This commit is contained in:
IlyaShurupov 2024-03-27 17:40:47 +03:00
parent 34d04c02b0
commit 8788bbacf9
4 changed files with 321 additions and 310 deletions

77
inc/DirectoryTree.hpp Normal file
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#pragma once
#include <string>
#include <vector>
typedef unsigned long long ui64;
typedef unsigned long long ui32;
typedef std::string Key;
extern std::string gError;
struct Node {
enum Type : ui32 { NONE, DIRECTORY, FILE, LINK };
Key key;
Node* parent = nullptr;
Node* left = nullptr;
Node* right = nullptr;
ui32 height = 0;
ui32 incomingLinksHard = 0;
ui32 incomingLinksDynamic = 0;
Type type = NONE;
void updateTreeCache();
};
struct File : public Node {
File();
};
struct Link : public Node {
Link();
Node* link = nullptr;
bool hard = false;
};
struct Directory : public Node {
Directory();
bool attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode);
Node* findNode(const std::vector<Key>& path, ui32 currentDepth = 0);
void detachNode(Node* node);
template<typename tFunctor>
void traverseInorder(tFunctor functor) const {
traverseInorderUtil(members, functor);
}
[[nodiscard]] Node* maxNode() const;
[[nodiscard]] ui32 getMaxDepth() const;
private:
Node* treeSearch(const Key& key);
void updateTreeLinkCount(Node* node);
void treeInsert(const Key& newKey, Node* newNode);
Node* insertUtil(Node* head, const Key& key, Node* aNode);
Node* rotateLeft(Node* pivot);
Node* rotateRight(Node* pivot);
static inline ui32 getNodeHeight(const Node* node);
void getMaxDepthUtil(ui32 depth, ui32& maxDepth) const;
template<typename tFunctor>
void traverseInorderUtil(Node* node, tFunctor functor) const {
if (!node) return;
traverseInorderUtil(node->left, functor);
functor(node);
traverseInorderUtil(node->right, functor);
}
public:
Node* members = nullptr;
ui32 size = 0;
};

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@ -1,79 +1,10 @@
#pragma once
#include "Path.hpp"
#include "DirectoryTree.hpp"
#include <sstream>
typedef std::string Key;
typedef unsigned long long ui64;
typedef unsigned long long ui32;
struct Node {
enum Type : ui32 { NONE, DIRECTORY, FILE, LINK };
Key key;
Node* parent = nullptr;
Node* left = nullptr;
Node* right = nullptr;
ui32 height = 0;
ui32 incomingLinksHard = 0;
ui32 incomingLinksDynamic = 0;
Type type = NONE;
void updateTreeCache();
};
struct File : public Node {
File();
};
struct Link : public Node {
Link();
Node* link = nullptr;
bool hard = false;
};
struct Directory : public Node {
Directory();
bool attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode);
Node* findNode(const std::vector<Key>& path, ui32 currentDepth = 0);
void detachNode(Node* node);
template<typename tFunctor>
void traverseInorder(tFunctor functor) const {
traverseInorderUtil(members, functor);
}
[[nodiscard]] Node* maxNode() const;
[[nodiscard]] ui32 getMaxDepth() const;
private:
Node* treeSearch(const Key& key);
void updateTreeLinkCount(Node* node);
void treeInsert(const Key& newKey, Node* newNode);
Node* insertUtil(Node* head, const Key& key, Node* aNode);
Node* rotateLeft(Node* pivot);
Node* rotateRight(Node* pivot);
static inline ui32 getNodeHeight(const Node* node);
void getMaxDepthUtil(ui32 depth, ui32& maxDepth) const;
template<typename tFunctor>
void traverseInorderUtil(Node* node, tFunctor functor) const {
if (!node) return;
traverseInorderUtil(node->left, functor);
functor(node);
traverseInorderUtil(node->right, functor);
}
public:
Node* members = nullptr;
ui32 size = 0;
};
class FileSystem {
public:
FileSystem();

240
src/DirectoryTree.cpp Normal file
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#include "DirectoryTree.hpp"
std::string gError;
void Node::updateTreeCache() {
// TODO update cache
}
File::File() {
type = Type::FILE;
}
Link::Link() {
type = LINK;
}
Directory::Directory() {
type = DIRECTORY;
}
bool Directory::attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode) {
Node* node = findNode(directoryPath, 0);
if (!node) {
gError = "Invalid path";
return false;
}
if (node->type != DIRECTORY) {
gError = "given path is not a directory";
return false;
}
auto directory = ((Directory*) node);
Node* existingNode = directory->treeSearch(newKey);
if (existingNode) {
if (existingNode->type == newNode->type) return false; // exit silently
gError = "Cant add node";
return false;
}
directory->treeInsert(newKey, newNode);
updateTreeLinkCount(newNode);
return true;
}
Node* Directory::findNode(const std::vector<Key>& path, ui32 currentDepth) {
if (path.size() == currentDepth) {
return this;
}
const Key& key = path[currentDepth];
Node* node = treeSearch(key);
if (!node) {
return nullptr;
}
// link on link is not allowed
while (true) {
switch (node->type) {
case Node::FILE:
if (currentDepth == path.size() - 1) return node;
return nullptr;
case Node::DIRECTORY:
return ((Directory*)node)->findNode(path, ++currentDepth);
case Node::LINK:
node = ((Link*)node)->link;
break;
default:
return nullptr;
}
}
}
Node* Directory::treeSearch(const Key& key) {
if (!members) return nullptr;
Node* iterator = members;
while (iterator) {
if (key > iterator->key) {
iterator = iterator->right;
} else if (key < iterator->key) {
iterator = iterator->left;
} else {
return iterator;
}
}
return nullptr;
}
void Directory::updateTreeLinkCount(Node* node) {
// TODO : update all caches all the way up to '/'
}
void Directory::detachNode(Node* node) {
// TODO : remove util from avl tree
// TODO : update all cache all the way up to the root (due to the links)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
}
// TODO : user avl tree insertion
// TODO : check for existing file
// TODO : return true if successful (node inserted)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
void Directory::treeInsert(const Key& newKey, Node* newNode) {
newNode->key = newKey;
members = insertUtil(members, newKey, newNode);
}
// recursively returns valid isLeft or isRight child or root
Node* Directory::insertUtil(Node* head, const Key& key, Node* aNode) {
Node* insertedNode;
if (head == nullptr) {
size++;
aNode->updateTreeCache();
return aNode;
} else if (head->key == key) {
return head;
} else if (key > head->key) {
insertedNode = insertUtil(head->right, key, aNode);
head->right = insertedNode;
insertedNode->parent = head;
} else {
insertedNode = insertUtil(head->left, key, aNode);
head->left = insertedNode;
insertedNode->parent = head;
}
// update height
head->height = 1 + std::max(getNodeHeight(head->right), getNodeHeight(head->left));
int balance = int(getNodeHeight(head->right) - getNodeHeight(head->left));
if (balance > 1) {
if (key > head->right->key) {
return rotateLeft(head);
} else {
head->right = rotateRight(head->right);
return rotateLeft(head);
}
} else if (balance < -1) {
if (key < head->left->key) {
return rotateRight(head);
} else {
head->left = rotateLeft(head->left);
return rotateRight(head);
}
}
head->updateTreeCache();
return head;
}
// returns new head
Node* Directory::rotateLeft(Node* pivot) {
Node* const head = pivot;
Node* const right = pivot->right;
Node* const right_left = right->left;
Node* const parent = pivot->parent;
// parents
if (right_left) right_left->parent = head;
head->parent = right;
right->parent = parent;
// children
head->right = right_left;
right->left = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
right->height = 1 + std::max(getNodeHeight(right->left), getNodeHeight(right->right));
// cache
head->updateTreeCache();
right->updateTreeCache();
return right;
}
Node* Directory::rotateRight(Node* pivot) {
Node* const head = pivot;
Node* const left = pivot->left;
Node* const left_right = left->right;
Node* const parent = pivot->parent;
// parents
if (left_right) left_right->parent = head;
head->parent = left;
left->parent = parent;
// children
head->left = left_right;
left->right = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
left->height = 1 + std::max(getNodeHeight(left->left), getNodeHeight(left->right));
// cache
head->updateTreeCache();
left->updateTreeCache();
return left;
}
ui32 Directory::getNodeHeight(const Node* node) { return node ? node->height : -1; }
Node* Directory::maxNode() const {
Node* head = members;
if (!head) return nullptr;
while (head->right != nullptr) {
head = head->right;
}
return head;
}
void Directory::getMaxDepthUtil(ui32 depth, ui32& maxDepth) const {
if (!members) return;
maxDepth = std::max(depth, maxDepth);
traverseInorderUtil(members, [&](Node* node){
if (node->type == DIRECTORY) {
((Directory*)node)->getMaxDepthUtil(++depth, maxDepth);
}
});
}
ui32 Directory::getMaxDepth() const {
ui32 maxDepth = 1;
getMaxDepthUtil(1, maxDepth);
return maxDepth;
}

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@ -1,246 +1,9 @@
#include "FileSystem.hpp"
#include <iostream>
#include <cassert>
static std::string gError;
void Node::updateTreeCache() {
// TODO update cache
}
File::File() {
type = Type::FILE;
}
Link::Link() {
type = LINK;
}
Directory::Directory() {
type = DIRECTORY;
}
bool Directory::attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode) {
Node* node = findNode(directoryPath, 0);
if (!node) {
gError = "Invalid path";
return false;
}
if (node->type != DIRECTORY) {
gError = "given path is not a directory";
return false;
}
auto directory = ((Directory*) node);
Node* existingNode = directory->treeSearch(newKey);
if (existingNode) {
if (existingNode->type == newNode->type) return false; // exit silently
gError = "Cant add node";
return false;
}
directory->treeInsert(newKey, newNode);
updateTreeLinkCount(newNode);
return true;
}
Node* Directory::findNode(const std::vector<Key>& path, ui32 currentDepth) {
if (path.size() == currentDepth) {
return this;
}
const Key& key = path[currentDepth];
Node* node = treeSearch(key);
if (!node) {
return nullptr;
}
// link on link is not allowed
while (true) {
switch (node->type) {
case Node::FILE:
if (currentDepth == path.size() - 1) return node;
return nullptr;
case Node::DIRECTORY:
return ((Directory*)node)->findNode(path, ++currentDepth);
case Node::LINK:
node = ((Link*)node)->link;
break;
default:
return nullptr;
}
}
}
Node* Directory::treeSearch(const Key& key) {
if (!members) return nullptr;
Node* iterator = members;
while (iterator) {
if (key > iterator->key) {
iterator = iterator->right;
} else if (key < iterator->key) {
iterator = iterator->left;
} else {
return iterator;
}
}
return nullptr;
}
void Directory::updateTreeLinkCount(Node* node) {
// TODO : update all caches all the way up to '/'
}
void Directory::detachNode(Node* node) {
// TODO : remove util from avl tree
// TODO : update all cache all the way up to the root (due to the links)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
}
// TODO : user avl tree insertion
// TODO : check for existing file
// TODO : return true if successful (node inserted)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
void Directory::treeInsert(const Key& newKey, Node* newNode) {
newNode->key = newKey;
members = insertUtil(members, newKey, newNode);
}
// recursively returns valid isLeft or isRight child or root
Node* Directory::insertUtil(Node* head, const Key& key, Node* aNode) {
Node* insertedNode;
if (head == nullptr) {
size++;
aNode->updateTreeCache();
return aNode;
} else if (head->key == key) {
return head;
} else if (key > head->key) {
insertedNode = insertUtil(head->right, key, aNode);
head->right = insertedNode;
insertedNode->parent = head;
} else {
insertedNode = insertUtil(head->left, key, aNode);
head->left = insertedNode;
insertedNode->parent = head;
}
// update height
head->height = 1 + std::max(getNodeHeight(head->right), getNodeHeight(head->left));
int balance = int(getNodeHeight(head->right) - getNodeHeight(head->left));
if (balance > 1) {
if (key > head->right->key) {
return rotateLeft(head);
} else {
head->right = rotateRight(head->right);
return rotateLeft(head);
}
} else if (balance < -1) {
if (key < head->left->key) {
return rotateRight(head);
} else {
head->left = rotateLeft(head->left);
return rotateRight(head);
}
}
head->updateTreeCache();
return head;
}
// returns new head
Node* Directory::rotateLeft(Node* pivot) {
Node* const head = pivot;
Node* const right = pivot->right;
Node* const right_left = right->left;
Node* const parent = pivot->parent;
// parents
if (right_left) right_left->parent = head;
head->parent = right;
right->parent = parent;
// children
head->right = right_left;
right->left = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
right->height = 1 + std::max(getNodeHeight(right->left), getNodeHeight(right->right));
// cache
head->updateTreeCache();
right->updateTreeCache();
return right;
}
Node* Directory::rotateRight(Node* pivot) {
Node* const head = pivot;
Node* const left = pivot->left;
Node* const left_right = left->right;
Node* const parent = pivot->parent;
// parents
if (left_right) left_right->parent = head;
head->parent = left;
left->parent = parent;
// children
head->left = left_right;
left->right = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
left->height = 1 + std::max(getNodeHeight(left->left), getNodeHeight(left->right));
// cache
head->updateTreeCache();
left->updateTreeCache();
return left;
}
ui32 Directory::getNodeHeight(const Node* node) { return node ? node->height : -1; }
Node* Directory::maxNode() const {
Node* head = members;
if (!head) return nullptr;
while (head->right != nullptr) {
head = head->right;
}
return head;
}
void Directory::getMaxDepthUtil(ui32 depth, ui32& maxDepth) const {
if (!members) return;
maxDepth = std::max(depth, maxDepth);
traverseInorderUtil(members, [&](Node* node){
if (node->type == DIRECTORY) {
((Directory*)node)->getMaxDepthUtil(++depth, maxDepth);
}
});
}
ui32 Directory::getMaxDepth() const {
ui32 maxDepth = 1;
getMaxDepthUtil(1, maxDepth);
return maxDepth;
}
FileSystem::FileSystem() {
root = new Directory();
currentDirectory = root;