This commit is contained in:
IlyaShurupov 2024-03-26 14:32:50 +03:00
parent 8d6a6e2db2
commit 9d114debd1
2 changed files with 241 additions and 3 deletions

View file

@ -1,7 +1,10 @@
#pragma once
// WRITE LOG
// WRITE TESTS
// use tree for leafs in the node
// use 8byte + 3byte for the name og the node, also key in the tree
// use 8byte + 3byte for the name of the node, also key in the tree
// don't store size in the tree
// better use RB tree
@ -19,4 +22,233 @@
// each node has parent pointer to check for current directory
// base node class has all the cache data. use it directly in the tree
// base node class has all the cache data. use it directly in the tree
// dynamic links ? -> yet another cache variable in each node?
#include <vector>
struct Key {
long long name = 0;
long long type = 0;
bool operator==(const Key& in) const {
return name == in.name && type == in.type;
}
bool operator>(const Key& in) const {
if (name != in.name) return name > in.name;
return type > in.type;
}
};
struct Path {
Path(const char*) {}
const Key& getCurrentKey() { return {}; }
bool advance() {}
bool isRelative() {}
unsigned long long depth() { return 0; }
bool isValid() { return false; }
void setSearchDepth(unsigned long long) {}
std::vector<Key> chain;
};
struct Node {
Key key;
Node* left = nullptr;
Node* right = nullptr;
Node* parent = nullptr;
unsigned int height = 0;
unsigned int inLinks = 0;
unsigned int outLinks = 0;
enum Type : unsigned int { NONE, DIRECTORY, FILE, LINK } type = NONE;
};
struct File : Node {
File() {
type = FILE;
}
};
struct Link : Node {
Node* link = nullptr;
bool hard = false;
Link() {
type = LINK;
}
};
struct Directory : Node {
Node subNodes;
Directory() {
type = DIRECTORY;
}
void detachNode(Node* node) {
// TODO : remove util from avl tree
// TODO : update all cache all the way up to the root (due to the links)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
}
bool attachNode(Path& directoryPath, const Key& newKey, Node* newNode) {
Node* node = findNode(directoryPath);
if (!node) {
// TODO : update error status - invalid path
return false;
}
if (node->type != DIRECTORY) {
// TODO : update error status - given path is not a directory
return false;
}
if (!((Directory*) node)->insertUtil(newKey, newNode)) return false;
if (newNode->type == LINK) {
// TODO : update all caches (due to the new link update)
}
return true;
}
bool insertUtil(const Key& newKey, Node* newNode) {
// TODO : user avl tree insertion
// TODO : check for existing file
// TODO : return true if successful (node inserted)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
return false;
}
Node* findNode(Path& path) {
Node* node = this;
if (!path.advance()) {
return node;
}
const Key& key = path.getCurrentKey();
node = findUtil(key, &subNodes);
if (!node) {
return nullptr;
}
// TODO : dont allow cyclic links (with length one?)?
while (true) {
switch (node->type) {
case Node::DIRECTORY:
return ((Directory*)node)->findNode(path);
case Node::LINK:
node = ((Link*)node)->link;
break;
default:
return nullptr;
}
}
}
Node* findUtil(const Key& key, Node* node) {
Node* iter = node;
while (true) {
if (!iter) return nullptr;
if (iter->key == key) return iter;
if (key > iter->key) {
iter = iter->left;
} else {
iter = iter->right;
}
}
}
};
struct FileSystem {
Directory* root = nullptr;
Directory* currentDirectory = nullptr;
FileSystem() {
root = new Directory();
}
~FileSystem() {
delete root;
}
void makeDirectory(const char* directoryString) {
auto path = Path(directoryString);
if (!path.isValid()) {
// TODO : update error status - invalid path
return;
}
Directory* parentDirectory = path.isRelative() ? currentDirectory : root;
auto newDirectory = new Directory();
path.setSearchDepth(path.depth() - 1);
if (!parentDirectory->attachNode(path, path.chain.back(), newDirectory)) {
delete newDirectory;
}
}
void changeCurrent(const char* directoryString) {
auto path = Path(directoryString);
if (!path.isValid()) {
// TODO : update error status - invalid path
return;
}
auto node = path.isRelative() ? root->findNode(path) : currentDirectory->findNode(path);
if (node->type != Node::DIRECTORY) {
// TODO : update error status - no such directory
return;
}
currentDirectory = (Directory*) node;
}
void log() {
logDirectory(root);
}
void logUtil(const Node* node) {
if (!node) return;
logUtil(node->left);
logNode(node);
logUtil(node->right);
}
void logNode(const Node* node) {
switch (node->type) {
case Node::DIRECTORY:
return logDirectory((Directory*) node);
case Node::FILE:
return logFile((File*) node);
case Node::LINK:
return logLink((Link*) node);
}
}
void logDirectory(const Directory* dir) {
}
void logFile(const File* file) {
}
void logLink(const Link* link) {
}
};

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@ -1,3 +1,9 @@
#include "FileSystemEmulator.hpp"
int main() { return 0; }
int main() {
FileSystem fse;
fse.log();
return 0;
}