This commit is contained in:
IlyaShurupov 2024-03-26 20:39:11 +03:00
parent 6d1c37db0a
commit d7cc11143b
4 changed files with 767 additions and 137 deletions

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@ -0,0 +1,412 @@
// WRITE LOG
// WRITE TESTS
// use tree for leafs in the node
// use 8byte + 3byte for the name of the node, also key in the tree
// don't store size in the tree
// better use RB tree
// each node type has different size
// implement node using virtual functions and inheritance
// only directory node has leafs (tree)
// make two classes - emulator and interpreter
// emulator stores only lower case names
// store number of incoming hard links in the node cache to ensure no hard-linked nodes can be removed
// convert command to lowercase then use full path as the key and update key pointer when descending to the leafs
// each node has parent pointer to check for current directory
// base node class has all the cache data. use it directly in the tree
// dynamic links ? -> yet another cache variable in each node?
/*
#pragma once
#include "ContainersCommon.hpp"
namespace tp {
template <typename NumericType>
struct AvlNumericKey {
NumericType val;
AvlNumericKey() = default;
AvlNumericKey(NumericType val) :
val(val) {}
inline bool descentRight(AvlNumericKey in) const { return in.val > val; }
inline bool descentLeft(AvlNumericKey in) const { return in.val < val; }
inline bool exactNode(AvlNumericKey in) const { return in.val == val; }
inline AvlNumericKey getFindKey() const { return *this; }
inline AvlNumericKey keyInRightSubtree(AvlNumericKey in) const { return in; }
inline AvlNumericKey keyInLeftSubtree(AvlNumericKey in) const { return in; }
template <typename NodeType>
inline void updateTreeCacheCallBack(const NodeType&) {}
};
template <typename Key, typename Data, class Allocator = DefaultAllocator>
class AvlTree {
typedef SelectValueOrReference<Key> KeyArg;
typedef SelectValueOrReference<Data> DataArg;
public:
class Node {
friend AvlTree;
private:
Node(KeyArg aKey, DataArg aData) :
key(aKey),
data(aData) {}
public:
Data data;
Key key;
public:
Node* mLeft = nullptr;
Node* mRight = nullptr;
Node* mParent = nullptr;
ualni mHeight = 0;
private:
inline bool descentRight(KeyArg aKey) const { return key.descentRight(aKey); }
inline bool descentLeft(KeyArg aKey) const { return key.descentLeft(aKey); }
inline bool exactNode(KeyArg aKey) const { return key.exactNode(aKey); }
inline KeyArg getFindKey(const Node* node = nullptr) const { return key.getFindKey(); }
inline KeyArg keyInRightSubtree(KeyArg aKey) const { return key.keyInRightSubtree(aKey); }
inline KeyArg keyInLeftSubtree(KeyArg aKey) const { return key.keyInLeftSubtree(aKey); }
inline void updateTreeCacheCallBack() { key.updateTreeCacheCallBack(*this); }
};
public:
AvlTree() {}
~AvlTree() { removeAll(); }
[[nodiscard]] ualni size() const { return mSize; }
Node* head() const { return this->mRoot; }
void insert(KeyArg key, DataArg data) {
mRoot = insertUtil(mRoot, key, data);
mRoot->mParent = nullptr;
}
void remove(KeyArg key) {
mRoot = removeUtil(mRoot, key);
if (mRoot) mRoot->mParent = nullptr;
}
Node* maxNode(Node* head) const {
if (!head) return nullptr;
while (head->mRight != nullptr) {
head = head->mRight;
}
return head;
}
Node* minNode(Node* head) const {
if (!head) return nullptr;
while (head->mLeft != nullptr) {
head = head->mLeft;
}
return head;
}
Node* find(KeyArg key) const {
Node* iter = mRoot;
while (true) {
if (!iter) return nullptr;
if (iter->exactNode(key)) return iter;
if (iter->descentLeft(key)) {
key = iter->keyInLeftSubtree(key);
iter = iter->mLeft;
} else {
key = iter->keyInRightSubtree(key);
iter = iter->mRight;
}
}
}
Node* findLessOrEq(KeyArg key) const {
Node* iter = mRoot;
while (true) {
if (!iter) return nullptr;
if (iter->exactNode(key)) return iter;
if (iter->descentLeft(key)) {
if (iter->mLeft) {
key = iter->keyInLeftSubtree(key);
iter = iter->mLeft;
} else {
return iter;
}
} else {
if (iter->mRight) {
key = iter->keyInRightSubtree(key);
iter = iter->mRight;
} else {
return iter;
}
}
}
}
// returns first invalid node
const Node* findInvalidNode(const Node* head) const {
if (head == nullptr) return nullptr;
if (head->mLeft) {
// TODO: incomplete test
if (!head->descentLeft(head->mLeft->getFindKey(head))) return head;
if (head->mLeft->mParent != head) return head;
if (!head->mRight && head->mLeft->mHeight != head->mHeight - 1) return head;
}
if (head->mRight) {
if (!head->descentRight(head->mRight->getFindKey(head))) return head;
if (head->mRight->mParent != head) return head;
if (!head->mLeft && head->mRight->mHeight != head->mHeight - 1) return head;
}
if (head->mLeft && head->mRight) {
if (max(head->mLeft->mHeight, head->mRight->mHeight) != head->mHeight - 1) return head;
}
int balance = getNodeHeight(head->mRight) - getNodeHeight(head->mLeft);
if (balance > 1 || balance < -1) return head;
const Node* ret = findInvalidNode(head->mRight);
if (ret) return ret;
return findInvalidNode(head->mLeft);
}
bool isValid() { return findInvalidNode(head()) == nullptr; }
template <typename tFunctor>
void traverse(Node* node, bool after, tFunctor functor) {
if (!after) functor(node);
if (node->mLeft) traverse(node->mLeft, after, functor);
if (node->mRight) traverse(node->mRight, after, functor);
if (after) functor(node);
}
void removeAll() {
if (!mRoot) return;
removeUtil(mRoot);
mRoot = nullptr;
mSize = 0;
}
void removeUtil(Node* node) {
if (node->mLeft) removeUtil(node->mLeft);
if (node->mRight) removeUtil(node->mRight);
deleteNode(node);
}
public:
template <class tArchiver>
void archiveWrite(tArchiver& file) const {
FAIL("not implemented")
}
template <class tArchiver>
void archiveRead(tArchiver&) {
FAIL("not implemented")
}
private:
inline void deleteNode(Node* node) {
node->~Node();
mAlloc.deallocate(node);
}
inline Node* newNode(KeyArg key, DataArg data) { return new (mAlloc.allocate(sizeof(Node))) Node(key, data); }
inline void injectNodeInstead(Node* place, Node* inject) {
// TODO : swap instead of copy
place->data = inject->data;
place->key = inject->key;
}
inline alni getNodeHeight(const Node* node) const { return node ? node->mHeight : -1; }
// returns new head
Node* rotateLeft(Node* pivot) {
DEBUG_ASSERT(pivot);
Node* const head = pivot;
Node* const right = pivot->mRight;
Node* const right_left = right->mLeft;
Node* const parent = pivot->mParent;
// parents
if (right_left) right_left->mParent = head;
head->mParent = right;
right->mParent = parent;
// children
head->mRight = right_left;
right->mLeft = head;
// heights
head->mHeight = 1 + max(getNodeHeight(head->mLeft), getNodeHeight(head->mRight));
right->mHeight = 1 + max(getNodeHeight(right->mLeft), getNodeHeight(right->mRight));
// cache
head->updateTreeCacheCallBack();
right->updateTreeCacheCallBack();
return right;
}
Node* rotateRight(Node* pivot) {
DEBUG_ASSERT(pivot);
Node* const head = pivot;
Node* const left = pivot->mLeft;
Node* const left_right = left->mRight;
Node* const parent = pivot->mParent;
// parents
if (left_right) left_right->mParent = head;
head->mParent = left;
left->mParent = parent;
// children
head->mLeft = left_right;
left->mRight = head;
// heights
head->mHeight = 1 + max(getNodeHeight(head->mLeft), getNodeHeight(head->mRight));
left->mHeight = 1 + max(getNodeHeight(left->mLeft), getNodeHeight(left->mRight));
// cache
head->updateTreeCacheCallBack();
left->updateTreeCacheCallBack();
return left;
}
// recursively returns valid isLeft or isRight child or root
Node* insertUtil(Node* head, KeyArg key, DataArg data) {
Node* insertedNode;
if (head == nullptr) {
mSize++;
Node* out = newNode(key, data);
out->updateTreeCacheCallBack();
return out;
} else if (head->exactNode(key)) {
return head;
} else if (head->descentRight(key)) {
insertedNode = insertUtil(head->mRight, head->keyInRightSubtree(key), data);
head->mRight = insertedNode;
insertedNode->mParent = head;
} else {
insertedNode = insertUtil(head->mLeft, head->keyInLeftSubtree(key), data);
head->mLeft = insertedNode;
insertedNode->mParent = head;
}
// update height
head->mHeight = 1 + max(getNodeHeight(head->mRight), getNodeHeight(head->mLeft));
alni balance = alni(getNodeHeight(head->mRight) - getNodeHeight(head->mLeft));
if (balance > 1) {
if (head->mRight->descentRight(head->keyInRightSubtree(key))) {
return rotateLeft(head);
} else {
head->mRight = rotateRight(head->mRight);
return rotateLeft(head);
}
} else if (balance < -1) {
if (head->mLeft->descentLeft(head->keyInLeftSubtree(key))) {
return rotateRight(head);
} else {
head->mLeft = rotateLeft(head->mLeft);
return rotateRight(head);
}
}
head->updateTreeCacheCallBack();
return head;
}
Node* removeUtil(Node* head, KeyArg key) {
if (head == nullptr) return head;
if (head->exactNode(key)) {
if (head->mRight && head->mLeft) {
Node* min = minNode(head->mRight);
auto const& newKey = min->getFindKey(head->mRight);
injectNodeInstead(head, min);
head->mRight = removeUtil(head->mRight, newKey);
} else if (head->mRight) {
injectNodeInstead(head, head->mRight);
deleteNode(head->mRight);
head->mRight = nullptr;
mSize--;
} else if (head->mLeft) {
injectNodeInstead(head, head->mLeft);
deleteNode(head->mLeft);
head->mLeft = nullptr;
mSize--;
} else {
deleteNode(head);
mSize--;
head = nullptr;
}
} else if (head->descentRight(key)) {
head->mRight = removeUtil(head->mRight, head->keyInRightSubtree(key));
} else if (head->descentLeft(key)) {
head->mLeft = removeUtil(head->mLeft, head->keyInLeftSubtree(key));
}
if (head == nullptr) return head;
head->mHeight = 1 + max(getNodeHeight(head->mRight), getNodeHeight(head->mLeft));
alni balance = getNodeHeight(head->mRight) - getNodeHeight(head->mLeft);
if (balance < -1) {
if (getNodeHeight(head->mLeft->mLeft) >= getNodeHeight(head->mLeft->mRight)) {
return rotateRight(head);
} else {
head->mLeft = rotateLeft(head->mLeft);
return rotateRight(head);
}
} else if (balance > 1) {
if (getNodeHeight(head->mRight->mRight) >= getNodeHeight(head->mRight->mLeft)) {
return rotateLeft(head);
} else {
head->mRight = rotateRight(head->mRight);
return rotateLeft(head);
}
}
head->updateTreeCacheCallBack();
return head;
}
private:
Node* mRoot = nullptr;
ualni mSize = 0;
Allocator mAlloc;
};
}
*/

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@ -1,30 +1,5 @@
#pragma once
// WRITE LOG
// WRITE TESTS
// use tree for leafs in the node
// use 8byte + 3byte for the name of the node, also key in the tree
// don't store size in the tree
// better use RB tree
// each node type has different size
// implement node using virtual functions and inheritance
// only directory node has leafs (tree)
// make two classes - emulator and interpreter
// emulator stores only lower case names
// store number of incoming hard links in the node cache to ensure no hard-linked nodes can be removed
// convert command to lowercase then use full path as the key and update key pointer when descending to the leafs
// each node has parent pointer to check for current directory
// base node class has all the cache data. use it directly in the tree
// dynamic links ? -> yet another cache variable in each node?
#include "Path.hpp"
#include <iostream>
@ -32,121 +7,103 @@
#include <iomanip>
#include <map>
#include <filesystem>
#include <cmath>
typedef std::string Key;
typedef std::map<Key, struct Node*> Tree;
typedef unsigned long long ui64;
typedef unsigned long long ui32;
class Node {
public:
Node() {
type = NONE;
struct Node {
enum Type : ui32 { NONE, DIRECTORY, FILE, LINK };
Key key;
Node* parent = nullptr;
Node* left = nullptr;
Node* right = nullptr;
ui32 height = 0;
ui32 incomingLinksHard = 0;
ui32 incomingLinksDynamic = 0;
Type type = NONE;
void updateTreeCache() {
// TODO update cache
}
virtual void log(std::stringstream& ss, const Key& key, int depth) {
ss << "ss";
}
virtual ~Node() = default;
protected:
enum Type : unsigned int { NONE, DIRECTORY, FILE, LINK };
Type type;
};
class File : public Node {
public:
struct File : public Node {
File() {
type = Type::FILE;
}
void log(std::stringstream& ss, const Key& key, int depth) override {
ss << std::setw(depth * 2) << key << "\n";
}
~File() override = default;
};
class Link : public Node {
public:
struct Link : public Node {
Link() {
type = LINK;
}
void log(std::stringstream & ss, const Key& key, int depth) override {
ss << std::setw(depth * 2) << "link [" << key << "] \n";
}
~Link() override = default;
private:
Node* link = nullptr;
bool hard = false;
};
class Directory : public Node {
public:
struct Directory : public Node {
Node* members = nullptr;
ui32 size = 0;
Directory() {
type = DIRECTORY;
}
~Directory() override = default;
void detachNode(Node* node) {
// TODO : remove util from avl tree
// TODO : update all cache all the way up to the root (due to the links)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
}
bool attachNode(const Path& directoryPath, const Key& newKey, Node* newNode) {
Node* node = findNode(directoryPath);
bool attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode) {
Node* node = findNode(directoryPath, 0);
if (!node) {
// TODO : update error status - invalid path
return false;
}
// if (node->type != DIRECTORY) {
if (node->type != DIRECTORY) {
// TODO : update error status - given path is not a directory
// return false;
//}
return false;
}
if (!((Directory*) node)->insertUtil(newKey, newNode)) return false;
auto directory = ((Directory*) node);
// if (newNode->type == LINK) {
// TODO : update all caches (due to the new link update)
// }
Node* existingNode = directory->treeSearch(newKey);
if (existingNode) {
if (existingNode->type == newNode->type) return false; // exit silently
// TODO : report error cant add node
return false;
}
directory->treeInsert(newKey, newNode);
updateTreeLinkCount(newNode);
return true;
}
bool insertUtil(const Key& newKey, Node* newNode) {
// TODO : user avl tree insertion
// TODO : check for existing file
// TODO : return true if successful (node inserted)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
return false;
}
Node* findNode(const Path& path) {
Node* node = this;
if (false /*!path.advance()*/) {
return node;
Node* findNode(const std::vector<Key>& path, ui32 currentDepth) {
if (path.size() == currentDepth) {
return this;
}
const Key& key = {}; // path.getCurrentKey();
node = subNodes.find(key)->second;
const Key& key = path[currentDepth];
Node* node = treeSearch(key);
if (!node) {
return nullptr;
}
// TODO : dont allow cyclic links (with length one?)?
// link on link is not allowed
while (true) {
/*
switch (node->type) {
case Node::FILE:
if (currentDepth == path.size() - 1) return node;
return nullptr;
case Node::DIRECTORY:
return ((Directory*)node)->findNode(path);
return ((Directory*)node)->findNode(path, ++currentDepth);
case Node::LINK:
node = ((Link*)node)->link;
@ -155,19 +112,182 @@ public:
default:
return nullptr;
}
*/
}
}
void log(std::stringstream & ss, const Key& key, int depth) override {
ss << std::setw(depth * 2) << key;
for (auto & node : subNodes) {
node.second->log(ss, node.first, depth + 1);
Node* treeSearch(const Key& key) {
if (!members) return nullptr;
Node* iterator = members;
while (iterator) {
if (key > iterator->key) {
iterator = iterator->right;
} else if (key < iterator->key) {
iterator = iterator->left;
} else {
return iterator;
}
}
return nullptr;
}
private:
Tree subNodes;
void updateTreeLinkCount(Node* node) {
// TODO : update all caches all the way up to '/'
}
void detachNode(Node* node) {
// TODO : remove util from avl tree
// TODO : update all cache all the way up to the root (due to the links)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
}
// TODO : user avl tree insertion
// TODO : check for existing file
// TODO : return true if successful (node inserted)
// TODO : dont relocate nodes (due existing links to the nodes), only change tree pointers
void treeInsert(const Key& newKey, Node* newNode) {
newNode->key = newKey;
members = insertUtil(members, newKey, newNode);
}
// recursively returns valid isLeft or isRight child or root
Node* insertUtil(Node* head, const Key& key, Node* aNode) {
Node* insertedNode;
if (head == nullptr) {
size++;
aNode->updateTreeCache();
return aNode;
} else if (head->key == key) {
return head;
} else if (key > head->key) {
insertedNode = insertUtil(head->right, key, aNode);
head->right = insertedNode;
insertedNode->parent = head;
} else {
insertedNode = insertUtil(head->left, key, aNode);
head->left = insertedNode;
insertedNode->parent = head;
}
// update height
head->height = 1 + std::max(getNodeHeight(head->right), getNodeHeight(head->left));
int balance = int(getNodeHeight(head->right) - getNodeHeight(head->left));
if (balance > 1) {
if (key > head->right->key) {
return rotateLeft(head);
} else {
head->right = rotateRight(head->right);
return rotateLeft(head);
}
} else if (balance < -1) {
if (key < head->left->key) {
return rotateRight(head);
} else {
head->left = rotateLeft(head->left);
return rotateRight(head);
}
}
head->updateTreeCache();
return head;
}
// returns new head
Node* rotateLeft(Node* pivot) {
Node* const head = pivot;
Node* const right = pivot->right;
Node* const right_left = right->left;
Node* const parent = pivot->parent;
// parents
if (right_left) right_left->parent = head;
head->parent = right;
right->parent = parent;
// children
head->right = right_left;
right->left = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
right->height = 1 + std::max(getNodeHeight(right->left), getNodeHeight(right->right));
// cache
head->updateTreeCache();
right->updateTreeCache();
return right;
}
Node* rotateRight(Node* pivot) {
Node* const head = pivot;
Node* const left = pivot->left;
Node* const left_right = left->right;
Node* const parent = pivot->parent;
// parents
if (left_right) left_right->parent = head;
head->parent = left;
left->parent = parent;
// children
head->left = left_right;
left->right = head;
// heights
head->height = 1 + std::max(getNodeHeight(head->left), getNodeHeight(head->right));
left->height = 1 + std::max(getNodeHeight(left->left), getNodeHeight(left->right));
// cache
head->updateTreeCache();
left->updateTreeCache();
return left;
}
static inline ui32 getNodeHeight(const Node* node) { return node ? node->height : -1; }
template<typename tFunctor>
void traverseInorder(tFunctor functor) const {
traverseInorderUtil(members, functor);
}
template<typename tFunctor>
void traverseInorderUtil(Node* node, tFunctor functor) const {
if (!node) return;
traverseInorderUtil(node->left, functor);
functor(node);
traverseInorderUtil(node->right, functor);
}
Node* maxNode() const {
Node* head = members;
if (!head) return nullptr;
while (head->right != nullptr) {
head = head->right;
}
return head;
}
void getMaxDepthUtil(ui32 depth, ui32& maxDepth) const {
if (!members) return;
maxDepth = std::max(depth, maxDepth);
traverseInorderUtil(members, [&](Node* node){
if (node->type == DIRECTORY) {
((Directory*)node)->getMaxDepthUtil(++depth, maxDepth);
}
});
}
ui32 getMaxDepth() const {
ui32 maxDepth = 0;
getMaxDepthUtil(0, maxDepth);
return maxDepth;
}
};
class FileSystem {
@ -177,6 +297,8 @@ class FileSystem {
public:
FileSystem() {
root = new Directory();
currentDirectory = root;
root->key = "/";
initializeTransitions();
}
@ -185,27 +307,79 @@ public:
}
void makeDirectory(const Path& path) {
if (path.getDepth() < 1 || path.isInvalid()) {
// TODO : update error - invalid path
return;
}
Directory* parentDirectory = path.isAbsolute() ? root : currentDirectory;
auto newDirectory = new Directory();
/*
if (!parentDirectory->attachNode(path.parent_path(), path.filename(), newDirectory)) {
if (!parentDirectory->attachNode(path.getParentChain(), path.getFilename(), newDirectory)) {
delete newDirectory;
}
*/
}
void changeCurrent(const Path& path) {
auto node = path.isAbsolute() ? root->findNode(path) : currentDirectory->findNode(path);
// if (node->type != Node::DIRECTORY) {
if (path.isInvalid()) {
// TODO : update error - invalid path
return;
}
auto node = path.isAbsolute() ? root->findNode(path.getChain(), 0) : currentDirectory->findNode(path.getChain(), 0);
if (node->type != Node::DIRECTORY) {
// TODO : update error status - no such directory
// return;
// }
return;
}
currentDirectory = (Directory*) node;
}
void log() {
void log() const {
std::stringstream ss;
root->log(ss, "/", 0);
std::vector<bool> indents;
indents.resize(root->getMaxDepth());
logNode(ss, root, 0, indents);
std::cout << ss.str();
}
private:
void logNode(std::stringstream& ss, const Node* node, int depth, std::vector<bool>& indents) const {
switch (node->type) {
case Node::DIRECTORY:
return logDirectory(ss, (Directory*) node, depth, indents);
case Node::FILE:
return logFile(ss, (File*) node, depth, indents);
case Node::LINK:
return logLink(ss, (Link*) node, depth, indents);
}
}
void indent(std::stringstream & ss, int depth, std::vector<bool>& indents) const {
if (!depth) return;
for (auto i = 0; i < depth - 1; i++) {
ss << (indents[i] ? " |" : " ");
}
ss << " |_";
}
void logDirectory(std::stringstream & ss, const Directory* node, int depth, std::vector<bool>& indents) const {
indent(ss, depth, indents);
ss << node->key << "\n";
indents[depth] = true;
depth++;
auto lastNode = node->maxNode();
node->traverseInorder([&](const Node* iterNode){
if (lastNode == iterNode) indents[depth - 1] = false;
logNode(ss, iterNode, depth, indents);
});
}
void logFile(std::stringstream& ss, const File* node, int depth, std::vector<bool>& indents) const {
indent(ss, depth, indents);
ss << node->key << "\n";
}
void logLink(std::stringstream & ss, const Link* node, int depth, std::vector<bool>& indents) const {
indent(ss, depth, indents);
ss << "link [" << node->key << "] \n";
}
};

View file

@ -3,6 +3,9 @@
#include <algorithm>
#include <vector>
#include <string>
#include <sstream>
#include <iostream>
#include <cassert>
std::vector<char> transitions;
@ -13,10 +16,7 @@ void initializeTransitions() {
for (char i = '0'; i <= '9'; i++) transitions[i] = i;
for (char i = 'A'; i <= 'Z'; i++) transitions[i] = i + ('a' - 'A');
transitions['/'] = '/';
}
char getChar(char in) {
return transitions[in];
transitions['.'] = '.';
}
class Path {
@ -27,16 +27,35 @@ public:
set(path);
}
bool isValid() {
bool isValid() const {
return mIsValid;
}
bool isInvalid() const {
return !mIsValid;
}
bool isAbsolute() const {
return mAbsolute;
}
int getDepth() const {
return mDepth;
return mChain.size();
}
const std::vector<std::string>& getChain() const {
return mChain;
}
std::vector<std::string> getParentChain() const {
std::vector<std::string> out = mChain;
out.pop_back();
return out;
}
const std::string& getFilename() const {
assert(getDepth());
return mChain.back();
}
void set(const std::string& path) {
@ -45,23 +64,48 @@ public:
return;
}
std::string lowercasePath = path;
mIsValid = true;
mPath = path;
mDepth = std::count(path.begin(), path.end(), '/') + 1;
mDepth -= (mPath.back() == '/') + (path.front() == '/');
mAbsolute = path.front() == '/';
mDirectory = path.back() == '/';
mChain.clear();
for (auto & character : mPath) {
character = getChar(character);
for (auto & character : lowercasePath) {
character = transitions[character];
if (character == 1) mIsValid = false;
}
if (lowercasePath == "/") return;
const char* begin = &lowercasePath.front() + (lowercasePath.front() == '/');
const char* end = &lowercasePath.back() - (lowercasePath.back() == '/');
const char* prev = begin;
for (const char* iter = begin; iter <= end; iter++) {
if (*iter == '/') {
const auto string = lowercasePath.substr(prev - lowercasePath.c_str(), iter - prev);
mChain.push_back(string);
prev = iter + 1;
}
}
const auto string = lowercasePath.substr(prev - lowercasePath.c_str(), end - prev + 1);
mChain.push_back(string);
for (auto & key : mChain) {
if (key.empty()) mIsValid = false;
// std::cout << key << ' ';
}
// std::cout << "\n";
}
const std::string& operator[](int idx) const {
return mChain[idx];
};
private:
std::string mPath = "";
int mDepth = 0;
std::vector<std::string> mChain;
bool mAbsolute = false;
bool mIsValid = false;
bool mDirectory = false;
};

View file

@ -6,20 +6,20 @@ namespace fs = std::filesystem;
int main() {
FileSystem fse;
Path path;
fse.makeDirectory("/a");
fse.makeDirectory("/a/b");
fse.makeDirectory("/a/b/k");
fse.makeDirectory("/a/c");
fse.makeDirectory("/a/c/k");
path.set("/");
path.set("/dir");
path.set("/dir/");
path.set("dir/");
fse.makeDirectory("/d");
fse.makeDirectory("/d/b");
fse.makeDirectory("/d/b/k");
fse.makeDirectory("/d/c");
fse.makeDirectory("/d/c/k");
path.set("");
path.set("asd");
path.set("asdASD");
path.set("asdASD123");
path.set("asdASD123");
fse.makeDirectory("d");
fse.makeDirectory("/dir");
fse.log();
return 0;