64 lines
No EOL
1.7 KiB
C++
64 lines
No EOL
1.7 KiB
C++
#pragma once
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typedef unsigned long long ui64;
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typedef unsigned long ui32;
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typedef long long i64;
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typedef long i32;
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#include <map>
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#include <utility>
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#include <vector>
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#include <string>
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#include <cassert>
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class Link;
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extern std::string gError;
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typedef std::string Key;
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class Node {
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public:
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Node() = default;
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Node(const Node& node);
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virtual ~Node();
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[[nodiscard]] virtual Node* clone() const;
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virtual bool attachNode(const std::vector<Key>& directoryPath, const Key& newKey, Node* newNode) { return false; }
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virtual bool detachNode(const std::vector<Key>& directoryPath, const Key& key) { return false; }
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virtual bool detachNode(const Key& key) { return false; }
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virtual bool attachNode(const Key &newKey, Node *newNode) { return false; }
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virtual void getMaxDepthUtil(ui32 depth, ui32& maxDepth) const {}
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virtual void dumpUtil(std::stringstream& ss, const Key& key, ui32 currentDepth, std::vector<bool>& indents);
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ui32 getMaxDepth() const;
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void dump(std::stringstream& ss);
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void getNodeStraightPath(Node* node, std::vector<const Node*>& path) const;
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virtual ui64 size() const { return 0; }
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virtual Node* getTarget() { return this; }
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virtual Node* findNode(const std::vector<Key>& path, ui32 currentDepth = 0);
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virtual Node* findNode(const Key& path) { return nullptr; }
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bool empty() const { return !size(); }
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static void indent(std::stringstream & ss, ui32 depth, std::vector<bool>& indents);
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virtual bool isDirectory() const { return false; }
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virtual bool isLink() const { return false; }
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virtual bool isHard() const { return false; }
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public:
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Node* mParent = nullptr;
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std::vector<Link*> mIncomingHardLinks;
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std::vector<Link*> mIncomingDynamicLinks;
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}; |