compilation of the legend
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parent
eec6cc54a0
commit
4b3cbdf9a4
22 changed files with 103 additions and 6500 deletions
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@ -29,26 +29,26 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@ -96,7 +96,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)\extern\include;$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;$(SolutionDir)..\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -111,7 +111,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)\extern\include;$(SolutionDir)\DataStruct\sourse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;$(SolutionDir)..\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -128,7 +128,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)\extern\include;$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;$(SolutionDir)..\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -147,7 +147,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)\extern\include;$(SolutionDir)\DataStruct\sourse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\DataStruct\sourse;$(SolutionDir)\Sourse\Math\sourse;$(SolutionDir)\Sourse\Data\sourse\mesh;$(SolutionDir)\Sourse\Data\sourse\primitives;$(SolutionDir)\Sourse\Data\sourse\objects;$(SolutionDir)..\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -5,7 +5,7 @@
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#include "primitives/timer.h"
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#include "primitives/ray.h"
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#include "RND_engine.h"
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#include <GLFW/glfw3.h> // Get rid of this some time
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#include "GLFW/glfw3.h" // Get rid of this some time
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// ------------------Struct Data------------------------ //
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@ -85,3 +85,5 @@ struct _Data
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_DA_MeshObjects DA_MeshObjects;
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_Light Light;
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};
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extern _Data* Data_p;
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@ -1,5 +1,5 @@
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#include "DT_Object.h"
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#include "Math.h"
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#include "MaMath.h"
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// ---------------- _DAI_ -------------------- //
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@ -54,7 +54,6 @@ _DAI_Object::_DAI_Object(char Objname, _DAI_Object* lastItem, int i)
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void _DAI_Object::rot(vec3f* axs_dir, vec3f* axs_pos, float angle)
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{
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printf("");
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for (int i = 0; i < 3; i++) {
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(&unit_vx)[i] += Position;
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vec3f* vec = &(&unit_vx)[i];
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@ -1,5 +1,5 @@
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#include "ray.h"
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#include "Math.h"
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#include "MaMath.h"
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@ -1,5 +1,5 @@
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#include "vec3f.h"
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#include "MAth.h"
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#include "MaMAth.h"
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vec3f& vec3f::operator*=(float val)
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{
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