#include "DynArray.h" // ---------------- DAI -------------------- // _DAI_::_DAI_(_DAI_* lastItem, int i) { DAI_prev_p = lastItem; DAI_index = i; } _DAI_::~_DAI_() { } // ---------------- DA -------------------- // _DA_::_DA_() { } void _DA_::DAI_Add(char Objname) { if (!DA_length) { DAP_First = new _DAI_(DAP_Last, DA_length); DAP_Last = DAP_First; } else { DAP_Last->DAI_next_p = new _DAI_(DAP_Last, DA_length); DAP_Last = DAP_Last->DAI_next_p; } DA_length += 1; } _DAI_* _DA_::DAI_GetItem(int index) { _DAI_* item = DAI_Search(index); DAP_Buffer = item->DAI_next_p; return item; } _DAI_* _DA_::DAI_Search(int index) { if (!(index >= DA_length or index < 0)) { if (index == 0) // Spetial case { return DAP_First; } if (index == DA_length - 1) // Spetial case { return DAP_Last; } if (DAP_Buffer) { if (index == DAP_Buffer->DAI_index) { return DAP_Buffer; } } if (index <= DA_length / 2) // Start with furst item { _DAI_* item = DAP_First; while (item->DAI_index != index) { item = item->DAI_next_p; } return item; } else // last item { _DAI_* item = DAP_Last; while (item->DAI_index != index) { item = item->DAI_prev_p; } return item; } } else { return nullptr; //TODO make error } } void _DA_::DAI_Delete(int index_start = -1, int index_end = -1) { _DAI_* DATempP_first; _DAI_* DATempP_last; _DAI_* DATempP_next; _DAI_* DATempP_prev; _DAI_* DATempP_del; if (index_start < -1 or index_end < -1) { return; } if (index_end >= DA_length) { index_end = DA_length - 1; } if (index_start == -1 and index_end == -1) { DATempP_first = DAP_First; DATempP_last = DAP_Last; index_start = 0; index_end = DA_length - 1; } else { DATempP_first = DAI_Search(index_start); // Worst Time(n) ~ n if (index_end == -1) { DATempP_last = DATempP_first; index_end = index_start; } else { // Searching DATempP_last = DAI_Search(index_end); } } int DATemp_IndexDifference = index_end - index_start; if (DATempP_last and DATempP_first) { DATempP_next = DATempP_last->DAI_next_p; DATempP_prev = DATempP_first->DAI_prev_p; } else { DATempP_next = DATempP_prev = 0; } // Deleting Items DAP_Buffer = DATempP_first; if (DAP_Buffer) { for (int i = index_start; i <= index_end; i++) { DATempP_del = DAP_Buffer; DAP_Buffer = DAP_Buffer->DAI_next_p; delete DATempP_del; } } // Reconect Links if (DATempP_next and DATempP_prev) { DATempP_next->DAI_prev_p = DATempP_prev; DATempP_prev->DAI_next_p = DATempP_next; } else { if (!(DATempP_next or DATempP_prev)) // Array is completle зиро { DAP_Last = DAP_First = nullptr; } else { if (!DATempP_next) { DATempP_prev->DAI_next_p = nullptr; DAP_Last = DATempP_prev; } else // Here is no prev item { DATempP_next->DAI_prev_p = nullptr; DAP_First = DATempP_next; } } } //Changing indexes if (DATempP_next) { for (int i = index_end + 1; i < DA_length - 1; i++) { DATempP_next->DAI_index -= (DATemp_IndexDifference + 1); DATempP_next = DATempP_next->DAI_next_p; } } DA_length -= (DATemp_IndexDifference + 1); } void _DA_::DA_Pop() { _DAI_* DATemp_previtem = DAP_Last->DAI_prev_p; delete DAP_Last; DAP_Last = DATemp_previtem; DATemp_previtem->DAI_next_p = 0; DA_length -= 1; } int _DA_::DA_GetLength() { return DA_length; } _DA_::~_DA_() { DAI_Delete(); }