MA-software-rendering/Sourse/Data/sourse/primitives/ray.h
2021-05-27 22:43:41 +03:00

22 lines
241 B
C++

#pragma once
#include "..\objects\DT_Object.h"
class Ray
{
public:
Ray();
~Ray();
void shoot(_DA_MeshObjects* DA_MeshObjects);
vec3f Dir;
vec3f Pos;
bool intersect;
_DAI_Object* obj;
vec3f intersect_p;
vec3f Norm;
private:
};