37 lines
No EOL
1.4 KiB
C
37 lines
No EOL
1.4 KiB
C
#pragma once
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#include <stdio.h>
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#define DLLEXPORT __declspec(dllexport)
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#define Pi float(3.1415926535897932384626433832795)
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#define INF long long int (4611686018427387904)
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void MATH_clamp(float* val, float min, float max);
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float MATH_abs(float val);
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void MATH_CrossProduct(float v[3], float v1[3], float v2[3]);
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float MATH_DotProduct(float v1[3], float v2[3]);
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void MATH_ScalarMultiplication(float v1[3], float s);
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void MATH_VectorSum(float v[3], float v1[3], float v2[3]);
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void MATH_VectorDifference(float v[3], float v1[3], float v2[3]);
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void MATH_RotateZAroundCenter(float v1[3], float angel);
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void MATH_RotateYAroundCenter(float v1[3], float angel);
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void MATH_RotateXAroundCenter(float v1[3], float angel);
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float MATH_VectorMagnetude(float v[3]);
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void MATH_CopyVector(float v1[3], float v2[3]);
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void MATH_ScalarSum(float v[3], float s);
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float MATH_AngelBetweenTwoVectors(float v1[3], float v2[3]);
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int MATH_factorial(int n);
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void MATH_MakeUnitVector(float v[3]);
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float MATH_Power(float x, float n);
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float MATH_sinf(float x);
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float MATH_own_cosF(float x);
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float MATH_own_tanF(float x);
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double MATH_sin(float s);
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double MATH_asin(float s);
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double MATH_cos(float s);
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double MATH_acos(float s);
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double MATH_tan(float s);
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double MATH_atan(float s);
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double MATH_sqrt(float s);
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double MATH_log(float s);
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void MATH_RotateArbAxes(float RotVector[3], float axs_pos[3], float RotPoint[3], float rot_angel); |