Raster render updates
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10 changed files with 121 additions and 39 deletions
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@ -7,5 +7,6 @@ uniform mat4 Basis;
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uniform mat4 Camera;
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void main() {
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gl_Position = Camera * vec4(Point.xyz, 1.0);
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vec4 transformed = (Basis * vec4(Point.xyz, 1.0)) + Origin;
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gl_Position = Camera * transformed;
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}
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