fix raytracer

This commit is contained in:
Ilusha 2024-03-16 20:57:46 +03:00 committed by Ilya Shurupov
parent 69a17a609e
commit 0eaf22cc46
3 changed files with 31 additions and 3 deletions

View file

@ -80,6 +80,10 @@ void renderCommand(const std::string& scenePath) {
}
int main(int argc, const char** argv) {
renderCommand("scene.lua");
if (argc > 1) {
renderCommand(argv[1]);
} else {
renderCommand("scene.lua");
}
return 0;
}

View file

@ -8,6 +8,8 @@ extern "C" {
#include "OBJ_Loader.h"
#include <filesystem>
bool loadMeshes(tp::Scene& scene, const std::string& objetsPath) {
using namespace tp;
@ -127,7 +129,18 @@ void loadScene(tp::Scene& scene, const std::string& scenePath, tp::RayTracer::Re
lua_State* L = luaL_newstate();
luaL_openlibs(L);
if (luaL_dofile(L, "script.lua") != 0) {
namespace fs = std::filesystem;
fs::path fullPath(scenePath);
// Extract the filename
std::string fileName = fullPath.filename().string();
// Remove the filename from the path
fs::path directoryPath = fullPath.remove_filename();
if (luaL_dofile(L, scenePath.c_str()) != 0) {
lua_close(L);
printf("Cant open scene script.\n");
return;
@ -138,7 +151,9 @@ void loadScene(tp::Scene& scene, const std::string& scenePath, tp::RayTracer::Re
if (lua_isstring(L, -1)) {
std::string meshesPath = lua_tostring(L, -1);
if (!loadMeshes(scene, meshesPath)) {
directoryPath /= meshesPath;
if (!loadMeshes(scene, directoryPath.string())) {
printf("No 'meshes' loaded - check ur .obj path and validate content of .obj .\n");
return;
}

View file

@ -163,6 +163,15 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
col.b /= num;
};
// clear colors
for (ualni i = 0; i < mSettings.size.x; i++) {
for (ualni j = 0; j < mSettings.size.y; j++) {
out.color.set({ i, j }, 0.f);
out.normals.set({ i, j }, 0.f);
out.depth.set({ i, j }, 0.f);
}
}
for (ualni i = 0; i < mSettings.size.x; i++) {
for (ualni j = 0; j < mSettings.size.y; j++) {
for (auto sample = 0; sample < mSettings.multisampling; sample++) {