A little clean up
This commit is contained in:
parent
0f6fa035aa
commit
11402f577a
8 changed files with 234 additions and 407 deletions
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@ -112,123 +112,6 @@ void Graphics::Canvas::text(
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popClamp();
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}
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void Graphics::Canvas::drawColorwheel(const RectF& rec, const RGB& col) {
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float const x = rec.x;
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float const y = rec.y;
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float const w = rec.z;
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float const h = rec.w;
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HSV hsv = tp::HSV(col);
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float const hue = hsv.h / (NVG_PI * 2);
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int i;
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float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
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NVGpaint paint;
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nvgSave(mContext->vg);
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cx = x + w * 0.5f;
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cy = y + h * 0.5f;
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r1 = (w < h ? w : h) * 0.5f - 5.0f;
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r0 = r1 - 13.0f;
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aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
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for (i = 0; i < 6; i++) {
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float a0 = (float) i / 6.0f * NVG_PI * 2.0f - aeps;
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float a1 = (float) (i + 1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
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nvgBeginPath(mContext->vg);
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nvgArc(mContext->vg, cx, cy, r0, a0, a1, NVG_CW);
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nvgArc(mContext->vg, cx, cy, r1, a1, a0, NVG_CCW);
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nvgClosePath(mContext->vg);
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ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
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ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
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bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
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by = cy + sinf(a1) * (r0 + r1) * 0.5f;
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paint = nvgLinearGradient(
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mContext->vg,
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ax,
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ay,
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bx,
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by,
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nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
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nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255)
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);
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nvgFillPaint(mContext->vg, paint);
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nvgFill(mContext->vg);
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}
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nvgBeginPath(mContext->vg);
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nvgCircle(mContext->vg, cx, cy, r0 - 0.5f);
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nvgCircle(mContext->vg, cx, cy, r1 + 0.5f);
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nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
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nvgStrokeWidth(mContext->vg, 1.0f);
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nvgStroke(mContext->vg);
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// Selector
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nvgSave(mContext->vg);
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nvgTranslate(mContext->vg, cx, cy);
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nvgRotate(mContext->vg, hue * NVG_PI * 2);
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// Marker on
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nvgStrokeWidth(mContext->vg, 2.0f);
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nvgBeginPath(mContext->vg);
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nvgRect(mContext->vg, r0 - 1, -3, r1 - r0 + 2, 6);
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nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
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nvgStroke(mContext->vg);
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paint = nvgBoxGradient(mContext->vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
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nvgBeginPath(mContext->vg);
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nvgRect(mContext->vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
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nvgRect(mContext->vg, r0 - 2, -4, r1 - r0 + 4, 8);
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nvgPathWinding(mContext->vg, NVG_HOLE);
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nvgFillPaint(mContext->vg, paint);
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nvgFill(mContext->vg);
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// Center triangle
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r = r0 - 6;
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ax = cosf(120.0f / 180.0f * NVG_PI) * r;
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ay = sinf(120.0f / 180.0f * NVG_PI) * r;
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bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
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by = sinf(-120.0f / 180.0f * NVG_PI) * r;
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nvgBeginPath(mContext->vg);
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nvgMoveTo(mContext->vg, r, 0);
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nvgLineTo(mContext->vg, ax, ay);
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nvgLineTo(mContext->vg, bx, by);
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nvgClosePath(mContext->vg);
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paint = nvgLinearGradient(mContext->vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255), nvgRGBA(255, 255, 255, 255));
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nvgFillPaint(mContext->vg, paint);
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nvgFill(mContext->vg);
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paint = nvgLinearGradient(mContext->vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
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nvgFillPaint(mContext->vg, paint);
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nvgFill(mContext->vg);
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nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
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nvgStroke(mContext->vg);
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// Select circle on triangle
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float yt = hsv.v * hsv.s;
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float xt = hsv.v - 0.5 * yt;
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ay = sinf(120.0f / 180.0f * NVG_PI) * r * (-1.0f + xt * 2.0f);
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ax = cosf(120.0f / 180.0f * NVG_PI) * r * (1.0f - yt * 3.f);
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nvgStrokeWidth(mContext->vg, 2.0f);
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nvgBeginPath(mContext->vg);
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nvgCircle(mContext->vg, ax, ay, 5);
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nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
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nvgStroke(mContext->vg);
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paint = nvgRadialGradient(mContext->vg, ax, ay, 7, 9, nvgRGBA(0, 0, 0, 64), nvgRGBA(0, 0, 0, 0));
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nvgBeginPath(mContext->vg);
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nvgRect(mContext->vg, ax - 20, ay - 20, 40, 40);
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nvgCircle(mContext->vg, ax, ay, 7);
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nvgPathWinding(mContext->vg, NVG_HOLE);
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nvgFillPaint(mContext->vg, paint);
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nvgFill(mContext->vg);
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nvgRestore(mContext->vg);
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nvgRestore(mContext->vg);
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}
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void Graphics::Canvas::drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
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auto imgPaint = nvgImagePattern(mContext->vg, rec.x, rec.y, rec.z, rec.w, angle, image->id, alpha);
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nvgBeginPath(mContext->vg);
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@ -91,12 +91,9 @@ namespace tp {
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void rect(const RectF& rec, const RGBA& col, halnf round = 0);
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void text(const char*, const RectF&, halnf size, Align, halnf marging, const RGBA&);
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void drawColorwheel(const RectF& rec, const RGB& col);
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ImageHandle createImageFromTextId(ualni id, Vec2F size);
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void deleteImageHandle(ImageHandle image);
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void drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding);
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// TODO : API
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private:
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halnf mWidth = 600;
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@ -28,9 +28,9 @@ void Camera::setFar(halnf in) { mFar = in; }
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halnf Camera::getFOV() const { return mFOV; }
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Mat4F Camera::calculateTransformationMatrix() { return calculateProjectionMatrix() * calculateViewMatrix(); }
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Mat4F Camera::calculateTransformationMatrix() const { return calculateProjectionMatrix() * calculateViewMatrix(); }
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Mat4F Camera::calculateViewMatrix() {
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Mat4F Camera::calculateViewMatrix() const {
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const Vec3F& F = (mPos - mTarget).unitV();
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const Vec3F& S = mUp * F;
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const Vec3F& U = F * S;
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@ -36,9 +36,9 @@ namespace tp {
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void offset_target(halnf val);
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public:
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[[nodiscard]] Mat4F calculateTransformationMatrix();
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[[nodiscard]] Mat4F calculateTransformationMatrix() const;
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[[nodiscard]] Mat<halnf, 4, 4> calculateProjectionMatrix() const;
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[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix();
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[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix() const;
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[[nodiscard]] Vec3F project(Vec2F normalized);
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[[nodiscard]] Vec2F project(const Vec3F& world);
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[[nodiscard]] static Vec2F project(const tp::Vec3F& world, const tp::Mat4F& viewMat, const tp::Mat4F& projMat);
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@ -13,7 +13,7 @@ void runApp() {
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auto window = tp::Window::createWindow(800, 600, "Window 1");
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{
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tp::Sketch3DWidget<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {800, 1000});
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tp::Sketch3DWidget<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {1800, 1000});
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if (window) {
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while (!window->shouldClose()) {
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@ -24,7 +24,7 @@ void runApp() {
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gui.proc(window->getEvents(), { area.x, area.y, area.z, area.w }, { area.x, area.y, area.z, area.w });
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gui.draw(window->getCanvas());
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tp::sleep(100);
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tp::sleep(10);
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window->draw();
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}
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@ -3,72 +3,74 @@
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using namespace tp;
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Stroke::GLHandles::GLHandles() {
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StrokeGPUHandles::StrokeGPUHandles() {
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glGenVertexArrays(1, &VertexArrayID);
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glBindVertexArray(VertexArrayID);
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glGenBuffers(1, &vertexbuffer);
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}
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void Stroke::GLHandles::sendDataToGPU(tp::Buffer<Point>* mPoints) {
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void StrokeGPUHandles::sendDataToGPU(Buffer<StrokePoint>* mPoints) {
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glBindVertexArray(VertexArrayID);
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vbo_len = mPoints->size();
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(mPoints[0]) * vbo_len, mPoints->getBuff(), GL_STATIC_DRAW);
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}
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Stroke::GLHandles::~GLHandles() {
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StrokeGPUHandles::~StrokeGPUHandles() {
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glDeleteBuffers(1, &vertexbuffer);
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glDeleteVertexArrays(1, &VertexArrayID);
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}
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Stroke::Stroke() {}
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Stroke::Stroke() = default;
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tp::Buffer<Stroke::Point>& Stroke::buff() {
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return mPoints;
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}
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Buffer<StrokePoint>& Stroke::getPoints() { return mPoints; }
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void Stroke::updateGpuBuffers() {
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mGl.sendDataToGPU(&mPoints);
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}
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const Buffer<StrokePoint>& Stroke::getPoints() const { return mPoints; }
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void Stroke::denoisePos(tp::halni passes) {
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for (auto pass : tp::Range(passes)) {
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for (auto pi : tp::Range(mPoints.size() - 2)) {
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void Stroke::setColor(const RGBA& col) { mColor = col; }
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const RGBA& Stroke::getColor() const { return mColor; }
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void Stroke::updateGpuBuffers() { mGPUHandles.sendDataToGPU(&mPoints); }
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void Stroke::denoisePos(halni passes) {
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for (auto pass : Range(passes)) {
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for (auto pi : Range(mPoints.size() - 2)) {
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mPoints[pi + 1].pos = (mPoints[pi + 1].pos + mPoints[pi].pos + mPoints[pi + 2].pos) / 3.f;
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}
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}
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}
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void Stroke::denoiseThickness(tp::halni passes) {
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for (auto pass : tp::Range(passes)) {
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for (auto pi : tp::Range(mPoints.size() - 2)) {
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void Stroke::denoiseThickness(halni passes) {
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for (auto pass : Range(passes)) {
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for (auto pi : Range(mPoints.size() - 2)) {
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mPoints[pi + 1].thickness = (mPoints[pi].thickness + mPoints[pi + 2].thickness) / 2.f;
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}
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}
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}
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void Stroke::compress(tp::halnf factor) {
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void Stroke::compress(halnf factor) {
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if (mPoints.size() < 3) {
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return;
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}
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tp::List<Point> passed_poits;
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List<StrokePoint> passed_poits;
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for (auto idx : tp::Range(mPoints.size())) {
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for (auto idx : Range(mPoints.size())) {
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passed_poits.pushBack(mPoints[idx]);
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}
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tp::List<Point>::Node* min_node = NULL;
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List<StrokePoint>::Node* min_node = NULL;
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do {
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min_node = NULL;
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tp::halnf min_factor = factor;
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halnf min_factor = factor;
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tp::List<Point>::Node* iter = passed_poits.first()->next;
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List<StrokePoint>::Node* iter = passed_poits.first()->next;
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for (; iter->next; iter = iter->next) {
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tp::Vec3F dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
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tp::Vec3F dir2 = (iter->next->data.pos - iter->data.pos).normalize();
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tp::halnf factor = 1 - dir1.dot(dir2);
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Vec3F dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
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Vec3F dir2 = (iter->next->data.pos - iter->data.pos).normalize();
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halnf factor = 1 - dir1.dot(dir2);
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if (factor < min_factor) {
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min_node = iter;
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@ -83,29 +85,30 @@ void Stroke::compress(tp::halnf factor) {
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mPoints.reserve(passed_poits.length());
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tp::ualni idx = 0;
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ualni idx = 0;
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for (auto point : passed_poits) {
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mPoints[idx] = point.data();
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idx++;
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}
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}
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void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
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void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
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// TODO
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if (mPoints.size() < 4) {
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return;
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}
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tp::List<Point> new_points;
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for (auto idx : tp::Range(mPoints.size())) {
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List<StrokePoint> new_points;
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for (auto idx : Range(mPoints.size())) {
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new_points.pushBack(mPoints[idx]);
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}
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auto viewmat = cam->calculateViewMatrix();
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auto projmat = cam->calculateProjectionMatrix();
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for (auto i : tp::Range(passes)) {
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for (auto i : Range(passes)) {
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auto n_points = new_points.length();
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@ -129,9 +132,9 @@ void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
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auto const ab = a.dot(b);
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auto const la = l.dot(a);
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auto const lb = l.dot(b);
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tp::Vec3F mid;
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Vec3F mid;
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if (1 - tp::abs(ab) < 0.001f) {
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if (1 - abs(ab) < 0.001f) {
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goto SKIP;
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}
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@ -189,7 +192,7 @@ void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
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if (new_points.length() != mPoints.size()) {
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mPoints.reserve(new_points.length());
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tp::ualni idx = 0;
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ualni idx = 0;
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for (auto point : new_points) {
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mPoints[idx] = point.data();
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idx++;
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@ -201,11 +204,11 @@ PencilBrush::PencilBrush() {
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mType = "pencil";
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}
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void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
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if (stroke->buff().size() == 1) {
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auto new_point = stroke->buff()[0];
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void PencilBrush::ensureReady(Stroke* stroke, const Camera* cam, bool debug) const {
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if (stroke->getPoints().size() == 1) {
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auto new_point = stroke->getPoints()[0];
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new_point.pos += 0.00001f;
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stroke->buff().append(new_point);
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stroke->getPoints().append(new_point);
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}
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if (mEnableCompression && !debug) {
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@ -217,24 +220,24 @@ void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
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stroke->updateGpuBuffers();
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}
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void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
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void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
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if (proj->mActiveLayer == -1) {
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return;
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}
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bool max_level = mStroke && mStroke->mPoints.size() > mMaxPoints;
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bool max_level = mStroke && mStroke->getPoints().size() > mMaxPoints;
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if (!pressure || max_level) {
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if (mStroke) {
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unsureReady(mStroke, &proj->mCamera);
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ensureReady(mStroke, &proj->mCamera);
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proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
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mStroke = NULL;
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}
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if (max_level) {
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mStroke = new Stroke();
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mStroke->mCol = mCol;
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mStroke->setColor(mCol);
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mStroke->mPoints.append(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->mPoints.last());
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mStroke->getPoints().append(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->getPoints().last());
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}
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if (!pressure) {
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@ -245,8 +248,8 @@ void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
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auto thickness = pressure * (proj->mCamera.project({ 0.f, 0.f }) - proj->mCamera.project({ mSize, 0.f })).length();
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bool point_passed = true;
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if (mStroke && mStroke->buff().size()) {
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auto last_point_2d = proj->mCamera.project(mStroke->buff().last().pos);
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if (mStroke && mStroke->getPoints().size()) {
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auto last_point_2d = proj->mCamera.project(mStroke->getPoints().last().pos);
|
||||
point_passed = (crs - last_point_2d).length() > mPrecision;
|
||||
}
|
||||
|
||||
|
|
@ -256,21 +259,24 @@ void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
|
|||
|
||||
if (!mStroke) {
|
||||
mStroke = new Stroke();
|
||||
mStroke->mCol = mCol;
|
||||
mStroke->setColor(mCol);
|
||||
}
|
||||
|
||||
auto point_coords = proj->mCamera.project(crs);
|
||||
mStroke->buff().append({ point_coords, (tp::halnf) thickness });
|
||||
mStroke->updateGpuBuffers();
|
||||
mStroke->getPoints().append({ point_coords, (halnf) thickness });
|
||||
|
||||
// mStroke->updateGpuBuffers();
|
||||
}
|
||||
|
||||
void PencilBrush::draw(Renderer* render, tp::Camera* camera) {
|
||||
void PencilBrush::draw(Renderer* render, const Camera* camera) const {
|
||||
if (mStroke) {
|
||||
if (mEnableCompression) {
|
||||
mShowStroke.buff() = mStroke->buff();
|
||||
mShowStroke.mCol = mStroke->mCol;
|
||||
unsureReady(&mShowStroke, camera, 0);
|
||||
render->drawStroke(&mShowStroke, camera);
|
||||
Stroke tempDisplayStroke;
|
||||
tempDisplayStroke.getPoints() = mStroke->getPoints();
|
||||
tempDisplayStroke.setColor(mStroke->getColor());
|
||||
ensureReady(&tempDisplayStroke, camera, 0);
|
||||
|
||||
render->drawStroke(&tempDisplayStroke, camera);
|
||||
} else {
|
||||
render->drawStroke(mStroke, camera);
|
||||
}
|
||||
|
|
@ -281,7 +287,7 @@ PencilBrush::~PencilBrush() {
|
|||
if (mStroke) delete mStroke;
|
||||
}
|
||||
|
||||
Project::Layer::~Layer() {
|
||||
Layer::~Layer() {
|
||||
for (auto str : strokes) {
|
||||
delete str.data();
|
||||
}
|
||||
|
|
@ -301,7 +307,7 @@ Project::Project() {
|
|||
mActiveBrush = "pencil";
|
||||
|
||||
Stroke* debug = new Stroke();
|
||||
debug->mPoints = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 } , 1} };
|
||||
debug->getPoints() = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 }, 1 } };
|
||||
debug->updateGpuBuffers();
|
||||
|
||||
mLayers.last()->strokes.pushBack(debug);
|
||||
|
|
@ -311,17 +317,34 @@ Project::Project() {
|
|||
vec = mCamera.project({1, 0, 0});
|
||||
}
|
||||
|
||||
void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) {
|
||||
mCamera.setRatio(cameraRatio);
|
||||
|
||||
auto idx = mBrushes.presents(mActiveBrush);
|
||||
if (idx) {
|
||||
auto brush = mBrushes.getSlotVal(idx);
|
||||
|
||||
if (brush->mType == "pencil") {
|
||||
((tp::PencilBrush*) brush)->mCol = RGBA(1.f);
|
||||
}
|
||||
|
||||
brush->sample(this, relativeCameraPos, pressure);
|
||||
}
|
||||
}
|
||||
|
||||
Project::~Project() {
|
||||
for (auto brush : mBrushes) {
|
||||
delete brush->val;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer::Renderer(tp::Vec2F size) :
|
||||
Renderer::Renderer(Vec2F size) :
|
||||
mBuffer(size, 4),
|
||||
mBufferDowncast(size),
|
||||
mShader(".\\rsc\\shaders\\stroke.vert", ".\\rsc\\shaders\\stroke.geom", ".\\rsc\\shaders\\stroke.frag")
|
||||
{
|
||||
mMaxSize = size;
|
||||
|
||||
mMatrixUniform = mShader.getu("MVP");
|
||||
mColorUniform = mShader.getu("Color");
|
||||
mRatioUniform = mShader.getu("Ratio");
|
||||
|
|
@ -329,16 +352,40 @@ Renderer::Renderer(tp::Vec2F size) :
|
|||
mBGColUniform = mShader.getu("BGCol");
|
||||
}
|
||||
|
||||
void Renderer::renderToTexture(const Project* project, Vec2F size) {
|
||||
size.clamp({ 1, 1 }, mMaxSize);
|
||||
|
||||
setViewport({ 0, 0, size.x, size.y });
|
||||
setClearCol(project->mBackgroundColor);
|
||||
renderBegin();
|
||||
|
||||
for (auto lay : project->mLayers) {
|
||||
if (lay.data()->enabled) {
|
||||
for (auto str : lay.data()->strokes) {
|
||||
drawStroke(str.data(), &project->mCamera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto idx = project->mBrushes.presents(project->mActiveBrush);
|
||||
if (idx) {
|
||||
auto brush = project->mBrushes.getSlotVal(idx);
|
||||
brush->draw(this, &project->mCamera);
|
||||
}
|
||||
|
||||
renderEnd();
|
||||
}
|
||||
|
||||
void Renderer::renderBegin() {
|
||||
mBuffer.beginDraw();
|
||||
mBuffer.clear();
|
||||
}
|
||||
|
||||
void Renderer::setViewport(tp::RectF viewport) {
|
||||
void Renderer::setViewport(RectF viewport) {
|
||||
mBuffer.setViewport(viewport);
|
||||
}
|
||||
|
||||
void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
|
||||
void Renderer::drawStroke(const Stroke* str, const Camera* camera) {
|
||||
//return;
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
|
@ -347,30 +394,30 @@ void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
|
|||
GLint val;
|
||||
glGetIntegerv(GL_SAMPLES, &val);
|
||||
|
||||
glBindVertexArray(str->mGl.VertexArrayID);
|
||||
glBindVertexArray(str->mGPUHandles.VertexArrayID);
|
||||
mShader.bind();
|
||||
|
||||
auto cam_mat = camera->calculateTransformationMatrix().transpose();
|
||||
glUniformMatrix4fv(mMatrixUniform, 1, GL_FALSE, &cam_mat[0][0]);
|
||||
|
||||
glUniform4fv(mColorUniform, 1, &str->mCol.r);
|
||||
glUniform4fv(mColorUniform, 1, &str->mColor.r);
|
||||
|
||||
glUniform4fv(mBGColUniform, 1, &mBuffer.mClearCol.r);
|
||||
|
||||
auto ratio = camera->getRatio();
|
||||
glUniform1fv(mRatioUniform, 1, &ratio);
|
||||
|
||||
auto target = tp::halnf(((camera->getTarget() - camera->getPos()).length() - camera->getNear())
|
||||
auto target = halnf(((camera->getTarget() - camera->getPos()).length() - camera->getNear())
|
||||
/ (camera->getFar() - camera->getNear()));
|
||||
|
||||
glUniform1fv(mTargetUniform, 1, &target);
|
||||
|
||||
// 1st attribute buffer : vertices
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, str->mGl.vertexbuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, str->mGPUHandles.vertexbuffer);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*)0);
|
||||
|
||||
glDrawArrays(GL_LINE_STRIP, 0, str->mGl.vbo_len);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, str->mGPUHandles.vbo_len);
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
|
|
@ -393,15 +440,15 @@ void Renderer::renderEnd() {
|
|||
mBufferDowncast.endDraw();
|
||||
}
|
||||
|
||||
tp::uhalni Renderer::getTextudeId() {
|
||||
uhalni Renderer::getTextudeId() {
|
||||
return mBufferDowncast.texId();
|
||||
}
|
||||
|
||||
tp::RenderBuffer* Renderer::getBuff() {
|
||||
RenderBuffer* Renderer::getBuff() {
|
||||
return &mBufferDowncast;
|
||||
}
|
||||
|
||||
void Renderer::setClearCol(tp::RGBA col) {
|
||||
void Renderer::setClearCol(RGBA col) {
|
||||
mBuffer.mClearCol = col;
|
||||
mBufferDowncast.mClearCol = col;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,113 +15,40 @@ namespace tp {
|
|||
|
||||
class Renderer;
|
||||
class Project;
|
||||
class Stroke;
|
||||
class Brush;
|
||||
|
||||
class Stroke {
|
||||
|
||||
friend Renderer;
|
||||
|
||||
public:
|
||||
struct Point {
|
||||
struct StrokePoint {
|
||||
Vec3F pos = { 0, 0, 0 };
|
||||
halnf thickness = NULL;
|
||||
};
|
||||
|
||||
Buffer<Point> mPoints;
|
||||
RGBA mCol;
|
||||
|
||||
private:
|
||||
struct GLHandles {
|
||||
struct StrokeGPUHandles {
|
||||
GLuint VertexArrayID = 0;
|
||||
GLuint vertexbuffer = 0;
|
||||
GLuint vbo_len = 0;
|
||||
GLHandles();
|
||||
void sendDataToGPU(Buffer<Point>* mPoints);
|
||||
~GLHandles();
|
||||
} mGl;
|
||||
|
||||
public:
|
||||
|
||||
Stroke();
|
||||
|
||||
void denoisePos(halni passes);
|
||||
void denoiseThickness(halni passes);
|
||||
void compress(halnf factor);
|
||||
void subdiv(halnf precition, Camera* cam, halni passes = 1);
|
||||
|
||||
void updateGpuBuffers();
|
||||
|
||||
Buffer<Point>& buff();
|
||||
};
|
||||
|
||||
class Brush {
|
||||
public:
|
||||
String mType = "equal";
|
||||
Brush() {}
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) {}
|
||||
virtual void draw(Renderer* render, Camera* camera) {}
|
||||
virtual ~Brush() {}
|
||||
};
|
||||
|
||||
class PencilBrush : public Brush {
|
||||
|
||||
halnf mPrecision = 0.001f;
|
||||
|
||||
halni mDenoisePassesPos = 1;
|
||||
halni mDenoisePassesThick = 3;
|
||||
halnf mCompressionFactor = 0.0001f;
|
||||
halni mSubdivPasses = 3;
|
||||
bool mEnableCompression = true;
|
||||
|
||||
halni mMaxPoints = 100;
|
||||
|
||||
Stroke* mStroke = NULL;
|
||||
Stroke mShowStroke;
|
||||
|
||||
void unsureReady(Stroke* stroke, Camera* cam, bool debug = false);
|
||||
|
||||
public:
|
||||
|
||||
RGBA mCol = RGBA(1.0f);
|
||||
halnf mSize = 0.01f;
|
||||
|
||||
PencilBrush();
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override;
|
||||
virtual void draw(Renderer* render, Camera* camera) override;
|
||||
virtual ~PencilBrush();
|
||||
};
|
||||
|
||||
struct EraserBrush : public Brush {
|
||||
EraserBrush() { mType = "eraser"; }
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override {}
|
||||
virtual void draw(Renderer* render, Camera* camera) override {}
|
||||
virtual ~EraserBrush() {}
|
||||
};
|
||||
|
||||
class Project {
|
||||
|
||||
public:
|
||||
|
||||
struct Layer {
|
||||
String name = "new layer";
|
||||
List<Stroke*> strokes;
|
||||
bool enabled = true;
|
||||
~Layer();
|
||||
};
|
||||
|
||||
Buffer<Layer*> mLayers;
|
||||
halni mActiveLayer = -1;
|
||||
|
||||
Camera mCamera;
|
||||
RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
|
||||
|
||||
Map<String, Brush*> mBrushes;
|
||||
String mActiveBrush;
|
||||
|
||||
Project();
|
||||
~Project();
|
||||
StrokeGPUHandles();
|
||||
void sendDataToGPU(Buffer<StrokePoint>* mPoints);
|
||||
~StrokeGPUHandles();
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
Renderer(Vec2F size); // max render size
|
||||
~Renderer();
|
||||
|
||||
void renderToTexture(const Project* project, Vec2F size); // needed size
|
||||
|
||||
void renderBegin();
|
||||
void setViewport(RectF viewport);
|
||||
void drawStroke(const Stroke* str, const Camera* camera);
|
||||
void renderEnd();
|
||||
|
||||
void setClearCol(RGBA col);
|
||||
uhalni getTextudeId();
|
||||
RenderBuffer* getBuff();
|
||||
|
||||
private:
|
||||
RenderBuffer mBufferDowncast;
|
||||
RenderBuffer mBuffer;
|
||||
RenderShader mShader;
|
||||
|
|
@ -133,96 +60,100 @@ namespace tp {
|
|||
GLuint mTargetUniform = 0;
|
||||
GLuint mBGColUniform = 0;
|
||||
|
||||
Vec2F mMaxSize;
|
||||
};
|
||||
|
||||
class Stroke {
|
||||
public:
|
||||
Renderer(Vec2F size);
|
||||
Stroke();
|
||||
void denoisePos(halni passes);
|
||||
void denoiseThickness(halni passes);
|
||||
void compress(halnf factor);
|
||||
void subdiv(halnf precition, const Camera* cam, halni passes = 1);
|
||||
void updateGpuBuffers();
|
||||
Buffer<StrokePoint>& getPoints();
|
||||
const Buffer<StrokePoint>& getPoints() const;
|
||||
void setColor(const RGBA& col);
|
||||
const RGBA& getColor() const;
|
||||
|
||||
void renderBegin();
|
||||
void setViewport(RectF viewport);
|
||||
void drawStroke(Stroke* str, Camera* camera);
|
||||
void renderEnd();
|
||||
private:
|
||||
Buffer<StrokePoint> mPoints;
|
||||
RGBA mColor;
|
||||
|
||||
void setClearCol(RGBA col);
|
||||
uhalni getTextudeId();
|
||||
RenderBuffer* getBuff();
|
||||
|
||||
~Renderer();
|
||||
};
|
||||
friend Renderer;
|
||||
StrokeGPUHandles mGPUHandles;
|
||||
};
|
||||
|
||||
/*
|
||||
void Project::save(File& file) {
|
||||
file.write<Camera>(&mCamera);
|
||||
file.write<rgba>(&mBackgroundColor);
|
||||
file.write<halni>(&mActiveLayer);
|
||||
struct Layer {
|
||||
Layer() = default;
|
||||
~Layer();
|
||||
|
||||
alni lay_len = mLayers.length();
|
||||
file.write<alni>(&lay_len);
|
||||
for (auto layer : mLayers) {
|
||||
layer.data()->name.save(&file);
|
||||
String name = "new layer";
|
||||
List<Stroke*> strokes; // TODO use vector
|
||||
bool enabled = true;
|
||||
};
|
||||
|
||||
file.write<bool>(&layer.data()->enabled);
|
||||
class Project {
|
||||
public:
|
||||
Project();
|
||||
~Project();
|
||||
|
||||
alni len = layer.data()->strokes.length();
|
||||
file.write<alni>(&len);
|
||||
for (auto stiter : layer.data()->strokes) {
|
||||
stiter->save(file);
|
||||
// pos from -1 to 1 (left ot right bottom to top)
|
||||
void sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos);
|
||||
|
||||
public:
|
||||
Buffer<Layer*> mLayers;
|
||||
halni mActiveLayer = -1;
|
||||
|
||||
Camera mCamera;
|
||||
RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
|
||||
|
||||
Map<String, Brush*> mBrushes;
|
||||
String mActiveBrush;
|
||||
};
|
||||
|
||||
class Brush {
|
||||
public:
|
||||
String mType = "equal";
|
||||
Brush() {}
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) {}
|
||||
virtual void draw(Renderer* render, const Camera* camera) const {}
|
||||
virtual ~Brush() {}
|
||||
};
|
||||
|
||||
class PencilBrush : public Brush {
|
||||
public:
|
||||
PencilBrush();
|
||||
virtual ~PencilBrush();
|
||||
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override;
|
||||
virtual void draw(Renderer* render, const Camera* camera) const override;
|
||||
|
||||
private:
|
||||
void ensureReady(Stroke* stroke, const Camera* cam, bool debug = false) const;
|
||||
|
||||
public:
|
||||
RGBA mCol = RGBA(1.0f);
|
||||
halnf mSize = 0.01f;
|
||||
|
||||
private:
|
||||
halnf mPrecision = 0.001f;
|
||||
|
||||
halni mDenoisePassesPos = 1;
|
||||
halni mDenoisePassesThick = 3;
|
||||
halnf mCompressionFactor = 0.0001f;
|
||||
halni mSubdivPasses = 3;
|
||||
bool mEnableCompression = true;
|
||||
|
||||
halni mMaxPoints = 100;
|
||||
|
||||
Stroke* mStroke = NULL;
|
||||
};
|
||||
|
||||
struct EraserBrush : public Brush {
|
||||
EraserBrush() { mType = "eraser"; }
|
||||
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override {}
|
||||
virtual void draw(Renderer* render, const Camera* camera) const override {}
|
||||
virtual ~EraserBrush() {}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Project::load(File& file) {
|
||||
file.read<Camera>(&mCamera);
|
||||
file.read<rgba>(&mBackgroundColor);
|
||||
file.read<halni>(&mActiveLayer);
|
||||
|
||||
alni layers_len;
|
||||
file.read<alni>(&layers_len);
|
||||
mLayers.reserve(layers_len);
|
||||
|
||||
for (alni idx = 0; idx < layers_len; idx++) {
|
||||
|
||||
string key; key.load(&file);
|
||||
auto layer = new Layer();
|
||||
layer->name = key;
|
||||
mLayers[idx] = layer;
|
||||
|
||||
file.read<bool>(&layer->enabled);
|
||||
|
||||
alni len;
|
||||
file.read<alni>(&len);
|
||||
|
||||
for (alni str_idx = 0; str_idx < len; str_idx++) {
|
||||
auto str = new Stroke();
|
||||
layer->strokes.pushBack(str);
|
||||
layer->strokes.last()->data->load(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
void Stroke::save(File& file) {
|
||||
file.write<rgba>(&mCol);
|
||||
|
||||
alni length = mPoints.length();
|
||||
file.write<alni>(&length);
|
||||
for (auto piter : mPoints) {
|
||||
file.write<Point>(&piter.data());
|
||||
}
|
||||
}
|
||||
|
||||
void Stroke::load(File& file) {
|
||||
rgba color;
|
||||
file.read<rgba>(&color);
|
||||
|
||||
alni p_len;
|
||||
file.read<alni>(&p_len);
|
||||
|
||||
mPoints.reserve(p_len);
|
||||
for (auto piter : mPoints) {
|
||||
file.read<Point>(&piter.data());
|
||||
}
|
||||
|
||||
updateGpuBuffers();
|
||||
}
|
||||
*/
|
||||
|
|
@ -8,9 +8,6 @@ namespace tp {
|
|||
template <typename Events, typename Canvas>
|
||||
class Sketch3DWidget : public Widget<Events, Canvas> {
|
||||
public:
|
||||
|
||||
Canvas* mCanvas = nullptr;
|
||||
|
||||
Sketch3DWidget(Canvas& canvas, Vec2F renderResolution) :
|
||||
mRenderer(renderResolution) {
|
||||
mImage = canvas.createImageFromTextId(mRenderer.getBuff()->texId(), mRenderer.getBuff()->getSize());
|
||||
|
|
@ -27,54 +24,25 @@ namespace tp {
|
|||
this->mVisible = area.isOverlap(areaParent);
|
||||
if (!this->mVisible) return;
|
||||
|
||||
mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
|
||||
|
||||
// mProject.mBackgroundColor = col_obj_bg->mCol;
|
||||
|
||||
if (!this->mArea.isInside(events.getPos())) {
|
||||
return;
|
||||
}
|
||||
|
||||
halnf pressure = 0.f;
|
||||
|
||||
auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
|
||||
if (idx) {
|
||||
auto brush = mProject.mBrushes.getSlotVal(idx);
|
||||
auto crs = (events.getPos() - this->mArea.pos);
|
||||
crs.x /= this->mArea.z;
|
||||
crs.y /= this->mArea.w;
|
||||
crs = (crs - 0.5) * 2;
|
||||
|
||||
if (brush->mType == "pencil") {
|
||||
((tp::PencilBrush*) brush)->mCol = RGBA(1.f);
|
||||
}
|
||||
mProject.sample(pressure, this->mArea.w / this->mArea.z, crs);
|
||||
|
||||
brush->sample(&mProject, crs, pressure);
|
||||
}
|
||||
// mProject.setBackGroundColor();
|
||||
}
|
||||
|
||||
void draw(Canvas& canvas) override {
|
||||
|
||||
mRenderer.setViewport({ 0, 0, this->mArea.z, this->mArea.w });
|
||||
mRenderer.setClearCol(mProject.mBackgroundColor);
|
||||
mRenderer.renderBegin();
|
||||
|
||||
for (auto lay : mProject.mLayers) {
|
||||
if (lay.data()->enabled) {
|
||||
for (auto str : lay.data()->strokes) {
|
||||
mRenderer.drawStroke(str.data(), &mProject.mCamera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
|
||||
if (idx) {
|
||||
auto brush = mProject.mBrushes.getSlotVal(idx);
|
||||
brush->draw(&mRenderer, &mProject.mCamera);
|
||||
}
|
||||
|
||||
mRenderer.renderEnd();
|
||||
|
||||
if (!this->mVisible) return;
|
||||
mRenderer.renderToTexture(&mProject, this->mArea.size);
|
||||
canvas.drawImage(this->mArea, &mImage, 0, 1, 12);
|
||||
}
|
||||
|
||||
|
|
@ -82,5 +50,6 @@ namespace tp {
|
|||
Project mProject;
|
||||
Renderer mRenderer;
|
||||
Canvas::ImageHandle mImage;
|
||||
Canvas* mCanvas = nullptr;
|
||||
};
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue