A little clean up

This commit is contained in:
Ilusha 2024-03-17 21:44:19 +03:00 committed by IlyaShurupov
parent 0f6fa035aa
commit 11402f577a
8 changed files with 234 additions and 407 deletions

View file

@ -112,123 +112,6 @@ void Graphics::Canvas::text(
popClamp();
}
void Graphics::Canvas::drawColorwheel(const RectF& rec, const RGB& col) {
float const x = rec.x;
float const y = rec.y;
float const w = rec.z;
float const h = rec.w;
HSV hsv = tp::HSV(col);
float const hue = hsv.h / (NVG_PI * 2);
int i;
float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
NVGpaint paint;
nvgSave(mContext->vg);
cx = x + w * 0.5f;
cy = y + h * 0.5f;
r1 = (w < h ? w : h) * 0.5f - 5.0f;
r0 = r1 - 13.0f;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float) i / 6.0f * NVG_PI * 2.0f - aeps;
float a1 = (float) (i + 1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
nvgBeginPath(mContext->vg);
nvgArc(mContext->vg, cx, cy, r0, a0, a1, NVG_CW);
nvgArc(mContext->vg, cx, cy, r1, a1, a0, NVG_CCW);
nvgClosePath(mContext->vg);
ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
by = cy + sinf(a1) * (r0 + r1) * 0.5f;
paint = nvgLinearGradient(
mContext->vg,
ax,
ay,
bx,
by,
nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255)
);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
}
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, cx, cy, r0 - 0.5f);
nvgCircle(mContext->vg, cx, cy, r1 + 0.5f);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStrokeWidth(mContext->vg, 1.0f);
nvgStroke(mContext->vg);
// Selector
nvgSave(mContext->vg);
nvgTranslate(mContext->vg, cx, cy);
nvgRotate(mContext->vg, hue * NVG_PI * 2);
// Marker on
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 1, -3, r1 - r0 + 2, 6);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgBoxGradient(mContext->vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
nvgRect(mContext->vg, r0 - 2, -4, r1 - r0 + 4, 8);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
// Center triangle
r = r0 - 6;
ax = cosf(120.0f / 180.0f * NVG_PI) * r;
ay = sinf(120.0f / 180.0f * NVG_PI) * r;
bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
by = sinf(-120.0f / 180.0f * NVG_PI) * r;
nvgBeginPath(mContext->vg);
nvgMoveTo(mContext->vg, r, 0);
nvgLineTo(mContext->vg, ax, ay);
nvgLineTo(mContext->vg, bx, by);
nvgClosePath(mContext->vg);
paint = nvgLinearGradient(mContext->vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255), nvgRGBA(255, 255, 255, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
paint = nvgLinearGradient(mContext->vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStroke(mContext->vg);
// Select circle on triangle
float yt = hsv.v * hsv.s;
float xt = hsv.v - 0.5 * yt;
ay = sinf(120.0f / 180.0f * NVG_PI) * r * (-1.0f + xt * 2.0f);
ax = cosf(120.0f / 180.0f * NVG_PI) * r * (1.0f - yt * 3.f);
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, ax, ay, 5);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgRadialGradient(mContext->vg, ax, ay, 7, 9, nvgRGBA(0, 0, 0, 64), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, ax - 20, ay - 20, 40, 40);
nvgCircle(mContext->vg, ax, ay, 7);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgRestore(mContext->vg);
nvgRestore(mContext->vg);
}
void Graphics::Canvas::drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
auto imgPaint = nvgImagePattern(mContext->vg, rec.x, rec.y, rec.z, rec.w, angle, image->id, alpha);
nvgBeginPath(mContext->vg);

View file

@ -91,12 +91,9 @@ namespace tp {
void rect(const RectF& rec, const RGBA& col, halnf round = 0);
void text(const char*, const RectF&, halnf size, Align, halnf marging, const RGBA&);
void drawColorwheel(const RectF& rec, const RGB& col);
ImageHandle createImageFromTextId(ualni id, Vec2F size);
void deleteImageHandle(ImageHandle image);
void drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding);
// TODO : API
private:
halnf mWidth = 600;

View file

@ -28,9 +28,9 @@ void Camera::setFar(halnf in) { mFar = in; }
halnf Camera::getFOV() const { return mFOV; }
Mat4F Camera::calculateTransformationMatrix() { return calculateProjectionMatrix() * calculateViewMatrix(); }
Mat4F Camera::calculateTransformationMatrix() const { return calculateProjectionMatrix() * calculateViewMatrix(); }
Mat4F Camera::calculateViewMatrix() {
Mat4F Camera::calculateViewMatrix() const {
const Vec3F& F = (mPos - mTarget).unitV();
const Vec3F& S = mUp * F;
const Vec3F& U = F * S;

View file

@ -36,9 +36,9 @@ namespace tp {
void offset_target(halnf val);
public:
[[nodiscard]] Mat4F calculateTransformationMatrix();
[[nodiscard]] Mat4F calculateTransformationMatrix() const;
[[nodiscard]] Mat<halnf, 4, 4> calculateProjectionMatrix() const;
[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix();
[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix() const;
[[nodiscard]] Vec3F project(Vec2F normalized);
[[nodiscard]] Vec2F project(const Vec3F& world);
[[nodiscard]] static Vec2F project(const tp::Vec3F& world, const tp::Mat4F& viewMat, const tp::Mat4F& projMat);

View file

@ -13,7 +13,7 @@ void runApp() {
auto window = tp::Window::createWindow(800, 600, "Window 1");
{
tp::Sketch3DWidget<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {800, 1000});
tp::Sketch3DWidget<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {1800, 1000});
if (window) {
while (!window->shouldClose()) {
@ -24,7 +24,7 @@ void runApp() {
gui.proc(window->getEvents(), { area.x, area.y, area.z, area.w }, { area.x, area.y, area.z, area.w });
gui.draw(window->getCanvas());
tp::sleep(100);
tp::sleep(10);
window->draw();
}

View file

@ -3,72 +3,74 @@
using namespace tp;
Stroke::GLHandles::GLHandles() {
StrokeGPUHandles::StrokeGPUHandles() {
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
glGenBuffers(1, &vertexbuffer);
}
void Stroke::GLHandles::sendDataToGPU(tp::Buffer<Point>* mPoints) {
void StrokeGPUHandles::sendDataToGPU(Buffer<StrokePoint>* mPoints) {
glBindVertexArray(VertexArrayID);
vbo_len = mPoints->size();
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(mPoints[0]) * vbo_len, mPoints->getBuff(), GL_STATIC_DRAW);
}
Stroke::GLHandles::~GLHandles() {
StrokeGPUHandles::~StrokeGPUHandles() {
glDeleteBuffers(1, &vertexbuffer);
glDeleteVertexArrays(1, &VertexArrayID);
}
Stroke::Stroke() {}
Stroke::Stroke() = default;
tp::Buffer<Stroke::Point>& Stroke::buff() {
return mPoints;
}
Buffer<StrokePoint>& Stroke::getPoints() { return mPoints; }
void Stroke::updateGpuBuffers() {
mGl.sendDataToGPU(&mPoints);
}
const Buffer<StrokePoint>& Stroke::getPoints() const { return mPoints; }
void Stroke::denoisePos(tp::halni passes) {
for (auto pass : tp::Range(passes)) {
for (auto pi : tp::Range(mPoints.size() - 2)) {
void Stroke::setColor(const RGBA& col) { mColor = col; }
const RGBA& Stroke::getColor() const { return mColor; }
void Stroke::updateGpuBuffers() { mGPUHandles.sendDataToGPU(&mPoints); }
void Stroke::denoisePos(halni passes) {
for (auto pass : Range(passes)) {
for (auto pi : Range(mPoints.size() - 2)) {
mPoints[pi + 1].pos = (mPoints[pi + 1].pos + mPoints[pi].pos + mPoints[pi + 2].pos) / 3.f;
}
}
}
void Stroke::denoiseThickness(tp::halni passes) {
for (auto pass : tp::Range(passes)) {
for (auto pi : tp::Range(mPoints.size() - 2)) {
void Stroke::denoiseThickness(halni passes) {
for (auto pass : Range(passes)) {
for (auto pi : Range(mPoints.size() - 2)) {
mPoints[pi + 1].thickness = (mPoints[pi].thickness + mPoints[pi + 2].thickness) / 2.f;
}
}
}
void Stroke::compress(tp::halnf factor) {
void Stroke::compress(halnf factor) {
if (mPoints.size() < 3) {
return;
}
tp::List<Point> passed_poits;
List<StrokePoint> passed_poits;
for (auto idx : tp::Range(mPoints.size())) {
for (auto idx : Range(mPoints.size())) {
passed_poits.pushBack(mPoints[idx]);
}
tp::List<Point>::Node* min_node = NULL;
List<StrokePoint>::Node* min_node = NULL;
do {
min_node = NULL;
tp::halnf min_factor = factor;
halnf min_factor = factor;
tp::List<Point>::Node* iter = passed_poits.first()->next;
List<StrokePoint>::Node* iter = passed_poits.first()->next;
for (; iter->next; iter = iter->next) {
tp::Vec3F dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
tp::Vec3F dir2 = (iter->next->data.pos - iter->data.pos).normalize();
tp::halnf factor = 1 - dir1.dot(dir2);
Vec3F dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
Vec3F dir2 = (iter->next->data.pos - iter->data.pos).normalize();
halnf factor = 1 - dir1.dot(dir2);
if (factor < min_factor) {
min_node = iter;
@ -83,29 +85,30 @@ void Stroke::compress(tp::halnf factor) {
mPoints.reserve(passed_poits.length());
tp::ualni idx = 0;
ualni idx = 0;
for (auto point : passed_poits) {
mPoints[idx] = point.data();
idx++;
}
}
void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
// TODO
if (mPoints.size() < 4) {
return;
}
tp::List<Point> new_points;
for (auto idx : tp::Range(mPoints.size())) {
List<StrokePoint> new_points;
for (auto idx : Range(mPoints.size())) {
new_points.pushBack(mPoints[idx]);
}
auto viewmat = cam->calculateViewMatrix();
auto projmat = cam->calculateProjectionMatrix();
for (auto i : tp::Range(passes)) {
for (auto i : Range(passes)) {
auto n_points = new_points.length();
@ -129,9 +132,9 @@ void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
auto const ab = a.dot(b);
auto const la = l.dot(a);
auto const lb = l.dot(b);
tp::Vec3F mid;
Vec3F mid;
if (1 - tp::abs(ab) < 0.001f) {
if (1 - abs(ab) < 0.001f) {
goto SKIP;
}
@ -189,7 +192,7 @@ void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
if (new_points.length() != mPoints.size()) {
mPoints.reserve(new_points.length());
tp::ualni idx = 0;
ualni idx = 0;
for (auto point : new_points) {
mPoints[idx] = point.data();
idx++;
@ -201,11 +204,11 @@ PencilBrush::PencilBrush() {
mType = "pencil";
}
void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
if (stroke->buff().size() == 1) {
auto new_point = stroke->buff()[0];
void PencilBrush::ensureReady(Stroke* stroke, const Camera* cam, bool debug) const {
if (stroke->getPoints().size() == 1) {
auto new_point = stroke->getPoints()[0];
new_point.pos += 0.00001f;
stroke->buff().append(new_point);
stroke->getPoints().append(new_point);
}
if (mEnableCompression && !debug) {
@ -217,24 +220,24 @@ void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
stroke->updateGpuBuffers();
}
void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
if (proj->mActiveLayer == -1) {
return;
}
bool max_level = mStroke && mStroke->mPoints.size() > mMaxPoints;
bool max_level = mStroke && mStroke->getPoints().size() > mMaxPoints;
if (!pressure || max_level) {
if (mStroke) {
unsureReady(mStroke, &proj->mCamera);
ensureReady(mStroke, &proj->mCamera);
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
mStroke = NULL;
}
if (max_level) {
mStroke = new Stroke();
mStroke->mCol = mCol;
mStroke->setColor(mCol);
mStroke->mPoints.append(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->mPoints.last());
mStroke->getPoints().append(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->getPoints().last());
}
if (!pressure) {
@ -245,8 +248,8 @@ void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
auto thickness = pressure * (proj->mCamera.project({ 0.f, 0.f }) - proj->mCamera.project({ mSize, 0.f })).length();
bool point_passed = true;
if (mStroke && mStroke->buff().size()) {
auto last_point_2d = proj->mCamera.project(mStroke->buff().last().pos);
if (mStroke && mStroke->getPoints().size()) {
auto last_point_2d = proj->mCamera.project(mStroke->getPoints().last().pos);
point_passed = (crs - last_point_2d).length() > mPrecision;
}
@ -256,21 +259,24 @@ void PencilBrush::sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {
if (!mStroke) {
mStroke = new Stroke();
mStroke->mCol = mCol;
mStroke->setColor(mCol);
}
auto point_coords = proj->mCamera.project(crs);
mStroke->buff().append({ point_coords, (tp::halnf) thickness });
mStroke->updateGpuBuffers();
mStroke->getPoints().append({ point_coords, (halnf) thickness });
// mStroke->updateGpuBuffers();
}
void PencilBrush::draw(Renderer* render, tp::Camera* camera) {
void PencilBrush::draw(Renderer* render, const Camera* camera) const {
if (mStroke) {
if (mEnableCompression) {
mShowStroke.buff() = mStroke->buff();
mShowStroke.mCol = mStroke->mCol;
unsureReady(&mShowStroke, camera, 0);
render->drawStroke(&mShowStroke, camera);
Stroke tempDisplayStroke;
tempDisplayStroke.getPoints() = mStroke->getPoints();
tempDisplayStroke.setColor(mStroke->getColor());
ensureReady(&tempDisplayStroke, camera, 0);
render->drawStroke(&tempDisplayStroke, camera);
} else {
render->drawStroke(mStroke, camera);
}
@ -281,7 +287,7 @@ PencilBrush::~PencilBrush() {
if (mStroke) delete mStroke;
}
Project::Layer::~Layer() {
Layer::~Layer() {
for (auto str : strokes) {
delete str.data();
}
@ -301,7 +307,7 @@ Project::Project() {
mActiveBrush = "pencil";
Stroke* debug = new Stroke();
debug->mPoints = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 } , 1} };
debug->getPoints() = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 }, 1 } };
debug->updateGpuBuffers();
mLayers.last()->strokes.pushBack(debug);
@ -311,17 +317,34 @@ Project::Project() {
vec = mCamera.project({1, 0, 0});
}
void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) {
mCamera.setRatio(cameraRatio);
auto idx = mBrushes.presents(mActiveBrush);
if (idx) {
auto brush = mBrushes.getSlotVal(idx);
if (brush->mType == "pencil") {
((tp::PencilBrush*) brush)->mCol = RGBA(1.f);
}
brush->sample(this, relativeCameraPos, pressure);
}
}
Project::~Project() {
for (auto brush : mBrushes) {
delete brush->val;
}
}
Renderer::Renderer(tp::Vec2F size) :
Renderer::Renderer(Vec2F size) :
mBuffer(size, 4),
mBufferDowncast(size),
mShader(".\\rsc\\shaders\\stroke.vert", ".\\rsc\\shaders\\stroke.geom", ".\\rsc\\shaders\\stroke.frag")
{
mMaxSize = size;
mMatrixUniform = mShader.getu("MVP");
mColorUniform = mShader.getu("Color");
mRatioUniform = mShader.getu("Ratio");
@ -329,16 +352,40 @@ Renderer::Renderer(tp::Vec2F size) :
mBGColUniform = mShader.getu("BGCol");
}
void Renderer::renderToTexture(const Project* project, Vec2F size) {
size.clamp({ 1, 1 }, mMaxSize);
setViewport({ 0, 0, size.x, size.y });
setClearCol(project->mBackgroundColor);
renderBegin();
for (auto lay : project->mLayers) {
if (lay.data()->enabled) {
for (auto str : lay.data()->strokes) {
drawStroke(str.data(), &project->mCamera);
}
}
}
auto idx = project->mBrushes.presents(project->mActiveBrush);
if (idx) {
auto brush = project->mBrushes.getSlotVal(idx);
brush->draw(this, &project->mCamera);
}
renderEnd();
}
void Renderer::renderBegin() {
mBuffer.beginDraw();
mBuffer.clear();
}
void Renderer::setViewport(tp::RectF viewport) {
void Renderer::setViewport(RectF viewport) {
mBuffer.setViewport(viewport);
}
void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
void Renderer::drawStroke(const Stroke* str, const Camera* camera) {
//return;
glEnable(GL_DEPTH_TEST);
@ -347,30 +394,30 @@ void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
GLint val;
glGetIntegerv(GL_SAMPLES, &val);
glBindVertexArray(str->mGl.VertexArrayID);
glBindVertexArray(str->mGPUHandles.VertexArrayID);
mShader.bind();
auto cam_mat = camera->calculateTransformationMatrix().transpose();
glUniformMatrix4fv(mMatrixUniform, 1, GL_FALSE, &cam_mat[0][0]);
glUniform4fv(mColorUniform, 1, &str->mCol.r);
glUniform4fv(mColorUniform, 1, &str->mColor.r);
glUniform4fv(mBGColUniform, 1, &mBuffer.mClearCol.r);
auto ratio = camera->getRatio();
glUniform1fv(mRatioUniform, 1, &ratio);
auto target = tp::halnf(((camera->getTarget() - camera->getPos()).length() - camera->getNear())
auto target = halnf(((camera->getTarget() - camera->getPos()).length() - camera->getNear())
/ (camera->getFar() - camera->getNear()));
glUniform1fv(mTargetUniform, 1, &target);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, str->mGl.vertexbuffer);
glBindBuffer(GL_ARRAY_BUFFER, str->mGPUHandles.vertexbuffer);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*)0);
glDrawArrays(GL_LINE_STRIP, 0, str->mGl.vbo_len);
glDrawArrays(GL_LINE_STRIP, 0, str->mGPUHandles.vbo_len);
glDisableVertexAttribArray(0);
@ -393,15 +440,15 @@ void Renderer::renderEnd() {
mBufferDowncast.endDraw();
}
tp::uhalni Renderer::getTextudeId() {
uhalni Renderer::getTextudeId() {
return mBufferDowncast.texId();
}
tp::RenderBuffer* Renderer::getBuff() {
RenderBuffer* Renderer::getBuff() {
return &mBufferDowncast;
}
void Renderer::setClearCol(tp::RGBA col) {
void Renderer::setClearCol(RGBA col) {
mBuffer.mClearCol = col;
mBufferDowncast.mClearCol = col;
}

View file

@ -15,113 +15,40 @@ namespace tp {
class Renderer;
class Project;
class Stroke;
class Brush;
class Stroke {
friend Renderer;
public:
struct Point {
struct StrokePoint {
Vec3F pos = { 0, 0, 0 };
halnf thickness = NULL;
};
Buffer<Point> mPoints;
RGBA mCol;
private:
struct GLHandles {
struct StrokeGPUHandles {
GLuint VertexArrayID = 0;
GLuint vertexbuffer = 0;
GLuint vbo_len = 0;
GLHandles();
void sendDataToGPU(Buffer<Point>* mPoints);
~GLHandles();
} mGl;
public:
Stroke();
void denoisePos(halni passes);
void denoiseThickness(halni passes);
void compress(halnf factor);
void subdiv(halnf precition, Camera* cam, halni passes = 1);
void updateGpuBuffers();
Buffer<Point>& buff();
};
class Brush {
public:
String mType = "equal";
Brush() {}
virtual void sample(Project* proj, Vec2F crs, halnf pressure) {}
virtual void draw(Renderer* render, Camera* camera) {}
virtual ~Brush() {}
};
class PencilBrush : public Brush {
halnf mPrecision = 0.001f;
halni mDenoisePassesPos = 1;
halni mDenoisePassesThick = 3;
halnf mCompressionFactor = 0.0001f;
halni mSubdivPasses = 3;
bool mEnableCompression = true;
halni mMaxPoints = 100;
Stroke* mStroke = NULL;
Stroke mShowStroke;
void unsureReady(Stroke* stroke, Camera* cam, bool debug = false);
public:
RGBA mCol = RGBA(1.0f);
halnf mSize = 0.01f;
PencilBrush();
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override;
virtual void draw(Renderer* render, Camera* camera) override;
virtual ~PencilBrush();
};
struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override {}
virtual void draw(Renderer* render, Camera* camera) override {}
virtual ~EraserBrush() {}
};
class Project {
public:
struct Layer {
String name = "new layer";
List<Stroke*> strokes;
bool enabled = true;
~Layer();
};
Buffer<Layer*> mLayers;
halni mActiveLayer = -1;
Camera mCamera;
RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
Map<String, Brush*> mBrushes;
String mActiveBrush;
Project();
~Project();
StrokeGPUHandles();
void sendDataToGPU(Buffer<StrokePoint>* mPoints);
~StrokeGPUHandles();
};
class Renderer {
public:
Renderer(Vec2F size); // max render size
~Renderer();
void renderToTexture(const Project* project, Vec2F size); // needed size
void renderBegin();
void setViewport(RectF viewport);
void drawStroke(const Stroke* str, const Camera* camera);
void renderEnd();
void setClearCol(RGBA col);
uhalni getTextudeId();
RenderBuffer* getBuff();
private:
RenderBuffer mBufferDowncast;
RenderBuffer mBuffer;
RenderShader mShader;
@ -133,96 +60,100 @@ namespace tp {
GLuint mTargetUniform = 0;
GLuint mBGColUniform = 0;
public:
Renderer(Vec2F size);
void renderBegin();
void setViewport(RectF viewport);
void drawStroke(Stroke* str, Camera* camera);
void renderEnd();
void setClearCol(RGBA col);
uhalni getTextudeId();
RenderBuffer* getBuff();
~Renderer();
Vec2F mMaxSize;
};
};
/*
void Project::save(File& file) {
file.write<Camera>(&mCamera);
file.write<rgba>(&mBackgroundColor);
file.write<halni>(&mActiveLayer);
class Stroke {
public:
Stroke();
void denoisePos(halni passes);
void denoiseThickness(halni passes);
void compress(halnf factor);
void subdiv(halnf precition, const Camera* cam, halni passes = 1);
void updateGpuBuffers();
Buffer<StrokePoint>& getPoints();
const Buffer<StrokePoint>& getPoints() const;
void setColor(const RGBA& col);
const RGBA& getColor() const;
alni lay_len = mLayers.length();
file.write<alni>(&lay_len);
for (auto layer : mLayers) {
layer.data()->name.save(&file);
private:
Buffer<StrokePoint> mPoints;
RGBA mColor;
file.write<bool>(&layer.data()->enabled);
friend Renderer;
StrokeGPUHandles mGPUHandles;
};
alni len = layer.data()->strokes.length();
file.write<alni>(&len);
for (auto stiter : layer.data()->strokes) {
stiter->save(file);
}
}
struct Layer {
Layer() = default;
~Layer();
String name = "new layer";
List<Stroke*> strokes; // TODO use vector
bool enabled = true;
};
class Project {
public:
Project();
~Project();
// pos from -1 to 1 (left ot right bottom to top)
void sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos);
public:
Buffer<Layer*> mLayers;
halni mActiveLayer = -1;
Camera mCamera;
RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
Map<String, Brush*> mBrushes;
String mActiveBrush;
};
class Brush {
public:
String mType = "equal";
Brush() {}
virtual void sample(Project* proj, Vec2F crs, halnf pressure) {}
virtual void draw(Renderer* render, const Camera* camera) const {}
virtual ~Brush() {}
};
class PencilBrush : public Brush {
public:
PencilBrush();
virtual ~PencilBrush();
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override;
virtual void draw(Renderer* render, const Camera* camera) const override;
private:
void ensureReady(Stroke* stroke, const Camera* cam, bool debug = false) const;
public:
RGBA mCol = RGBA(1.0f);
halnf mSize = 0.01f;
private:
halnf mPrecision = 0.001f;
halni mDenoisePassesPos = 1;
halni mDenoisePassesThick = 3;
halnf mCompressionFactor = 0.0001f;
halni mSubdivPasses = 3;
bool mEnableCompression = true;
halni mMaxPoints = 100;
Stroke* mStroke = NULL;
};
struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, Vec2F crs, halnf pressure) override {}
virtual void draw(Renderer* render, const Camera* camera) const override {}
virtual ~EraserBrush() {}
};
}
void Project::load(File& file) {
file.read<Camera>(&mCamera);
file.read<rgba>(&mBackgroundColor);
file.read<halni>(&mActiveLayer);
alni layers_len;
file.read<alni>(&layers_len);
mLayers.reserve(layers_len);
for (alni idx = 0; idx < layers_len; idx++) {
string key; key.load(&file);
auto layer = new Layer();
layer->name = key;
mLayers[idx] = layer;
file.read<bool>(&layer->enabled);
alni len;
file.read<alni>(&len);
for (alni str_idx = 0; str_idx < len; str_idx++) {
auto str = new Stroke();
layer->strokes.pushBack(str);
layer->strokes.last()->data->load(file);
}
}
}
*/
/*
void Stroke::save(File& file) {
file.write<rgba>(&mCol);
alni length = mPoints.length();
file.write<alni>(&length);
for (auto piter : mPoints) {
file.write<Point>(&piter.data());
}
}
void Stroke::load(File& file) {
rgba color;
file.read<rgba>(&color);
alni p_len;
file.read<alni>(&p_len);
mPoints.reserve(p_len);
for (auto piter : mPoints) {
file.read<Point>(&piter.data());
}
updateGpuBuffers();
}
*/

View file

@ -8,9 +8,6 @@ namespace tp {
template <typename Events, typename Canvas>
class Sketch3DWidget : public Widget<Events, Canvas> {
public:
Canvas* mCanvas = nullptr;
Sketch3DWidget(Canvas& canvas, Vec2F renderResolution) :
mRenderer(renderResolution) {
mImage = canvas.createImageFromTextId(mRenderer.getBuff()->texId(), mRenderer.getBuff()->getSize());
@ -27,54 +24,25 @@ namespace tp {
this->mVisible = area.isOverlap(areaParent);
if (!this->mVisible) return;
mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
// mProject.mBackgroundColor = col_obj_bg->mCol;
if (!this->mArea.isInside(events.getPos())) {
return;
}
halnf pressure = 0.f;
auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
if (idx) {
auto brush = mProject.mBrushes.getSlotVal(idx);
auto crs = (events.getPos() - this->mArea.pos);
crs.x /= this->mArea.z;
crs.y /= this->mArea.w;
crs = (crs - 0.5) * 2;
if (brush->mType == "pencil") {
((tp::PencilBrush*) brush)->mCol = RGBA(1.f);
}
mProject.sample(pressure, this->mArea.w / this->mArea.z, crs);
brush->sample(&mProject, crs, pressure);
}
// mProject.setBackGroundColor();
}
void draw(Canvas& canvas) override {
mRenderer.setViewport({ 0, 0, this->mArea.z, this->mArea.w });
mRenderer.setClearCol(mProject.mBackgroundColor);
mRenderer.renderBegin();
for (auto lay : mProject.mLayers) {
if (lay.data()->enabled) {
for (auto str : lay.data()->strokes) {
mRenderer.drawStroke(str.data(), &mProject.mCamera);
}
}
}
auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
if (idx) {
auto brush = mProject.mBrushes.getSlotVal(idx);
brush->draw(&mRenderer, &mProject.mCamera);
}
mRenderer.renderEnd();
if (!this->mVisible) return;
mRenderer.renderToTexture(&mProject, this->mArea.size);
canvas.drawImage(this->mArea, &mImage, 0, 1, 12);
}
@ -82,5 +50,6 @@ namespace tp {
Project mProject;
Renderer mRenderer;
Canvas::ImageHandle mImage;
Canvas* mCanvas = nullptr;
};
}