This commit is contained in:
IlyaShurupov 2024-04-13 12:28:46 +03:00
parent e161fffc0c
commit 2160dfca34
22 changed files with 339 additions and 157 deletions

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#include "Widgets.hpp"
#include "Render.hpp"
namespace tp {
template <typename Events, typename Canvas>
class ViewportWidget : public Widget<Events, Canvas> {
public:
explicit ViewportWidget(Canvas* canvas, Scene* geometry, Vec2F renderResolution) :
mRender(renderResolution) {
mGeometry = geometry;
this->createConfig("ViewportWidget");
mImage = canvas->createImageFromTextId(mRender.getRenderBuffer(), mRender.getBufferSize());
mCanvas = canvas;
}
~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
this->mArea = aArea;
this->mVisible = areaParent.isOverlap(aArea);
if (!this->mVisible) return;
mGeometry->mCamera.rotate(0.01f, 0.0);
}
void draw(Canvas& canvas) override {
if (!this->mVisible) return;
mRender.render(*mGeometry, this->mArea.size);
canvas.drawImage(this->mArea, &mImage, PI);
}
public:
Render mRender;
Scene* mGeometry = nullptr;
Canvas* mCanvas = nullptr;
Canvas::ImageHandle mImage;
};
template <typename Events, typename Canvas>
class EditorWidget : public Widget<Events, Canvas> {
public:
EditorWidget(Canvas* canvas, Scene* geometry, Vec2F renderResolution) :
mViewport(canvas, geometry, renderResolution) {
this->createConfig("EditorWidget");
this->addColor("Base", "Base");
}
void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
this->mArea = aArea;
this->mVisible = areaParent.isOverlap(aArea);
if (!this->mVisible) return;
mSplitView.proc(events, aArea, aArea);
mViewport.proc(events, aArea, mSplitView.getFirst());
}
void draw(Canvas& canvas) override {
if (!this->mVisible) return;
canvas.rect(this->mArea, this->getColor("Base"));
mSplitView.draw(canvas);
mViewport.draw(canvas);
}
public:
ViewportWidget<Events, Canvas> mViewport;
SplitView<Events, Canvas> mSplitView;
};
}

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#pragma once
#include "Scene.hpp"
#include "Rect.hpp"
#include "FrameBuffer.hpp"
#include "Shader.hpp"
namespace tp {
class Render {
public:
explicit Render(Vec2F renderResolution);
~Render();
void render(const Scene& geometry, Vec2F size);
uint4 getRenderBuffer();
Vec2F getBufferSize();
private:
RenderBuffer mRenderBuffer;
RenderShader mDefaultShader;
};
}

34
3DEditor/public/Scene.hpp Normal file
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#pragma once
#include "Topology.hpp"
#include <memory>
class ObjectBuffers;
namespace tp {
class Object {
public:
Object() = default;
public:
Topology mTopology;
std::shared_ptr<ObjectBuffers> mBuffers;
};
struct PointLight {
Vec3F pos;
halnf fallOut = 1.f;
halnf intensity = 1.f;
};
class Scene {
public:
Scene() = default;
public:
Buffer<Object> mObjects;
Buffer<PointLight> mLights;
Camera mCamera;
};
}