trying to compile

This commit is contained in:
Ilusha 2024-03-17 11:00:10 +03:00 committed by Ilya Shurupov
parent f8c38a8a37
commit 2455f90550
19 changed files with 999 additions and 1890 deletions

View file

@ -0,0 +1,31 @@
#pragma once
namespace tp {
class RenderShader {
public:
RenderShader();
RenderShader(const char* vertid, const char* geomid, const char* fragid, bool paths = true);
~RenderShader();
void vert_bind_source(const char* vert_src);
void frag_bind_source(const char* frag_src);
void geom_bind_source(const char* geom_src);
void compile();
void bind();
uint4 getu(const char* uid);
void unbind();
private:
bool compile_shader(const char* ShaderCode, uint4 ShaderID);
void load(const char* vert, const char* geom, const char* frag, bool paths);
private:
uint4 programm;
uint4 VertexShaderID;
uint4 FragmentShaderID;
uint4 GeometryShaderID;
};
};