WidgetsNew Initial
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20
WidgetsNew/public/AnimationTestWidget.hpp
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WidgetsNew/public/AnimationTestWidget.hpp
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#pragma once
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#include "Widget.hpp"
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namespace tp {
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class AnimationTestWidget : public Widget {
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public:
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AnimationTestWidget() = default;
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~AnimationTestWidget() override = default;
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void draw(Canvas& canvas) override;
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void process(const EventHandler& events) override;
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[[nodiscard]] bool needUpdate() const override;
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private:
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SpringRect mTestSpring;
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};
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}
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22
WidgetsNew/public/FloatingWidget.hpp
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WidgetsNew/public/FloatingWidget.hpp
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#pragma once
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#include "Widget.hpp"
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namespace tp {
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class FloatingWidget : public Widget {
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public:
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FloatingWidget() = default;
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void process(const EventHandler& events) override;
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void updateArea(RectF& area) const override;
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void draw(Canvas& canvas) override;
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private:
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bool mIsFloating = false;
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Vec2F mPointerStart;
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Vec2F mPointerCurrent;
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};
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}
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47
WidgetsNew/public/RootWidget.hpp
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47
WidgetsNew/public/RootWidget.hpp
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#pragma once
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#include "Widget.hpp"
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namespace tp {
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class RootWidget {
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// path from leaf to root of widgets that need to be updated
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struct ActivePath {
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struct ActiveNode {
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Widget* widget = nullptr;
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Vec2F globalPos;
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};
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Buffer<ActiveNode> path;
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};
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public:
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RootWidget() = default;
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void setRootWidget(Widget* widget);
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void processFrame(EventHandler* events, const RectF& screenArea);
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void drawFrame(Canvas& canvas);
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[[nodiscard]] bool needsUpdate() const;
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static void setWidgetArea(Widget& widget, const RectF& rect);
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private:
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void updateActivePaths(Buffer<ActivePath>* activePaths, const Vec2F& pointer);
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void drawRecursion(Canvas& canvas, Widget* active, const Vec2F& pos);
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void processPaths(const Buffer<ActivePath>& path, EventHandler& events);
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void clearProcessedFlag(const Buffer<ActivePath>& paths);
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private:
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Widget* mRoot = nullptr;
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Buffer<Widget*> mActiveWidgets;
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Buffer<ActivePath> mActivePaths[2]; // current and prev
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bool mFlipFlop = false;
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bool mNeedUpdate = false;
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};
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}
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51
WidgetsNew/public/SimpleWidgets.hpp
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51
WidgetsNew/public/SimpleWidgets.hpp
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#pragma once
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#include "Widget.hpp"
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#include <functional>
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namespace tp {
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class LabelWidget : public Widget {
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public:
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LabelWidget() = default;
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void setText(const std::string& text);
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[[nodiscard]] const std::string& getText() const;
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void draw(Canvas& canvas) override;
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[[nodiscard]] bool isPassThroughEvents() const override { return true; }
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private:
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std::string mText = "Text";
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halnf mPadding = 5;
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RGBA mColor = 1.f;
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halnf mSize = 17.f;
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};
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class ButtonWidget : public LabelWidget {
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public:
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ButtonWidget();
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void setAction(const std::function<void()>& action);
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void process(const EventHandler& eventHandler) override;
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void draw(Canvas& canvas) override;
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[[nodiscard]] bool isPassThroughEvents() const override { return false; }
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[[nodiscard]] bool needUpdate() const override;
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void finishAnimations() override;
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private:
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std::function<void()> mAction;
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SpringRect mColorAnimated;
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halnf mRounding = 5;
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RGBA mColor = { 1.0f, 0.0f, 0.0f, 1.f };
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RGBA mColorHovered = { 0.0f, 0.0f, 0.0f, 1.f };
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};
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}
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155
WidgetsNew/public/SpringAnimations.hpp
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WidgetsNew/public/SpringAnimations.hpp
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#pragma once
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#include "Color.hpp"
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#include "Rect.hpp"
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#include "Timing.hpp"
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namespace tp {
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class SpringValue {
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public:
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SpringValue() = default;
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void updateCurrentPosition() {
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const auto deltaTime = halnf(gCurrentTime - mPrevTime);
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const auto deltaPos = mTargetPosition - mCurrentPosition;
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auto deltaVelocity = deltaPos * mSpringStiffness;
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deltaVelocity -= mVelocity * (mVelocityDamping);
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mVelocity += deltaVelocity;
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mCurrentPosition += mVelocity * deltaTime;
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mPrevTime = gCurrentTime;
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}
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void setTargetPosition(halnf pos) {
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mTargetPosition = pos;
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if (mVelocity == 0) mPrevTime = gCurrentTime;
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}
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[[nodiscard]] halnf getCurrentPos() const { return mCurrentPosition; }
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[[nodiscard]] halnf getTargetPos() const { return mTargetPosition; }
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[[nodiscard]] halnf getVelocity() const { return mVelocity; }
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[[nodiscard]] halnf getDeltaPos() const { return mTargetPosition - mCurrentPosition; }
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void endAnimation() {
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mCurrentPosition = mTargetPosition;
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mVelocity = 0;
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}
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private:
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time_ms mPrevTime = 0;
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halnf mTargetPosition = 0;
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halnf mCurrentPosition = 0;
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halnf mVelocity = 0;
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halnf mSpringStiffness = 0.0041;
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halnf mVelocityDamping = 0.25f;
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};
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class SpringVec {
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public:
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SpringVec() = default;
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void updateCurrentPosition() {
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mPosX.updateCurrentPosition();
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mPosY.updateCurrentPosition();
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}
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void setTargetPosition(Vec2F pos) {
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mPosX.setTargetPosition(pos.x);
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mPosY.setTargetPosition(pos.y);
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}
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[[nodiscard]] Vec2F getCurrentPos() const {
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return { mPosX.getCurrentPos(), mPosY.getCurrentPos() };
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}
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[[nodiscard]] Vec2F getTargetPos() const {
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return { mPosX.getTargetPos(), mPosY.getTargetPos() };
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}
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[[nodiscard]] Vec2F getVelocity() const {
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return { mPosX.getVelocity(), mPosY.getVelocity() };
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}
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[[nodiscard]] bool checkAnimationShouldEnd() const {
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halnf velocityEpsilon = 0.0001f;
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halnf positionEpsilon = 1;
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const auto vel = abs(mPosY.getVelocity()) > velocityEpsilon || abs(mPosX.getVelocity()) > velocityEpsilon;
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const auto pos = abs(mPosY.getDeltaPos()) > positionEpsilon || abs(mPosX.getDeltaPos()) > positionEpsilon;
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return !(pos || vel);
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}
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void endAnimation() {
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mPosX.endAnimation();
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mPosY.endAnimation();
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}
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private:
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SpringValue mPosY;
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SpringValue mPosX;
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};
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class SpringRect {
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public:
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SpringRect() = default;
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[[nodiscard]] RectF getTargetRect() const {
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const auto start = mStartPos.getTargetPos();
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const auto end = mEndPos.getTargetPos();
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return { start, end - start };
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}
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[[nodiscard]] RectF getCurrentRect() const {
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const auto start = mStartPos.getCurrentPos();
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const auto end = mEndPos.getCurrentPos();
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return { start, end - start };
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}
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[[nodiscard]] RGBA getCurrentColor() const {
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const auto start = mStartPos.getCurrentPos();
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const auto end = mEndPos.getCurrentPos();
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return { start.x, start.y, end.x, end.y };
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}
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void setTargetRect(const RectF& rect) {
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mStartPos.setTargetPosition(rect.p1());
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mEndPos.setTargetPosition(rect.p3());
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}
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void setTargetColor(const RGBA& color) {
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mStartPos.setTargetPosition({ color.r, color.g });
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mEndPos.setTargetPosition({ color.b, color.a });
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}
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SpringVec& getStart() {
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return mStartPos;
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}
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SpringVec& getEnd() {
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return mEndPos;
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}
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void updateCurrentRect() {
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mStartPos.updateCurrentPosition();
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mEndPos.updateCurrentPosition();
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}
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[[nodiscard]] bool checkAnimationShouldEnd() const {
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return mStartPos.checkAnimationShouldEnd() && mEndPos.checkAnimationShouldEnd();
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}
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void endAnimation() {
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mStartPos.endAnimation();
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mEndPos.endAnimation();
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}
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private:
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SpringVec mStartPos;
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SpringVec mEndPos;
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};
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}
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53
WidgetsNew/public/Widget.hpp
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WidgetsNew/public/Widget.hpp
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#pragma once
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#include "SpringAnimations.hpp"
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#include "EventHandler.hpp"
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#include "Graphics.hpp"
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namespace tp {
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class Widget {
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friend class RootWidget;
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public:
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Widget();
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virtual ~Widget() = default;
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virtual void process(const EventHandler& events) {}
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virtual void updateArea(RectF& area) const {}
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virtual void draw(Canvas& canvas);
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virtual void drawOverlay(Canvas& canvas) {}
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virtual bool isPassThroughEvents() const { return false; }
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[[nodiscard]] virtual bool needUpdate() const;
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virtual void finishAnimations();
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public:
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[[nodiscard]] RectF getRelativeArea() const;
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void setActive(bool active);
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void addChild(Widget* widget);
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private:
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[[nodiscard]] RectF getArea() const;
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void setArea(const RectF& area);
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void removeChild(Widget* widget);
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private:
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// relative to the parent
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SpringRect mArea;
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// tree structure of widgets
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List<Widget*> mChildWidgets;
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// if needed updates even though pointer is not in area
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bool mIsActive = false;
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Widget* mParent = nullptr;
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bool mProcessedFlag = false;
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};
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}
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