Adding outdated source code into master
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71
.outdated/graphics/inc/simplegui.h
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71
.outdated/graphics/inc/simplegui.h
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#pragma once
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#include "window.h"
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#include "canvas.h"
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#include "animations.h"
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namespace tp {
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namespace glw {
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class WindowSimpleInputs {
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enum class Mouse : uint1 { NONE, PRESSED, HOLD, RELEASED } mMouse;
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enum class Move : uint1 { NONE, LEFT, RIGHT, UP, DOWN } mMove;
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public:
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halnf mScaleVal = 0;
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vec2f mWindowSizeMM;
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vec2f mCrs;
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vec2f mCrsPrev;
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vec2f mCrsmDelta;
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halnf mPressure = 0.f;
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void update(const glw::Window& window, halnf uiscale);
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bool Activated();
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bool Anticipating();
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bool Selected();
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bool MoveLeft();
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bool MoveRight();
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bool MoveUp();
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bool MoveDown();
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bool Drag();
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};
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struct ButtonWidget {
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rectf mRect = { 0.f, 10.f };
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rgba mCol = { 0.3f, 0.3f, 0.3f, 1.f };
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bool mPressed = false;
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AnimRect mAnimRec;
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void draw(glw::Canvas& canvas);
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void proc(glw::WindowSimpleInputs& inputs);
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};
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struct CheckBoxWidget {
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rectf mRect = { 0.f, 10.f };
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rgba mCol = { 0.3f, 0.3f, 0.3f, 1.f };
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rgba mColActive = { 0.5f, 0.5f, 0.5f, 1.f };
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bool mValue = false;
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AnimRect mAnimRec;
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AnimColor mAnimCol;
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void draw(glw::Canvas& canvas);
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void proc(glw::WindowSimpleInputs& inputs);
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};
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struct WindowsHeaderWidget {
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rectf header_rec = { 10, 10, 50, 10 };
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rgba col = { 0.13f, 0.13f, 0.13f, 0.9f };
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rectf grab_rec = 0.f;
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ButtonWidget mExitButton;
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ButtonWidget mMaxButton;
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ButtonWidget mMinButton;
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CheckBoxWidget mPinButton;
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void updRecs();
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void draw(glw::Canvas& canvas);
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void proc(glw::Window& window, glw::WindowSimpleInputs& inputs);
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};
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};
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};
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