Adding outdated source code into master
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107
.outdated/graphics/tests/tests.cpp
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107
.outdated/graphics/tests/tests.cpp
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#include "SimpleGui.h"
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#include "debugui.h"
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#include "texture.h"
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#include "timer.h"
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#include "imgui.h"
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struct CollorWheelWidget {
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tp::rgba col = { 0.3f, 0.3f, 0.3f, 0.9f };
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tp::rectf rec = { 10, 30, 40, 40 };
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void draw(tp::glw::Canvas& canvas) {
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canvas.setCol1(col);
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canvas.rect(rec, 3.f);
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canvas.drawColorwheel(rec, col.rgbs);
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}
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};
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struct Test {
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tp::glw::Window window;
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tp::glw::DebugUI ui;
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tp::glw::Canvas canvas;
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tp::glw::WindowsHeaderWidget header;
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tp::glw::WindowSimpleInputs inputs;
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tp::halnf mHeaderHeight = 6.5f;
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CollorWheelWidget colorwheel;
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tp::halnf uiscale = 1.f;
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tp::Timer time;
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tp::halni frames = 0;
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tp::halni fps = 0;
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Test() : window(), ui(window, debuguiCallBack, this), time(1000) {
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tp::glw::texture::init();
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canvas.setCol1({ 0.5f, 0.5f, 0.5f, 0.5f });
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window.mAppearence.mHiden = false;
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}
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void proc() {
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window.pollEvents();
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inputs.update(window, uiscale);
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header.header_rec = { (inputs.mWindowSizeMM.x - 60.f) / 2.f, 3.f, 60.f, mHeaderHeight };
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header.proc(window, inputs);
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}
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void draw() {
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// window frame
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window.beginDraw(); {
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// canvas draw
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canvas.beginDraw({ { 0, 0 }, inputs.mWindowSizeMM }, window.mDevice.mDPMM, uiscale); {
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canvas.clear();
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header.draw(canvas);
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colorwheel.draw(canvas);
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} canvas.endDraw();
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// debug draw
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ui.drawDebugUI(window.mDevice.mDPMM);
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} window.endDraw();
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}
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void run() {
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while (!window.mEvents.mClose) {
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proc();
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if (window.mEvents.mRedraw || tp::glw::gInTransition) {
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draw();
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}
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if (time.isTimeout()) {
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fps = frames;
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frames = 0;
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time.reset();
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}
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frames++;
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}
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}
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void debugui() {
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static char buff[100];
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ImGui::DragFloat("UI SCale", &uiscale, 0.02);
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ImGui::Text("Fps: %i", fps);
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ImGui::InputText("Fps: %i", buff, 100);
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}
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static void debuguiCallBack(void* self) {
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((Test*)self)->debugui();
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}
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~Test() {
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tp::glw::texture::deinit();
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}
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};
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CROSSPLATFORM_MAIN
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int main() {
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tp::ModuleManifest* ModuleDependencies[] = { &tp::gModuleGlw, NULL };
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tp::ModuleManifest TestModule("Test", NULL, NULL, ModuleDependencies);
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if (!TestModule.initialize()) {
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return 1;
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}
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{
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Test test;
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test.run();
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}
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TestModule.deinitialize();
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}
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