Save multiple buffers from RayTracer

This commit is contained in:
IlyaShurupov 2023-10-18 19:56:49 +03:00
parent 7af12ee1a0
commit 3396e69b47
4 changed files with 59 additions and 19 deletions

View file

@ -11,7 +11,7 @@
using namespace tp;
void writeImage(const RayTracer::RenderBuffer& output) {
void writeImage(const RayTracer::RenderBuffer& output, const char* name) {
// Save the data to a PNG file
struct urgb {
uint1 r, g, b, a;
@ -29,7 +29,7 @@ void writeImage(const RayTracer::RenderBuffer& output) {
}
}
if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
if (stbi_write_png(name, converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
// Image saved successfully
printf("Image saved successfully.\n");
} else {
@ -57,9 +57,7 @@ void renderCommand(const String& scenePath) {
loadScene(scene, scenePath, settings);
RayTracer::RenderBuffer output;
output.reserve(RayTracer::RenderBuffer::Index2D(settings.size.x, settings.size.y));
RayTracer::OutputBuffers output;
RayTracer rayt;
pthread_t my_thread;
@ -83,7 +81,9 @@ void renderCommand(const String& scenePath) {
printf("\nRender finished with average render time per sample - %i (ms)\n", end - start);
writeImage(output);
writeImage(output.normals, "normals.png");
writeImage(output.color, "color.png");
writeImage(output.depth, "depth.png");
}
int main(int argc, const char** argv) {