fix ray tracer projection plane
This commit is contained in:
parent
39c3d88f7a
commit
351a5d842e
6 changed files with 37 additions and 16 deletions
|
|
@ -58,7 +58,7 @@ void Editor::loadDefaults() {
|
|||
|
||||
void Editor::setViewportSize(const Vec2F& size) {
|
||||
// TODO remove
|
||||
mScene.mCamera.rotate(0.01f, 0.0);
|
||||
// mScene.mCamera.rotate(0.01f, 0.0);
|
||||
|
||||
mScene.mRenderSettings.size = size;
|
||||
|
||||
|
|
@ -72,6 +72,7 @@ Editor::~Editor() {
|
|||
|
||||
void Editor::renderPathFrame() {
|
||||
mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings);
|
||||
// mPathTracerBuffers.color.flipY();
|
||||
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, mPathRenderTexture);
|
||||
|
|
|
|||
|
|
@ -59,6 +59,24 @@ namespace tp {
|
|||
|
||||
tType* getBuff() const { return mBuff; }
|
||||
|
||||
void flipY() {
|
||||
for (Index i = 0; i < mSize.x; i++) {
|
||||
const auto lenIdx = mSize.y - 1;
|
||||
for (Index j = 0; j < mSize.y / 2; j++) {
|
||||
swap(get({i, j}), get({i, lenIdx - j}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void flipX() {
|
||||
for (Index i = 0; i < mSize.y; i++) {
|
||||
const auto lenIdx = mSize.x - 1;
|
||||
for (Index j = 0; j < mSize.x / 2; j++) {
|
||||
swap(get({i, j}), get({i, lenIdx - j}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline tType& get(const Index2D& at) {
|
||||
DEBUG_ASSERT(mBuff && at.x < mSize.x && at.y < mSize.y && at.x >= 0 && at.y >= 0)
|
||||
return *(mBuff + mSize.x * at.y + at.x);
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ Mat4F Camera::calculateProjectionMatrix() const {
|
|||
return out;
|
||||
}
|
||||
|
||||
Vec3F Camera::project(Vec2F normalized) {
|
||||
Vec3F Camera::project(Vec2F normalized) const {
|
||||
auto camMat = calculateTransformationMatrix();
|
||||
auto inv = camMat.inv();
|
||||
|
||||
|
|
@ -68,7 +68,7 @@ Vec3F Camera::project(Vec2F normalized) {
|
|||
return Vec3F(inv * world_pos4);
|
||||
}
|
||||
|
||||
Vec2F Camera::project(const Vec3F& world) {
|
||||
Vec2F Camera::project(const Vec3F& world) const {
|
||||
Vec4F world_pos4(world.x, world.y, world.z, 1);
|
||||
Vec4F transformed = calculateViewMatrix() * world_pos4;
|
||||
transformed = calculateProjectionMatrix() * transformed;
|
||||
|
|
|
|||
|
|
@ -39,8 +39,10 @@ namespace tp {
|
|||
[[nodiscard]] Mat4F calculateTransformationMatrix() const;
|
||||
[[nodiscard]] Mat<halnf, 4, 4> calculateProjectionMatrix() const;
|
||||
[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix() const;
|
||||
[[nodiscard]] Vec3F project(Vec2F normalized);
|
||||
[[nodiscard]] Vec2F project(const Vec3F& world);
|
||||
|
||||
// from -1 -1 is top left corner. z is distance to the target
|
||||
[[nodiscard]] Vec3F project(Vec2F normalized) const;
|
||||
[[nodiscard]] Vec2F project(const Vec3F& world) const;
|
||||
[[nodiscard]] static Vec2F project(const tp::Vec3F& world, const tp::Mat4F& viewMat, const tp::Mat4F& projMat);
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -127,24 +127,22 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
|
|||
mSettings = settings;
|
||||
|
||||
auto pos = mScene->mCamera.getPos();
|
||||
auto fov = mScene->mCamera.getFOV();
|
||||
auto height = sqrt(mScene->mCamera.getRatio());
|
||||
auto width = 1.f / height;
|
||||
auto forward = mScene->mCamera.getForward();
|
||||
auto up = mScene->mCamera.getUp();
|
||||
auto right = forward.cross(up);
|
||||
auto planeCenter = pos + (forward * halnf(width / (2.f * tan(fov / 2.f))));
|
||||
auto planeCenterOffset = (up * (halnf) height / 2.f) - (right * (halnf) width / 2.f);
|
||||
auto camera = mScene->mCamera;
|
||||
|
||||
auto planeLeftTop = planeCenter + planeCenterOffset;
|
||||
const auto planeLeftTop = camera.project({ -1, -1 });
|
||||
const auto planeRightTop = camera.project({ 1, -1 });
|
||||
const auto planeRightBottom = camera.project({ 1, 1 });
|
||||
|
||||
const auto up = (planeRightBottom - planeRightTop);
|
||||
const auto right = planeRightTop - planeLeftTop;
|
||||
|
||||
RayCastData castData;
|
||||
|
||||
Ray ray = { { 0, 0, 0 }, pos };
|
||||
|
||||
Vec3F iterPoint = { 0, 0, 0 };
|
||||
Vec3F deltaX = right * halnf(width / (alnf) mSettings.size.x);
|
||||
Vec3F deltaY = up * halnf(-height / (alnf) mSettings.size.y);
|
||||
Vec3F deltaX = right / halnf(mSettings.size.x);
|
||||
Vec3F deltaY = up / halnf(mSettings.size.y);
|
||||
|
||||
ualni maxIterations = mSettings.size.x * mSettings.size.y;
|
||||
ualni currIter = 0;
|
||||
|
|
|
|||
|
|
@ -93,6 +93,8 @@ SUITE(RayTracer) {
|
|||
RayTracer rt;
|
||||
rt.render(scene, output, settings);
|
||||
|
||||
output.color.flipY();
|
||||
|
||||
CHECK(compareCols(output.color.get({ 6, 4 }), RGBA{ 0.560100f, 0.560100f, 0.560100f, 1.000000f }));
|
||||
CHECK(compareCols(output.color.get({ 6, 5 }), RGBA{ 0.353739f, 0.353739f, 0.353739f, 1.000000f }));
|
||||
CHECK(compareCols(output.color.get({ 6, 6 }), RGBA{ 0.242577f, 0.242577f, 0.242577f, 1.000000f }));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue