Use scene module in editor
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7 changed files with 78 additions and 140 deletions
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@ -11,11 +11,12 @@ file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender 3DScene)
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target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
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### -------------------------- Applications -------------------------- ###
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add_executable(3DEditorApp ./applications/Entry.cpp ./applications/SceneLoad.cpp)
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file(GLOB APP_SOURCES "./applications/*.cpp")
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add_executable(3DEditorApp ${APP_SOURCES})
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target_link_libraries(3DEditorApp ${PROJECT_NAME} Lua ImageIO)
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file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
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