Add albedo output to the raytracer

This commit is contained in:
IlyaShurupov 2024-06-18 15:45:51 +03:00
parent bafe6a7f43
commit 3d09f86258
4 changed files with 21 additions and 9 deletions

View file

@ -45,6 +45,7 @@ using namespace tp;
void RayTracer::castRay(const Ray& ray, RayCastData& out, alnf farVal) {
out.hit = false;
out.obj = nullptr;
farVal *= farVal;
@ -120,6 +121,7 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
out.color.reserve({ settings.size.x, settings.size.y });
out.normals.reserve({ settings.size.x, settings.size.y });
out.depth.reserve({ settings.size.x, settings.size.y });
out.albedo.reserve({ settings.size.x, settings.size.y });
mScene = &scene;
mSettings = settings;
@ -169,6 +171,7 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
out.color.set({ i, j }, 0.f);
out.normals.set({ i, j }, 0.f);
out.depth.set({ i, j }, 0.f);
out.albedo.set({ i, j }, 0.f);
}
}
@ -183,6 +186,13 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
castRay(ray, castData, mScene->mCamera.getFar());
halni albedoColor = abs(hash((ualni) castData.obj));
halnf albedoColorR = float((albedoColor & 0x00000011) % 155) + 100;
halnf albedoColorG = float((albedoColor & 0x00001100) % 155) + 100;
halnf albedoColorB = float((albedoColor & 0x00110000) % 155) + 100;
out.albedo.set({ i, j }, { albedoColorR, albedoColorG, albedoColorB, 1.f });
if (castData.hit) {
LightData lightData;
cycle(castData, lightData, mSettings.depth);
@ -198,9 +208,9 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
accumulateColor(out.depth.get({ i, j }), { depth, depth, depth, 1.f });
} else {
out.color.set({ i, j }, 0.f);
out.normals.set({ i, j }, 0.f);
out.depth.set({ i, j }, 0.f);
// out.color.set({ i, j }, 0.f);
// out.normals.set({ i, j }, 0.f);
// out.depth.set({ i, j }, 0.f);
}
// auto tmp = buff.get({i, j});