Primitive sampling
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97f79a6483
commit
414d4e6411
9 changed files with 242 additions and 80 deletions
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@ -46,26 +46,68 @@ bool loadMeshes(tp::Scene& scene, const tp::String& objetsPath) {
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return scene.mObjects.size();
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}
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bool getVector(lua_State* L, const char* name, tp::Vec3F& out, const char* parent) {
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lua_getglobal(L, name);
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if (lua_istable(L, -1)) {
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lua_pushstring(L, "x");
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lua_gettable(L, -2);
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if (lua_isnumber(L, -1)) {
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out.x = lua_tonumber(L, -1);
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} else {
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printf("Component of vector '%s' is not found in %s\n\n", name, parent);
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return false;
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}
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lua_pop(L, 1);
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} else {
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printf("Vector '%s' is not found in %s\n\n", name, parent);
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return false;
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// Function to read a Lua table representing RenderSettings
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int readRenderSettings(lua_State* L, tp::RayTracer::RenderSettings& settings) {
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lua_getglobal(L, "RenderSettings");
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if (!lua_istable(L, -1)) {
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printf("RenderSettings is not a table.\n");
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return 0; // Error
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}
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// Read depth field
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lua_getfield(L, -1, "depth");
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if (lua_isnumber(L, -1)) {
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settings.depth = (int) lua_tonumber(L, -1);
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} else {
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printf("RenderSettings 'depth' field is missing or not a number.\n");
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lua_pop(L, 1); // Pop the 'depth' field
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return 0; // Error
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}
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lua_pop(L, 1); // Pop the 'depth' field
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// Read spray field
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lua_getfield(L, -1, "spray");
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if (lua_isnumber(L, -1)) {
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settings.spray = (int) lua_tonumber(L, -1);
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} else {
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printf("RenderSettings 'spray' field is missing or not a number.\n");
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lua_pop(L, 1); // Pop the 'spray' field
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return 0; // Error
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}
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lua_pop(L, 1); // Pop the 'spray' field
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return 1; // Success
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}
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// Function to read a Lua table representing a light
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int readLight(lua_State* L, tp::PointLight* light) {
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lua_getfield(L, -1, "pos"); // Get the "pos" field from the light table
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if (!lua_istable(L, -1)) {
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printf("Light is missing the 'pos' table.\n");
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return 0; // Error
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}
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for (int i = 0; i < 3; i++) {
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lua_rawgeti(L, -1, i + 1); // Index is 1-based in Lua
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if (!lua_isnumber(L, -1)) {
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printf("Light 'pos' field is not a number at index %d.\n", i);
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lua_pop(L, 2); // Pop both the number and the 'pos' table
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return 0; // Error
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}
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light->pos[i] = lua_tonumber(L, -1);
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lua_pop(L, 1); // Pop the number
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}
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lua_pop(L, 1); // Pop the 'pos' table
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lua_getfield(L, -1, "intensity"); // Get the "intensity" field from the light table
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if (!lua_isnumber(L, -1)) {
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printf("Light is missing the 'intensity' field or it's not a number.\n");
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lua_pop(L, 1); // Pop the 'intensity' field
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return 0; // Error
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}
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light->intensity = lua_tonumber(L, -1);
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lua_pop(L, 1); // Pop the 'intensity' field
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return 1; // Success
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}
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void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::RenderSettings& settings) {
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@ -154,5 +196,38 @@ void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::Ren
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scene.mCamera.setFar(100);
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scene.mCamera.setRatio((tp::halnf) size_y / (tp::halnf) size_x);
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// ---------- LIGHTS
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{
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lua_getglobal(L, "Lights");
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if (!lua_istable(L, -1)) {
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printf("Lights is not a table.\n");
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lua_close(L);
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return; // Error
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}
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// Read and process each light in the "Lights" table
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int numLights = lua_rawlen(L, -1); // Get the number of lights in the table
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for (int i = 1; i <= numLights; i++) {
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lua_rawgeti(L, -1, i); // Get the i-th element (light) from the table
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if (lua_istable(L, -1)) {
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tp::PointLight light;
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if (!readLight(L, &light)) {
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printf("Cant read lights data\n");
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lua_close(L);
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return; // Error
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}
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scene.mLights.append(light);
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}
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lua_pop(L, 1); // Pop the i-th light table
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}
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}
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// ----------- settings --------------
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if (!readRenderSettings(L, settings)) {
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printf("Cant Read Render Settings");
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lua_close(L);
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return; // Error
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}
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lua_close(L);
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}
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