Graphics refactor finished
This commit is contained in:
parent
37b4993b70
commit
476da8bb92
12 changed files with 114 additions and 110 deletions
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@ -138,8 +138,11 @@ void Canvas::deleteImageHandle(ImageHandle image) {
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void Canvas::drawBegin() {
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const auto size = mContext->window->getSize();
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nvgBeginFrame(mContext->vg, size.x, size.y, 1.0);
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glViewport(0, 0, size.x, size.y);
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}
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void Canvas::drawEnd() {
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const auto size = mContext->window->getSize();
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glViewport(0, 0, size.x, size.y);
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nvgEndFrame(mContext->vg);
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}
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@ -1,6 +1,8 @@
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#include "EventHandler.hpp"
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#include <stdio.h>
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using namespace tp;
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EventHandler::EventHandler() = default;
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@ -23,13 +25,13 @@ InputState::State transitions[4][4] = {
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{ InputState::State::NONE, InputState::State::PRESSED, InputState::State::PRESSED, InputState::State::NONE },
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{ InputState::State::PRESSED, InputState::State::PRESSED, InputState::State::HOLD, InputState::State::PRESSED },
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{ InputState::State::HOLD, InputState::State::RELEASED, InputState::State::RELEASED, InputState::State::HOLD },
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{ InputState::State::RELEASED, InputState::State::NONE, InputState::State::RELEASED, InputState::State::RELEASED },
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{ InputState::State::RELEASED, InputState::State::NONE, InputState::State::NONE, InputState::State::RELEASED },
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};
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bool transitionsReduce[4][4] = {
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{ true, true, false, true },
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{ true, true, false, true },
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{ true, false, true, true },
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{ true, false, false, true },
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{ true, false, true, true },
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};
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@ -69,6 +71,8 @@ void EventHandler::processEvent() {
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}
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}
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mPointerPressure = mInputStates[(int) InputID::MOUSE1].mCurrentState != InputState::State::NONE;
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mMutex.unlock();
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}
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@ -82,6 +86,10 @@ bool EventHandler::isReleased(InputID id) const {
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return mInputStates[(int) id].mCurrentState == InputState::State::RELEASED;
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}
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halnf EventHandler::getPointerPressure() const {
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return mPointerPressure;
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}
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bool EventHandler::isDown(InputID id) const {
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return mInputStates[(int) id].mCurrentState == InputState::State::PRESSED ||
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mInputStates[(int) id].mCurrentState == InputState::State::HOLD;
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@ -5,6 +5,7 @@ using namespace tp;
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Application::Application() {
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mWindow = Window::createWindow();
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mGraphics = new Graphics(mWindow);
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mDrawTimer.setDuration(1000.f / mDrawPerSecond);
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mProcTimer.setDuration(1000.f / mProcPerSecond);
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@ -12,7 +13,6 @@ Application::Application() {
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}
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void Application::run() {
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Graphics graphics(mWindow);
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auto eventHandler = new EventHandler();
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mWindow->setEventHandler(eventHandler);
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@ -44,11 +44,11 @@ void Application::run() {
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mDrawTimer.reset();
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if (redrawNeeded) {
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graphics.drawBegin();
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mGraphics->drawBegin();
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drawFrame(graphics.getCanvas());
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drawFrame(mGraphics->getCanvas());
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graphics.drawEnd();
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mGraphics->drawEnd();
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mWindow->draw();
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@ -79,5 +79,6 @@ void Application::drawFrame(Canvas* canvas) {
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}
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Application::~Application() {
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delete mGraphics;
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Window::destroyWindow(mWindow);
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}
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@ -96,8 +96,6 @@ bool Window::shouldClose() const { return glfwWindowShouldClose(mContext->window
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void Window::processEvents() {
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glfwWaitEvents();
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checkAxisUpdates();
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glViewport(0, 0, mSize.x, mSize.y);
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}
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void Window::draw() {
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@ -69,11 +69,13 @@ namespace tp {
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bool isEvents();
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void processEvent();
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const Vec2F& getPointer() const;
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bool isPressed(InputID id) const;
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bool isReleased(InputID id) const;
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bool isDown(InputID id) const;
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halnf getScrollY() const;
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[[nodiscard]] const Vec2F& getPointer() const;
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[[nodiscard]] bool isPressed(InputID id) const;
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[[nodiscard]] bool isReleased(InputID id) const;
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[[nodiscard]] bool isDown(InputID id) const;
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[[nodiscard]] halnf getScrollY() const;
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[[nodiscard]] halnf getPointerPressure() const;
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private:
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std::mutex mMutex = {};
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@ -83,7 +85,7 @@ namespace tp {
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// input states
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Vec2F mPointer;
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halnf pressure = 0;
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halnf mPointerPressure = 0;
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InputState mInputStates[(int) InputID::LAST_KEY_CODE]{};
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};
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@ -18,8 +18,6 @@ namespace tp {
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virtual ~Application();
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protected:
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Window* mWindow = nullptr;
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bool mInitialized = false;
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ualni mDrawPerSecond = 60;
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@ -34,5 +32,8 @@ namespace tp {
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halnf mFramesProcessed = 0;
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halnf mFramesDrawn = 0;
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Graphics* mGraphics = nullptr;
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Window* mWindow = nullptr;
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};
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}
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@ -1,6 +1,7 @@
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#include "GUI.hpp"
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#include "Player.hpp"
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#include "GraphicApplication.hpp"
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// 1) artworks
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// 2) how to easily add more songs?
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@ -13,36 +14,38 @@
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// 4) queue & repeat & shuffle...
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// 5) new database with history
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void runApp() {
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using namespace tp;
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class LibraryViewer : public Application {
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public:
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LibraryViewer() : gui(&library, &player) {
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library.loadJson(getHome() + "Library.json");
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library.checkExisting();
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gui.updateTracks();
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}
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void processFrame(EventHandler* eventHandler) override {
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auto rec = RectF{ { 0, 0 }, mWindow->getSize() };
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gui.proc(*eventHandler, rec, rec);
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}
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void drawFrame(Canvas* canvas) override {
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gui.draw(*canvas);
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}
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private:
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Player player;
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Library library;
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library.loadJson(getHome() + "Library.json");
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library.checkExisting();
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LibraryWidget<EventHandler, Canvas> gui;
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};
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void runApp() {
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tp::GlobalGUIConfig config;
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tp::gGlobalGUIConfig = &config;
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tp::LibraryWidget<tp::Window::Events, tp::Graphics::Canvas> gui(&library, &player);
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auto window = tp::Window::createWindow(800, 600, "Window 1");
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if (window) {
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while (!window->shouldClose()) {
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window->processEvents();
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auto area = window->getCanvas().getAvaliableArea();
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gui.proc(window->getEvents(), { area.x, area.y, area.z, area.w }, { area.x, area.y, area.z, area.w });
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gui.draw(window->getCanvas());
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// tp::sleep(100);
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window->draw();
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}
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}
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tp::Window::destroyWindow(window);
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LibraryViewer lib;
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lib.run();
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}
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int main() {
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@ -54,8 +57,6 @@ int main() {
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return 1;
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}
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tp::HeapAllocGlobal::disableCallstack();
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runApp();
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binModule.deinitialize();
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@ -26,9 +26,9 @@ namespace tp {
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if (!mTrack) return;
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if (!areaParent.isOverlap(area)) return;
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if (area.isInside(events.getPos())) {
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if (area.isInside(events.getPointer())) {
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col.set({ 0.15f, 0.15f, 0.15f, 1.f });
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mSelected = events.isReleased();
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mSelected = events.isReleased(InputID::MOUSE1);
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} else {
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col.set({ 0.15f, 0.15f, 0.15f, 0.f });
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}
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@ -94,6 +94,7 @@ namespace tp {
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if (!this->mVisible) return;
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if (!mTrack) return;
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// canvas.rect(this->mArea, { 0.13f, 0.13f, 0.13f, 1.f }, 4.f);
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renderUI();
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}
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void renderUI() {
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@ -207,11 +208,16 @@ namespace tp {
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mLibrary = (lib);
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mPlayer = (player);
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updateTracks();
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mCurrentTrackInfo.mPlayer = mPlayer;
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}
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void updateTracks() {
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mTracks.clear();
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for (auto track : mLibrary->mTraks) {
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mTracks.append(TrackWidget<Events, Canvas>(&track.data()));
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}
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mCurrentTrackInfo.mPlayer = mPlayer;
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}
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void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
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@ -219,11 +225,6 @@ namespace tp {
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this->mVisible = this->mArea.isOverlap(areaParent);
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if (!this->mVisible) return;
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mCurrentTrackInfo.renderUI();
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mNeedRedraw = events.isEvent() || mCurrentTrackInfo.songFilter.IsActive();
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if (!mNeedRedraw) return;
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filter();
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mSplitView.proc(events, this->mArea, this->mArea);
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@ -249,7 +250,6 @@ namespace tp {
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mSplitView.draw(canvas);
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mSongList.draw(canvas);
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mCurrentTrackInfo.draw(canvas);
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// mCurrentTrack.proc(canvas);
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}
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void filter() {
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@ -292,7 +292,5 @@ namespace tp {
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ScrollableWindow<Events, Canvas> mSongList;
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TrackInfoWidget<Events, Canvas> mCurrentTrackInfo;
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TrackWidget<Events, Canvas> mCurrentTrack;
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bool mNeedRedraw = false;
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};
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}
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@ -1,37 +1,35 @@
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#include "GraphicApplication.hpp"
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#include "Sketch3D.hpp"
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#include "Graphics.hpp"
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#include "Window.hpp"
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#include "Sketch3DWidget.hpp"
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void runApp() {
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using namespace tp;
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class Sketch3DApplication : public Application {
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public:
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Sketch3DApplication() : mGui(*mGraphics->getCanvas(), {1920, 1080}) {}
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void processFrame(EventHandler* eventHandler) override {
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auto rec = RectF( { 0, 0 }, mWindow->getSize() );
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mGui.proc(*eventHandler, rec, rec);
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}
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void drawFrame(Canvas* canvas) override {
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mGui.draw(*canvas);
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}
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private:
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Sketch3DGUI<EventHandler, Canvas> mGui;
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};
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void runApp() {
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tp::GlobalGUIConfig config;
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tp::gGlobalGUIConfig = &config;
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auto window = tp::Window::createWindow(800, 600, "Window 1");
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{
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tp::Sketch3DGUI<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {1920, 1080});
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if (window) {
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while (!window->shouldClose()) {
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window->processEvents();
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auto area = window->getCanvas().getAvaliableArea();
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gui.proc(window->getEvents(), { area.x, area.y, area.z, area.w }, { area.x, area.y, area.z, area.w });
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gui.draw(window->getCanvas());
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tp::sleep(10);
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window->draw();
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}
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}
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}
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tp::Window::destroyWindow(window);
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Sketch3DApplication app;
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app.run();
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}
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int main() {
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@ -43,11 +41,7 @@ int main() {
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return 1;
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}
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tp::HeapAllocGlobal::disableCallstack();
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runApp();
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// FIXME : leaks in stacktrace itself
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binModule.deinitialize();
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}
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@ -26,21 +26,21 @@ namespace tp {
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this->mVisible = area.isOverlap(areaParent);
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if (!this->mVisible) return;
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if (!this->mArea.isInside(events.getPos())) {
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if (!this->mArea.isInside(events.getPointer())) {
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return;
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}
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auto crs = (events.getPos() - this->mArea.pos);
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auto crs = (events.getPointer() - this->mArea.pos);
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crs.x /= this->mArea.z;
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crs.y /= this->mArea.w;
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crs = (crs - 0.5) * 2;
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// TODO : make better api for events
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Vec2F absolutePos = events.getPos() - this->mArea.pos;
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Vec2F absolutePos = events.getPointer() - this->mArea.pos;
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if (events.isPressed()) {
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if (events.isPressed(InputID::MOUSE1)) {
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mAction = true;
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} else if (events.isReleased()) {
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} else if (events.isReleased(InputID::MOUSE1)) {
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mAction = false;
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}
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@ -48,6 +48,8 @@ namespace tp {
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Vec2F relativePosPrev = ((mActionPosAbsolutePrev / this->mArea.size) - 0.5f) * 2.f;
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Vec2F relativeDelta = relativePos - relativePosPrev;
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mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
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switch (mMode) {
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case Mode::MOVE: {
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if (mAction) mProject.mCamera.move(relativePos, relativePosPrev);
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@ -63,7 +65,7 @@ namespace tp {
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break;
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}
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case Mode::DRAW: {
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mProject.sample(events.pressure, this->mArea.w / this->mArea.z, crs);
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mProject.sample(events.getPointerPressure(), this->mArea.w / this->mArea.z, crs);
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break;
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}
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default: break;
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@ -181,7 +181,7 @@ namespace tp {
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}
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public:
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Buffer<MessageWidget<Events, Canvas>*> mMessages;
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Buffer<MessageWidget<Events, Canvas>> mMessages;
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ScrollableWindow<Events, Canvas> mHistoryView;
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TextInputWidget<Events, Canvas> mMessage;
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ButtonWidget<Events, Canvas> mSend;
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@ -196,28 +196,28 @@ namespace tp {
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this->addValue("Padding", "Padding");
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// todo : fetch code
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mUsers.append(new UserWidget<Events, Canvas>());
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mUsers.append(new UserWidget<Events, Canvas>());
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mUsers.append(new UserWidget<Events, Canvas>());
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mUsers.append(UserWidget<Events, Canvas>());
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mUsers.append(UserWidget<Events, Canvas>());
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mUsers.append(UserWidget<Events, Canvas>());
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mUsers[0]->mArea = { 0, 0, 100, 100 };
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mUsers[1]->mArea = { 0, 0, 100, 100 };
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mUsers[2]->mArea = { 0, 0, 100, 100 };
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mUsers[0].mArea = { 0, 0, 100, 100 };
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mUsers[1].mArea = { 0, 0, 100, 100 };
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mUsers[2].mArea = { 0, 0, 100, 100 };
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for (auto message : mUsers) {
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mSideView.mContents.append(message.data());
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mSideView.mContents.append(&message.data());
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}
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mActive.mMessages.append(new MessageWidget<Events, Canvas>());
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mActive.mMessages.append(new MessageWidget<Events, Canvas>());
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mActive.mMessages.append(new MessageWidget<Events, Canvas>());
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mActive.mMessages.append(MessageWidget<Events, Canvas>());
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mActive.mMessages.append(MessageWidget<Events, Canvas>());
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mActive.mMessages.append(MessageWidget<Events, Canvas>());
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mActive.mMessages[0]->mArea = { 0, 0, 100, 100 };
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mActive.mMessages[1]->mArea = { 0, 0, 100, 100 };
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mActive.mMessages[2]->mArea = { 0, 0, 100, 100 };
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mActive.mMessages[0].mArea = { 0, 0, 100, 100 };
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mActive.mMessages[1].mArea = { 0, 0, 100, 100 };
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mActive.mMessages[2].mArea = { 0, 0, 100, 100 };
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for (auto message : mActive.mMessages) {
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mActive.mHistoryView.mContents.append(message.data());
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mActive.mHistoryView.mContents.append(&message.data());
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}
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}
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@ -240,7 +240,7 @@ namespace tp {
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}
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public:
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Buffer<UserWidget<Events, Canvas>*> mUsers;
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Buffer<UserWidget<Events, Canvas>> mUsers;
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ScrollableWindow<Events, Canvas> mSideView;
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ActiveChatWidget<Events, Canvas> mActive;
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SplitView<Events, Canvas> mSplitView;
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|||
|
|
@ -136,11 +136,7 @@ namespace tp {
|
|||
this->addValue("Padding", "Padding");
|
||||
}
|
||||
|
||||
~ScrollableWindow() {
|
||||
for (auto content : mContents) {
|
||||
delete content.data();
|
||||
}
|
||||
}
|
||||
~ScrollableWindow() = default;
|
||||
|
||||
// takes whole area
|
||||
void proc(const Events& events, const tp::RectF& areaParent, const tp::RectF& aArea) override {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue