Adding progress bar for rt application
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3 changed files with 37 additions and 1 deletions
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@ -41,6 +41,10 @@ namespace tp {
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public:
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typedef Buffer2D<RGBA> RenderBuffer;
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struct Progress {
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halnf percentage = 0.f;
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} mProgress;
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struct RenderSettings {
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uhalni depth = 2;
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uhalni spray = 1;
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