trying to compile

This commit is contained in:
Ilusha 2024-03-17 11:00:10 +03:00 committed by IlyaShurupov
parent b8bab2264f
commit 57d5bc61ed
19 changed files with 999 additions and 1890 deletions

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#pragma once
#include "Rect.hpp"
#include "Color.hpp"
namespace tp {
class RenderBuffer {
public:
RenderBuffer(const Vec2F& size);
RenderBuffer(const Vec2F& size, tp::uint1 samples);
~RenderBuffer();
void beginDraw();
void setViewport(const RectF& viewport);
void clear();
void endDraw();
uint4 texId() const;
uint4 buffId() const;
const Vec2F& getSize() const;
public:
RGBA mClearCol = 0.f;
private:
uint4 mFrameBufferID = 0; // regroups 0, 1, or more textures, and 0 or 1 depth buffer.
uint4 mTextureId = 0; // texture we're going to render to ( colour attachement #0 )
uint4 mDepthBufferID = 0;
uint4 mDrawBuffers[1];
Vec2F mSize;
};
};

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#pragma once
#include "Environment.hpp"
#ifdef ENV_OS_ANDROID
#include <EGL/egl.h>
#include <GLES3/gl32.h>
#else
#include "GL/glew.h"
#endif
#ifdef ENV_OS_ANDROID
#define GLW_CONTEXT_DEPTH_BITS 16
#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT16
#else
#define GLW_CONTEXT_DEPTH_BITS 32
#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT32
#endif

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#pragma once
namespace tp {
class RenderShader {
public:
RenderShader();
RenderShader(const char* vertid, const char* geomid, const char* fragid, bool paths = true);
~RenderShader();
void vert_bind_source(const char* vert_src);
void frag_bind_source(const char* frag_src);
void geom_bind_source(const char* geom_src);
void compile();
void bind();
uint4 getu(const char* uid);
void unbind();
private:
bool compile_shader(const char* ShaderCode, uint4 ShaderID);
void load(const char* vert, const char* geom, const char* frag, bool paths);
private:
uint4 programm;
uint4 VertexShaderID;
uint4 FragmentShaderID;
uint4 GeometryShaderID;
};
};

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#include "Buffer.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Topology.hpp"
#include "Color.hpp"
#include "Strings.hpp"
#include "GraphicsApi.hpp"
#include "FrameBuffer.hpp"
#include "Shader.hpp"
namespace strokes {
class Renderer;
class Project;
class Stroke {
friend Renderer;
public:
struct Point {
tp::Vec3F pos;
tp::halnf thickness = NULL;
};
tp::Buffer<Point> mPoints;
tp::RGBA mCol;
private:
struct GLHandles {
GLuint VertexArrayID = 0;
GLuint vertexbuffer = 0;
GLuint vbo_len = 0;
GLHandles();
void sendDataToGPU(tp::Buffer<Point>* mPoints);
~GLHandles();
} mGl;
public:
Stroke();
void denoisePos(tp::halni passes);
void denoiseThickness(tp::halni passes);
void compress(tp::halnf factor);
void subdiv(tp::halnf precition, tp::Camera* cam, tp::halni passes = 1);
void updateGpuBuffers();
tp::Buffer<Point>& buff();
};
class Brush {
public:
tp::String mType = "equal";
Brush() {}
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {}
virtual void draw(Renderer* render, tp::Camera* camera) {}
virtual ~Brush() {}
};
class PencilBrush : public Brush {
tp::halnf mPrecision = 0.001f;
tp::halni mDenoisePassesPos = 1;
tp::halni mDenoisePassesThick = 3;
tp::halnf mCompressionFactor = 0.0001f;
tp::halni mSubdivPasses = 3;
bool mEnableCompression = true;
tp::halni mMaxPoints = 100;
Stroke* mStroke = NULL;
Stroke mShowStroke;
void unsureReady(Stroke* stroke, tp::Camera* cam, bool debug = false);
public:
tp::RGBA mCol = tp::RGBA(1.0f);
tp::halnf mSize = 0.01f;
PencilBrush();
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) override;
virtual void draw(Renderer* render, tp::Camera* camera) override;
virtual ~PencilBrush();
};
struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) override {}
virtual void draw(Renderer* render, tp::Camera* camera) override {}
virtual ~EraserBrush() {}
};
class Project {
public:
struct Layer {
tp::String name = "new layer";
tp::List<Stroke*> strokes;
bool enabled = true;
~Layer();
};
tp::Buffer<Layer*> mLayers;
tp::halni mActiveLayer = -1;
tp::Camera mCamera;
tp::RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
tp::Map<tp::String, Brush*> mBrushes;
tp::String mActiveBrush;
Project();
~Project();
};
class Renderer {
tp::RenderBuffer mBufferDowncast;
tp::RenderBuffer mBuffer;
tp::RenderShader mShader;
// shader uniforms
GLuint mMatrixUniform = 0;
GLuint mColorUniform = 0;
GLuint mRatioUniform = 0;
GLuint mTargetUniform = 0;
GLuint mBGColUniform = 0;
public:
Renderer(tp::Vec2F size);
void renderBegin();
void setViewport(tp::RectF viewport);
void drawStroke(Stroke* str, tp::Camera* camera);
void renderEnd();
void setClearCol(tp::RGBA col);
tp::uhalni getTextudeId();
tp::RenderBuffer* getBuff();
~Renderer();
};
};
/*
void Project::save(tp::File& file) {
file.write<tp::Camera>(&mCamera);
file.write<tp::rgba>(&mBackgroundColor);
file.write<tp::halni>(&mActiveLayer);
tp::alni lay_len = mLayers.length();
file.write<tp::alni>(&lay_len);
for (auto layer : mLayers) {
layer.data()->name.save(&file);
file.write<bool>(&layer.data()->enabled);
tp::alni len = layer.data()->strokes.length();
file.write<tp::alni>(&len);
for (auto stiter : layer.data()->strokes) {
stiter->save(file);
}
}
}
void Project::load(tp::File& file) {
file.read<tp::Camera>(&mCamera);
file.read<tp::rgba>(&mBackgroundColor);
file.read<tp::halni>(&mActiveLayer);
tp::alni layers_len;
file.read<tp::alni>(&layers_len);
mLayers.reserve(layers_len);
for (tp::alni idx = 0; idx < layers_len; idx++) {
tp::string key; key.load(&file);
auto layer = new Layer();
layer->name = key;
mLayers[idx] = layer;
file.read<bool>(&layer->enabled);
tp::alni len;
file.read<tp::alni>(&len);
for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
auto str = new Stroke();
layer->strokes.pushBack(str);
layer->strokes.last()->data->load(file);
}
}
}
*/
/*
void Stroke::save(tp::File& file) {
file.write<tp::rgba>(&mCol);
tp::alni length = mPoints.length();
file.write<tp::alni>(&length);
for (auto piter : mPoints) {
file.write<Point>(&piter.data());
}
}
void Stroke::load(tp::File& file) {
tp::rgba color;
file.read<tp::rgba>(&color);
tp::alni p_len;
file.read<tp::alni>(&p_len);
mPoints.reserve(p_len);
for (auto piter : mPoints) {
file.read<Point>(&piter.data());
}
updateGpuBuffers();
}
*/

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// #include "Fram.h"
class Widget {
void destructor(StrokesWidget* self) {
self->mRenderer.~Renderer();
self->mImage.free(self->mDrawer);
self->mImage.~ImageHandle();
}
void procInputs(StrokesWidget* self, nd::GUIInputs* inputs) {
auto proj = self->getTargetProject();
if (!proj) {
return;
}
auto rec = self->getRect();
proj->mCamera.set_ratio(rec.w / rec.z);
auto col_obj_bg = self->getMember<obj::ColorObject>("bg_color");
if (col_obj_bg) {
proj->mBackgroundColor = col_obj_bg->mCol;
}
if (!rec.inside(inputs->mCrsPrev)) {
return;
}
auto pressure = inputs->mPressure;
if (!inputs->Anticipating()) {
pressure = 0.f;
}
auto idx = proj->mBrushes.presents(proj->mActiveBrush);
if (idx) {
auto brush = proj->mBrushes.getSlotVal(idx);
auto crs = (inputs->mCrs - rec.pos);
crs.x /= rec.z;
crs.y /= rec.w;
crs = (crs - 0.5) * 2;
if (brush->mType == "pencil") {
auto col_obj = self->getMember<obj::ColorObject>("draw_color");
if (col_obj) {
((strokes::PencilBrush*) brush)->mCol = col_obj->mCol;
}
}
brush->sample(proj, crs, pressure);
}
}
void presentOutput(StrokesWidget* self, nd::GUIdrawer* drawer) {
auto proj = self->getTargetProject();
if (!proj) {
return;
}
if (!self->mImage.mId) {
self->mDrawer = drawer;
self->mImage.createFromBuff(self->mRenderer.getBuff(), drawer);
}
auto rec = self->getRect();
self->mRenderer.setViewport({ 0, 0, rec.z, rec.w });
self->mRenderer.setClearCol(proj->mBackgroundColor);
self->mRenderer.renderBegin();
for (auto lay : proj->mLayers) {
if (lay.data()->enabled) {
for (auto str : lay.data()->strokes) {
self->mRenderer.drawStroke(str.data(), &proj->mCamera);
}
}
}
auto idx = proj->mBrushes.presents(proj->mActiveBrush);
if (idx) {
auto brush = proj->mBrushes.getSlotVal(idx);
brush->draw(&self->mRenderer, &proj->mCamera);
}
self->mRenderer.renderEnd();
drawer->drawImage(rec, &self->mImage, 0, 1, 12);
}
};

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#include "gui/Widgets.h"
#include "nodes.h"
#include "StrokesObject.h"
namespace nd {
struct StrokesWidget : Widget {
static obj::ObjectType TypeData;
static struct Vtable : Widget::Vtable {} vtable;
strokes::Renderer mRenderer;
nd::GUIdrawer::ImageHandle mImage;
nd::GUIdrawer* mDrawer = NULL;
static void constructor(StrokesWidget* self);
static void destructor(StrokesWidget* self);
static void copy(Widget* self, const Widget* in);
static void procInputs(StrokesWidget* self, nd::GUIInputs* inputs);
static void presentOutput(StrokesWidget* self, nd::GUIdrawer* drawer);
strokes::Project* getTargetProject();
static void OpsInit();
static void OpsUnInit();
static void addShortcuts(nd::NodesCore* core);
};
};

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#pragma once
#include "Buffer2D.hpp"
#include "Color.hpp"
#include "Vec.hpp"
namespace tp {
class RenderTexture {
public:
RenderTexture();
~RenderTexture();
uint4 getid();
void update(const Buffer2D<RGBA>& buff);
void draw(const uint4& out = 0);
public:
static void init();
static void deinit();
static void draw_texture(uint4 out, uint4 in);
static uint4 get_tex(const char* TexId);
static void drawCurcle(Vec2F pos, double radius, RGBA col);
private:
uint4 id;
};
};

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#include "Buffer.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Topology.hpp"
#include "Color.hpp"
#include "Strings.hpp"
namespace strokes {
class Renderer;
class Project;
class Stroke {
friend Renderer;
public:
struct Point {
tp::vec3f pos;
tp::halnf thickness = NULL;
};
tp::Array<Point> mPoints;
tp::rgba mCol;
private:
struct GLHandles {
GLuint VertexArrayID = 0;
GLuint vertexbuffer = 0;
GLuint vbo_len = 0;
GLHandles();
void sendDataToGPU(tp::Array<Point>* mPoints);
~GLHandles();
} mGl;
public:
Stroke();
void denoisePos(tp::halni passes);
void denoiseThickness(tp::halni passes);
void compress(tp::halnf factor);
void subdiv(tp::halnf precition, tp::Camera* cam, tp::halni passes = 1);
void updateGpuBuffers();
tp::Array<Point>& buff();
tp::halni saveSize();
void save(tp::File& file);
void load(tp::File& file);
};
class Brush {
public:
tp::string mType = "equal";
Brush() {}
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) {}
virtual void draw(Renderer* render, tp::Camera* camera) {}
virtual ~Brush() {}
};
class PencilBrush : public Brush {
tp::halnf mPrecision = 0.001f;
tp::halni mDenoisePassesPos = 1;
tp::halni mDenoisePassesThick = 3;
tp::halnf mCompressionFactor = 0.0001f;
tp::halni mSubdivPasses = 3;
bool mEnableCompression = true;
tp::halni mMaxPoints = 100;
Stroke* mStroke = NULL;
Stroke mShowStroke;
void unsureReady(Stroke* stroke, tp::Camera* cam, bool debug = false);
public:
tp::rgba mCol = tp::rgba(1.0f);
tp::halnf mSize = 0.01f;
PencilBrush();
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override;
virtual void draw(Renderer* render, tp::Camera* camera) override;
virtual ~PencilBrush();
};
struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override {}
virtual void draw(Renderer* render, tp::Camera* camera) override {}
virtual ~EraserBrush() {}
};
class Project {
public:
struct Layer {
tp::string name = "new layer";
tp::List<Stroke*> strokes;
bool enabled = true;
~Layer();
};
tp::Array<Layer*> mLayers;
tp::halni mActiveLayer = -1;
tp::Camera mCamera;
tp::rgba mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
tp::HashMap<Brush*, tp::string> mBrushes;
tp::string mActiveBrush;
Project();
~Project();
tp::alni saveSize();
void save(tp::File& file);
void load(tp::File& file);
};
class Renderer {
tp::ogl::fbuffer mBufferDowncast;
tp::ogl::fbuffer mBuffer;
tp::ogl::shader mShader;
// shader uniforms
GLuint mMatrixUniform = 0;
GLuint mColorUniform = 0;
GLuint mRatioUniform = 0;
GLuint mTargetUniform = 0;
GLuint mBGColUniform = 0;
public:
Renderer(tp::vec2f size);
void renderBegin();
void setViewport(tp::rectf viewport);
void drawStroke(Stroke* str, tp::Camera* camera);
void renderEnd();
void setClearCol(tp::rgba col);
tp::uhalni getTextudeId();
tp::ogl::fbuffer* getBuff();
~Renderer();
};
};

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#pragma once
#include "strokes.h"
struct ProjectInfo {
char name[10] = {0};
char version[10] = {0};
void init(tp::alni v) {
tp::string version_s(v);
tp::memcp(name, "strokes", tp::slen("strokes"));
tp::memcp(version, version_s.cstr(), version_s.size());
}
};
namespace StrokesVersion0 {
tp::alni save_size(strokes_project* proj) {
tp::alni out = 0;
out += sizeof(tp::Camera);
out += sizeof(tp::rgba);
out += sizeof(tp::alni);
for (auto layer : proj->layers) {
for (auto stiter : layer->strokes) {
stroke* str = &stiter.data();
out += sizeof(tp::rgba);
out += sizeof(tp::alni);
out += str->points.length() * sizeof(stroke_point);
}
}
return out;
}
void save(tp::File& file, strokes_project* proj) {
file.write<tp::Camera>(&proj->cam);
file.write<tp::rgba>(&proj->canvas_color);
drawlayer base_layer;
proj->append_layers(&base_layer);
tp::alni len = base_layer.strokes.length();
file.write<tp::alni>(&len);
for (auto stiter : base_layer.strokes) {
stroke* str = &stiter.data();
tp::alni length = str->points.length();
file.write<tp::alni>(&length);
file.write<tp::rgba>(&str->mesh.color);
for (auto piter : str->points) {
file.write<stroke_point>(&piter.data());
}
}
}
void load(tp::File& file, strokes_project* proj) {
file.read<tp::Camera>(&proj->cam);
file.read<tp::rgba>(&proj->canvas_color);
drawlayer* base = proj->get_base_layer();
tp::alni len;
file.read<tp::alni>(&len);
for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
stroke str = stroke();
tp::alni p_len; file.read<tp::alni>(&p_len);
tp::rgba color; file.read<tp::rgba>(&color);
str.points.reserve(p_len);
for (auto piter : str.points) {
file.read<stroke_point>(&piter.data());
}
str.mesh.color = color;
base->add_stroke(str);
}
}
};
namespace StrokesVersion1 {
tp::alni save_size(strokes_project* proj) {
tp::alni out = 0;
out += sizeof(tp::Camera);
out += sizeof(tp::halnf);
out += sizeof(tp::halnf);
out += sizeof(tp::rgba);
out += sizeof(tp::alni);
for (auto layer : proj->layers) {
out += layer->name.save_size();
out += sizeof(bool);
out += sizeof(tp::alni);
for (auto stiter : layer->strokes) {
stroke* str = &stiter.data();
out += sizeof(tp::rgba);
out += sizeof(tp::alni);
out += str->points.length() * sizeof(stroke_point);
}
}
return out;
}
void save(tp::File& file, strokes_project* proj) {
file.write<tp::Camera>(&proj->cam);
file.write<tp::halnf>(&proj->sampler.eraser_size);
file.write<tp::halnf>(&proj->sampler.screen_thikness);
file.write<tp::rgba>(&proj->canvas_color);
tp::alni lay_len = proj->layers.length();
file.write<tp::alni>(&lay_len);
for (auto layer : proj->layers) {
layer->name.save(&file);
file.write<bool>(&layer->hiden);
tp::alni len = layer->strokes.length();
file.write<tp::alni>(&len);
for (auto stiter : layer->strokes) {
stroke* str = &stiter.data();
file.write<tp::rgba>(&str->mesh.color);
tp::alni length = str->points.length();
file.write<tp::alni>(&length);
for (auto piter : str->points) {
file.write<stroke_point>(&piter.data());
}
}
}
}
void load(tp::File& file, strokes_project* proj) {
file.read<tp::Camera>(&proj->cam);
file.read<tp::halnf>(&proj->sampler.eraser_size);
file.read<tp::halnf>(&proj->sampler.screen_thikness);
file.read<tp::rgba>(&proj->canvas_color);
tp::alni layers_len;
file.read<tp::alni>(&layers_len);
for (tp::alni str_idx = 0; str_idx < layers_len; str_idx++) {
tp::string key; key.load(&file);
drawlayer* layer = new drawlayer();
layer->name = key;
proj->layers.pushBack(layer);
file.read<bool>(&layer->hiden);
tp::alni len;
file.read<tp::alni>(&len);
for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
stroke str = stroke();
tp::rgba color; file.read<tp::rgba>(&color);
tp::alni p_len; file.read<tp::alni>(&p_len);
str.points.reserve(p_len);
for (auto piter : str.points) {
file.read<stroke_point>(&piter.data());
}
str.mesh.color = color;
layer->add_stroke(str);
}
}
}
};