tmp
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parent
afab59eb21
commit
69a17a609e
71 changed files with 199 additions and 282 deletions
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@ -23,8 +23,8 @@ void writeImage(const RayTracer::RenderBuffer& output, const char* name) {
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Buffer2D<urgb> converted;
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converted.reserve(output.size());
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for (RayTracer::RenderBuffer::Index i = 0; i < output.size().x; i++) {
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for (RayTracer::RenderBuffer::Index j = 0; j < output.size().y; j++) {
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for (Index i = 0; i < output.size().x; i++) {
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for (Index j = 0; j < output.size().y; j++) {
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converted.get({ i, j }).r = uint1(output.get({ i, j }).r * 255);
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converted.get({ i, j }).g = uint1(output.get({ i, j }).g * 255);
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converted.get({ i, j }).b = uint1(output.get({ i, j }).b * 255);
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@ -51,7 +51,7 @@ void printStatus(const halnf* percentage) {
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}
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}
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void renderCommand(const String& scenePath) {
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void renderCommand(const std::string& scenePath) {
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Scene scene;
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RayTracer::RenderSettings settings;
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@ -80,14 +80,6 @@ void renderCommand(const String& scenePath) {
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}
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int main(int argc, const char** argv) {
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tp::ModuleManifest* deps[] = { &gModuleRayTracer, nullptr };
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tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
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if (module.initialize()) {
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renderCommand("scene.lua");
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module.deinitialize();
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}
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renderCommand("scene.lua");
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return 0;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::RenderSettings& settings);
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#include <string>
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void loadScene(tp::Scene& scene, const std::string& scenePath, tp::RayTracer::RenderSettings& settings);
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@ -8,12 +8,12 @@ extern "C" {
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#include "OBJ_Loader.h"
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bool loadMeshes(tp::Scene& scene, const tp::String& objetsPath) {
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bool loadMeshes(tp::Scene& scene, const std::string& objetsPath) {
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using namespace tp;
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objl::Loader Loader;
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if (!Loader.LoadFile(objetsPath.read())) {
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if (!Loader.LoadFile(objetsPath.c_str())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return false;
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}
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@ -123,7 +123,7 @@ int readLight(lua_State* L, tp::PointLight* light) {
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return 1; // Success
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}
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void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::RenderSettings& settings) {
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void loadScene(tp::Scene& scene, const std::string& scenePath, tp::RayTracer::RenderSettings& settings) {
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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@ -136,7 +136,7 @@ void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::Ren
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lua_getglobal(L, "Meshes");
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if (lua_isstring(L, -1)) {
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tp::String meshesPath = lua_tostring(L, -1);
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std::string meshesPath = lua_tostring(L, -1);
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if (!loadMeshes(scene, meshesPath)) {
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printf("No 'meshes' loaded - check ur .obj path and validate content of .obj .\n");
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