fix ray tracer projection plane

This commit is contained in:
IlyaShurupov 2024-06-18 23:47:19 +03:00
parent 29df264479
commit 7321acfb3d
6 changed files with 37 additions and 16 deletions

View file

@ -58,7 +58,7 @@ void Editor::loadDefaults() {
void Editor::setViewportSize(const Vec2F& size) { void Editor::setViewportSize(const Vec2F& size) {
// TODO remove // TODO remove
mScene.mCamera.rotate(0.01f, 0.0); // mScene.mCamera.rotate(0.01f, 0.0);
mScene.mRenderSettings.size = size; mScene.mRenderSettings.size = size;
@ -72,6 +72,7 @@ Editor::~Editor() {
void Editor::renderPathFrame() { void Editor::renderPathFrame() {
mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings); mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings);
// mPathTracerBuffers.color.flipY();
{ {
glBindTexture(GL_TEXTURE_2D, mPathRenderTexture); glBindTexture(GL_TEXTURE_2D, mPathRenderTexture);

View file

@ -59,6 +59,24 @@ namespace tp {
tType* getBuff() const { return mBuff; } tType* getBuff() const { return mBuff; }
void flipY() {
for (Index i = 0; i < mSize.x; i++) {
const auto lenIdx = mSize.y - 1;
for (Index j = 0; j < mSize.y / 2; j++) {
swap(get({i, j}), get({i, lenIdx - j}));
}
}
}
void flipX() {
for (Index i = 0; i < mSize.y; i++) {
const auto lenIdx = mSize.x - 1;
for (Index j = 0; j < mSize.x / 2; j++) {
swap(get({i, j}), get({i, lenIdx - j}));
}
}
}
inline tType& get(const Index2D& at) { inline tType& get(const Index2D& at) {
DEBUG_ASSERT(mBuff && at.x < mSize.x && at.y < mSize.y && at.x >= 0 && at.y >= 0) DEBUG_ASSERT(mBuff && at.x < mSize.x && at.y < mSize.y && at.x >= 0 && at.y >= 0)
return *(mBuff + mSize.x * at.y + at.x); return *(mBuff + mSize.x * at.y + at.x);

View file

@ -57,7 +57,7 @@ Mat4F Camera::calculateProjectionMatrix() const {
return out; return out;
} }
Vec3F Camera::project(Vec2F normalized) { Vec3F Camera::project(Vec2F normalized) const {
auto camMat = calculateTransformationMatrix(); auto camMat = calculateTransformationMatrix();
auto inv = camMat.inv(); auto inv = camMat.inv();
@ -68,7 +68,7 @@ Vec3F Camera::project(Vec2F normalized) {
return Vec3F(inv * world_pos4); return Vec3F(inv * world_pos4);
} }
Vec2F Camera::project(const Vec3F& world) { Vec2F Camera::project(const Vec3F& world) const {
Vec4F world_pos4(world.x, world.y, world.z, 1); Vec4F world_pos4(world.x, world.y, world.z, 1);
Vec4F transformed = calculateViewMatrix() * world_pos4; Vec4F transformed = calculateViewMatrix() * world_pos4;
transformed = calculateProjectionMatrix() * transformed; transformed = calculateProjectionMatrix() * transformed;

View file

@ -39,8 +39,10 @@ namespace tp {
[[nodiscard]] Mat4F calculateTransformationMatrix() const; [[nodiscard]] Mat4F calculateTransformationMatrix() const;
[[nodiscard]] Mat<halnf, 4, 4> calculateProjectionMatrix() const; [[nodiscard]] Mat<halnf, 4, 4> calculateProjectionMatrix() const;
[[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix() const; [[nodiscard]] Mat<halnf, 4, 4> calculateViewMatrix() const;
[[nodiscard]] Vec3F project(Vec2F normalized);
[[nodiscard]] Vec2F project(const Vec3F& world); // from -1 -1 is top left corner. z is distance to the target
[[nodiscard]] Vec3F project(Vec2F normalized) const;
[[nodiscard]] Vec2F project(const Vec3F& world) const;
[[nodiscard]] static Vec2F project(const tp::Vec3F& world, const tp::Mat4F& viewMat, const tp::Mat4F& projMat); [[nodiscard]] static Vec2F project(const tp::Vec3F& world, const tp::Mat4F& viewMat, const tp::Mat4F& projMat);
}; };
} }

View file

@ -127,24 +127,22 @@ void RayTracer::render(const Scene& scene, OutputBuffers& out, const RenderSetti
mSettings = settings; mSettings = settings;
auto pos = mScene->mCamera.getPos(); auto pos = mScene->mCamera.getPos();
auto fov = mScene->mCamera.getFOV(); auto camera = mScene->mCamera;
auto height = sqrt(mScene->mCamera.getRatio());
auto width = 1.f / height;
auto forward = mScene->mCamera.getForward();
auto up = mScene->mCamera.getUp();
auto right = forward.cross(up);
auto planeCenter = pos + (forward * halnf(width / (2.f * tan(fov / 2.f))));
auto planeCenterOffset = (up * (halnf) height / 2.f) - (right * (halnf) width / 2.f);
auto planeLeftTop = planeCenter + planeCenterOffset; const auto planeLeftTop = camera.project({ -1, -1 });
const auto planeRightTop = camera.project({ 1, -1 });
const auto planeRightBottom = camera.project({ 1, 1 });
const auto up = (planeRightBottom - planeRightTop);
const auto right = planeRightTop - planeLeftTop;
RayCastData castData; RayCastData castData;
Ray ray = { { 0, 0, 0 }, pos }; Ray ray = { { 0, 0, 0 }, pos };
Vec3F iterPoint = { 0, 0, 0 }; Vec3F iterPoint = { 0, 0, 0 };
Vec3F deltaX = right * halnf(width / (alnf) mSettings.size.x); Vec3F deltaX = right / halnf(mSettings.size.x);
Vec3F deltaY = up * halnf(-height / (alnf) mSettings.size.y); Vec3F deltaY = up / halnf(mSettings.size.y);
ualni maxIterations = mSettings.size.x * mSettings.size.y; ualni maxIterations = mSettings.size.x * mSettings.size.y;
ualni currIter = 0; ualni currIter = 0;

View file

@ -93,6 +93,8 @@ SUITE(RayTracer) {
RayTracer rt; RayTracer rt;
rt.render(scene, output, settings); rt.render(scene, output, settings);
output.color.flipY();
CHECK(compareCols(output.color.get({ 6, 4 }), RGBA{ 0.560100f, 0.560100f, 0.560100f, 1.000000f })); CHECK(compareCols(output.color.get({ 6, 4 }), RGBA{ 0.560100f, 0.560100f, 0.560100f, 1.000000f }));
CHECK(compareCols(output.color.get({ 6, 5 }), RGBA{ 0.353739f, 0.353739f, 0.353739f, 1.000000f })); CHECK(compareCols(output.color.get({ 6, 5 }), RGBA{ 0.353739f, 0.353739f, 0.353739f, 1.000000f }));
CHECK(compareCols(output.color.get({ 6, 6 }), RGBA{ 0.242577f, 0.242577f, 0.242577f, 1.000000f })); CHECK(compareCols(output.color.get({ 6, 6 }), RGBA{ 0.242577f, 0.242577f, 0.242577f, 1.000000f }));