Apply formating to all files. CLeanup
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928 changed files with 14515 additions and 21480 deletions
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@ -1,104 +1,92 @@
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#include "Animations.hpp"
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using namespace tp;
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bool AnimValue::gInTransition = false;
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halnf AnimValue::interpolate() const {
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if (!mTimeAnim) {
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return mVal;
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}
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auto dt = gCurrentTime - mTimeStart;
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if (dt > mTimeAnim) dt = mTimeAnim;
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auto t = (halnf)dt / (halnf)mTimeAnim;
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t = (halnf)(0.511 + atan((t - 0.36) * 28) / 2.9);
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t = clamp(t, 0.f, 1.f);
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auto out = mValPrev + (mVal - mValPrev) * t;
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return out;
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}
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AnimValue::AnimValue() = default;
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void AnimValue::setAnimTime(halni time) {
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mTimeAnim = time;
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}
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AnimValue::AnimValue(halnf val) {
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mVal = val;
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mValPrev = mVal;
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mTimeStart = gCurrentTime;
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}
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bool AnimValue::inTransition() const {
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auto timePassed = gCurrentTime - mTimeStart >= mTimeAnim;
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return !timePassed;
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}
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void AnimValue::set(halnf val) {
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if (!inTransition()) mValPrev = mVal;
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if (val == mVal) return;
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mValPrev = get();
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mVal = val;
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if (!inTransition()) mTimeStart = (halni)gCurrentTime;
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}
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halnf AnimValue::getTarget() const {
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return mVal;
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}
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void AnimValue::setNoTransition(halnf val) {
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mValPrev = val;
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mVal = val;
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mTimeStart -= mTimeStart;
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}
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halnf AnimValue::get() const {
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if (inTransition()) {
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gInTransition = true;
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}
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return interpolate();
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}
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AnimValue::operator halnf() const {
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return get();
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}
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RectF AnimRect::get() const {
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return { x.get(), y.get() , z.get(), w.get() };
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}
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RectF AnimRect::getTarget() const {
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return { x.getTarget(), y.getTarget() , z.getTarget(), w.getTarget() };
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}
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void AnimRect::setNoTransition(RectF rec) {
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x.setNoTransition(rec.x);
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y.setNoTransition(rec.y);
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z.setNoTransition(rec.z);
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w.setNoTransition(rec.w);
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}
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void AnimRect::setAnimTime(const halni time) {
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x.setAnimTime(time);
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y.setAnimTime(time);
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z.setAnimTime(time);
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w.setAnimTime(time);
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}
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void AnimRect::set(const RectF& in) {
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x.set(in.x);
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y.set(in.y);
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z.set(in.z);
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w.set(in.w);
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}
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RGBA AnimColor::get() const {
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auto col = mColor.get();
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return {col.x, col.y, col.z, col.w};
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}
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void AnimColor::set(const RGBA& col) {
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mColor.set(RectF(col.r, col.g, col.b, col.a));
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}
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#include "Animations.hpp"
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using namespace tp;
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bool AnimValue::gInTransition = false;
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halnf AnimValue::interpolate() const {
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if (!mTimeAnim) {
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return mVal;
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}
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auto dt = gCurrentTime - mTimeStart;
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if (dt > mTimeAnim) dt = mTimeAnim;
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auto t = (halnf) dt / (halnf) mTimeAnim;
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t = (halnf) (0.511 + atan((t - 0.36) * 28) / 2.9);
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t = clamp(t, 0.f, 1.f);
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auto out = mValPrev + (mVal - mValPrev) * t;
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return out;
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}
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AnimValue::AnimValue() = default;
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void AnimValue::setAnimTime(halni time) { mTimeAnim = time; }
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AnimValue::AnimValue(halnf val) {
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mVal = val;
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mValPrev = mVal;
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mTimeStart = gCurrentTime;
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}
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bool AnimValue::inTransition() const {
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auto timePassed = gCurrentTime - mTimeStart >= mTimeAnim;
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return !timePassed;
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}
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void AnimValue::set(halnf val) {
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if (!inTransition()) mValPrev = mVal;
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if (val == mVal) return;
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mValPrev = get();
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mVal = val;
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if (!inTransition()) mTimeStart = (halni) gCurrentTime;
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}
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halnf AnimValue::getTarget() const { return mVal; }
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void AnimValue::setNoTransition(halnf val) {
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mValPrev = val;
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mVal = val;
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mTimeStart -= mTimeStart;
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}
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halnf AnimValue::get() const {
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if (inTransition()) {
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gInTransition = true;
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}
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return interpolate();
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}
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AnimValue::operator halnf() const { return get(); }
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RectF AnimRect::get() const { return { x.get(), y.get(), z.get(), w.get() }; }
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RectF AnimRect::getTarget() const { return { x.getTarget(), y.getTarget(), z.getTarget(), w.getTarget() }; }
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void AnimRect::setNoTransition(RectF rec) {
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x.setNoTransition(rec.x);
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y.setNoTransition(rec.y);
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z.setNoTransition(rec.z);
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w.setNoTransition(rec.w);
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}
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void AnimRect::setAnimTime(const halni time) {
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x.setAnimTime(time);
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y.setAnimTime(time);
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z.setAnimTime(time);
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w.setAnimTime(time);
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}
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void AnimRect::set(const RectF& in) {
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x.set(in.x);
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y.set(in.y);
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z.set(in.z);
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w.set(in.w);
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}
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RGBA AnimColor::get() const {
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auto col = mColor.get();
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return { col.x, col.y, col.z, col.w };
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}
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void AnimColor::set(const RGBA& col) { mColor.set(RectF(col.r, col.g, col.b, col.a)); }
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@ -19,17 +19,11 @@ namespace tp {
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using namespace tp;
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Graphics::Canvas::Canvas() {
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mContext = new Context();
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}
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Graphics::Canvas::Canvas() { mContext = new Context(); }
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Graphics::Canvas::~Canvas() {
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delete mContext;
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}
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Graphics::Canvas::~Canvas() { delete mContext; }
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void Graphics::Canvas::init() {
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mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
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}
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void Graphics::Canvas::init() { mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); }
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void Graphics::Canvas::deinit() {
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// Cleanup
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@ -17,13 +17,9 @@ namespace tp {
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using namespace tp;
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Graphics::GUI::GUI() {
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mContext = new Context();
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}
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Graphics::GUI::GUI() { mContext = new Context(); }
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Graphics::GUI::~GUI() {
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delete mContext;
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}
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Graphics::GUI::~GUI() { delete mContext; }
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void Graphics::GUI::init(Window* window) {
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IMGUI_CHECKVERSION();
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@ -14,22 +14,18 @@ namespace tp {
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GLuint vao{};
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GLuint vbo{};
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GLfloat vertices[9] = {
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-0.0f, -0.0f, 0.0f, // Left vertex
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1.0f, 0.0f, 0.0f, // Right vertex
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0.5f, 1.0f, 0.0f // Top vertex
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-0.0f, -0.0f, 0.0f, // Left vertex
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1.0f, 0.0f, 0.0f, // Right vertex
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0.5f, 1.0f, 0.0f // Top vertex
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};
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};
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}
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using namespace tp;
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Graphics::GL::GL() {
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mContext = new Context();
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}
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Graphics::GL::GL() { mContext = new Context(); }
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Graphics::GL::~GL() {
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delete mContext;
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}
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Graphics::GL::~GL() { delete mContext; }
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void Graphics::GL::init() {
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// Create a Vertex Array Object (VAO)
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@ -51,13 +47,9 @@ void Graphics::GL::deinit() {
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glDeleteVertexArrays(1, &mContext->vao);
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}
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void Graphics::GL::proc() {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Graphics::GL::proc() { glClear(GL_COLOR_BUFFER_BIT); }
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void Graphics::GL::draw() {
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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void Graphics::GL::draw() { glDrawArrays(GL_TRIANGLES, 0, 3); }
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void Graphics::init(Window* window) {
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mGl.init();
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@ -110,7 +102,6 @@ Window::~Window() {
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delete mContext;
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}
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Window* Window::createWindow(int width, int height, const char* title) {
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tp::HeapAllocGlobal::startIgnore();
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@ -128,9 +119,7 @@ Window* Window::createWindow(int width, int height, const char* title) {
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}
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// Set the GLFW error callback
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glfwSetErrorCallback([] (int error, const char* description) {
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printf("GLFW Error: %i %s\n", error, description);
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});
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glfwSetErrorCallback([](int error, const char* description) { printf("GLFW Error: %i %s\n", error, description); });
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auto out = new Window(width, height, title);
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@ -143,9 +132,7 @@ void Window::destroyWindow(Window* window) {
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glfwTerminate();
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}
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bool Window::shouldClose() const {
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return glfwWindowShouldClose(mContext->window);
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}
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bool Window::shouldClose() const { return glfwWindowShouldClose(mContext->window); }
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void Window::processEvents() {
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glfwPollEvents();
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@ -10,6 +10,7 @@ namespace tp {
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friend Graphics::GL;
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friend Graphics::GUI;
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friend Graphics::Canvas;
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public:
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GLFWwindow* window;
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};
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