tmpRender
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3 changed files with 41 additions and 1 deletions
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@ -2,10 +2,16 @@
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layout(location = 0) in vec3 Point;
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uniform vec2 ScreenSize;
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uniform vec4 Origin;
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uniform mat4 Basis;
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uniform mat4 Camera;
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out vec2 FragPos;
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out vec2 screenSize;
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void main() {
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gl_Position = Camera * vec4(Point.xyz, 1.0);
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FragPos = gl_Position.xy;
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screenSize = ScreenSize;
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}
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