Graphics refactor finished

This commit is contained in:
IlyaShurupov 2024-03-20 11:31:50 +03:00 committed by Ilya Shurupov
parent bfbdd0e33b
commit 8451c56e93
12 changed files with 114 additions and 110 deletions

View file

@ -138,8 +138,11 @@ void Canvas::deleteImageHandle(ImageHandle image) {
void Canvas::drawBegin() {
const auto size = mContext->window->getSize();
nvgBeginFrame(mContext->vg, size.x, size.y, 1.0);
glViewport(0, 0, size.x, size.y);
}
void Canvas::drawEnd() {
const auto size = mContext->window->getSize();
glViewport(0, 0, size.x, size.y);
nvgEndFrame(mContext->vg);
}

View file

@ -1,6 +1,8 @@
#include "EventHandler.hpp"
#include <stdio.h>
using namespace tp;
EventHandler::EventHandler() = default;
@ -23,13 +25,13 @@ InputState::State transitions[4][4] = {
{ InputState::State::NONE, InputState::State::PRESSED, InputState::State::PRESSED, InputState::State::NONE },
{ InputState::State::PRESSED, InputState::State::PRESSED, InputState::State::HOLD, InputState::State::PRESSED },
{ InputState::State::HOLD, InputState::State::RELEASED, InputState::State::RELEASED, InputState::State::HOLD },
{ InputState::State::RELEASED, InputState::State::NONE, InputState::State::RELEASED, InputState::State::RELEASED },
{ InputState::State::RELEASED, InputState::State::NONE, InputState::State::NONE, InputState::State::RELEASED },
};
bool transitionsReduce[4][4] = {
{ true, true, false, true },
{ true, true, false, true },
{ true, false, true, true },
{ true, false, false, true },
{ true, false, true, true },
};
@ -69,6 +71,8 @@ void EventHandler::processEvent() {
}
}
mPointerPressure = mInputStates[(int) InputID::MOUSE1].mCurrentState != InputState::State::NONE;
mMutex.unlock();
}
@ -82,6 +86,10 @@ bool EventHandler::isReleased(InputID id) const {
return mInputStates[(int) id].mCurrentState == InputState::State::RELEASED;
}
halnf EventHandler::getPointerPressure() const {
return mPointerPressure;
}
bool EventHandler::isDown(InputID id) const {
return mInputStates[(int) id].mCurrentState == InputState::State::PRESSED ||
mInputStates[(int) id].mCurrentState == InputState::State::HOLD;

View file

@ -5,6 +5,7 @@ using namespace tp;
Application::Application() {
mWindow = Window::createWindow();
mGraphics = new Graphics(mWindow);
mDrawTimer.setDuration(1000.f / mDrawPerSecond);
mProcTimer.setDuration(1000.f / mProcPerSecond);
@ -12,7 +13,6 @@ Application::Application() {
}
void Application::run() {
Graphics graphics(mWindow);
auto eventHandler = new EventHandler();
mWindow->setEventHandler(eventHandler);
@ -44,11 +44,11 @@ void Application::run() {
mDrawTimer.reset();
if (redrawNeeded) {
graphics.drawBegin();
mGraphics->drawBegin();
drawFrame(graphics.getCanvas());
drawFrame(mGraphics->getCanvas());
graphics.drawEnd();
mGraphics->drawEnd();
mWindow->draw();
@ -79,5 +79,6 @@ void Application::drawFrame(Canvas* canvas) {
}
Application::~Application() {
delete mGraphics;
Window::destroyWindow(mWindow);
}

View file

@ -96,8 +96,6 @@ bool Window::shouldClose() const { return glfwWindowShouldClose(mContext->window
void Window::processEvents() {
glfwWaitEvents();
checkAxisUpdates();
glViewport(0, 0, mSize.x, mSize.y);
}
void Window::draw() {

View file

@ -69,11 +69,13 @@ namespace tp {
bool isEvents();
void processEvent();
const Vec2F& getPointer() const;
bool isPressed(InputID id) const;
bool isReleased(InputID id) const;
bool isDown(InputID id) const;
halnf getScrollY() const;
[[nodiscard]] const Vec2F& getPointer() const;
[[nodiscard]] bool isPressed(InputID id) const;
[[nodiscard]] bool isReleased(InputID id) const;
[[nodiscard]] bool isDown(InputID id) const;
[[nodiscard]] halnf getScrollY() const;
[[nodiscard]] halnf getPointerPressure() const;
private:
std::mutex mMutex = {};
@ -83,7 +85,7 @@ namespace tp {
// input states
Vec2F mPointer;
halnf pressure = 0;
halnf mPointerPressure = 0;
InputState mInputStates[(int) InputID::LAST_KEY_CODE]{};
};

View file

@ -18,8 +18,6 @@ namespace tp {
virtual ~Application();
protected:
Window* mWindow = nullptr;
bool mInitialized = false;
ualni mDrawPerSecond = 60;
@ -34,5 +32,8 @@ namespace tp {
halnf mFramesProcessed = 0;
halnf mFramesDrawn = 0;
Graphics* mGraphics = nullptr;
Window* mWindow = nullptr;
};
}