Graphics refactor finished

This commit is contained in:
IlyaShurupov 2024-03-20 11:31:50 +03:00 committed by Ilya Shurupov
parent bfbdd0e33b
commit 8451c56e93
12 changed files with 114 additions and 110 deletions

View file

@ -1,37 +1,35 @@
#include "GraphicApplication.hpp"
#include "Sketch3D.hpp"
#include "Graphics.hpp"
#include "Window.hpp"
#include "Sketch3DWidget.hpp"
void runApp() {
using namespace tp;
class Sketch3DApplication : public Application {
public:
Sketch3DApplication() : mGui(*mGraphics->getCanvas(), {1920, 1080}) {}
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF( { 0, 0 }, mWindow->getSize() );
mGui.proc(*eventHandler, rec, rec);
}
void drawFrame(Canvas* canvas) override {
mGui.draw(*canvas);
}
private:
Sketch3DGUI<EventHandler, Canvas> mGui;
};
void runApp() {
tp::GlobalGUIConfig config;
tp::gGlobalGUIConfig = &config;
auto window = tp::Window::createWindow(800, 600, "Window 1");
{
tp::Sketch3DGUI<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {1920, 1080});
if (window) {
while (!window->shouldClose()) {
window->processEvents();
auto area = window->getCanvas().getAvaliableArea();
gui.proc(window->getEvents(), { area.x, area.y, area.z, area.w }, { area.x, area.y, area.z, area.w });
gui.draw(window->getCanvas());
tp::sleep(10);
window->draw();
}
}
}
tp::Window::destroyWindow(window);
Sketch3DApplication app;
app.run();
}
int main() {
@ -43,11 +41,7 @@ int main() {
return 1;
}
tp::HeapAllocGlobal::disableCallstack();
runApp();
// FIXME : leaks in stacktrace itself
binModule.deinitialize();
}

View file

@ -26,21 +26,21 @@ namespace tp {
this->mVisible = area.isOverlap(areaParent);
if (!this->mVisible) return;
if (!this->mArea.isInside(events.getPos())) {
if (!this->mArea.isInside(events.getPointer())) {
return;
}
auto crs = (events.getPos() - this->mArea.pos);
auto crs = (events.getPointer() - this->mArea.pos);
crs.x /= this->mArea.z;
crs.y /= this->mArea.w;
crs = (crs - 0.5) * 2;
// TODO : make better api for events
Vec2F absolutePos = events.getPos() - this->mArea.pos;
Vec2F absolutePos = events.getPointer() - this->mArea.pos;
if (events.isPressed()) {
if (events.isPressed(InputID::MOUSE1)) {
mAction = true;
} else if (events.isReleased()) {
} else if (events.isReleased(InputID::MOUSE1)) {
mAction = false;
}
@ -48,6 +48,8 @@ namespace tp {
Vec2F relativePosPrev = ((mActionPosAbsolutePrev / this->mArea.size) - 0.5f) * 2.f;
Vec2F relativeDelta = relativePos - relativePosPrev;
mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
switch (mMode) {
case Mode::MOVE: {
if (mAction) mProject.mCamera.move(relativePos, relativePosPrev);
@ -63,7 +65,7 @@ namespace tp {
break;
}
case Mode::DRAW: {
mProject.sample(events.pressure, this->mArea.w / this->mArea.z, crs);
mProject.sample(events.getPointerPressure(), this->mArea.w / this->mArea.z, crs);
break;
}
default: break;