Resize frame buffer method added
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parent
bc29860385
commit
8bfe44b3cd
6 changed files with 66 additions and 13 deletions
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@ -9,14 +9,18 @@ namespace tp {
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explicit ViewportWidget(Canvas* canvas, Scene* geometry, Vec2F renderResolution) :
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mRender(renderResolution) {
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mImage = canvas->createImageFromTextId(mRender.getRenderBuffer(), mRender.getBufferSize());
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mImage = canvas->createImageFromTextId(mRender.getRenderBufferID(), { 0, 0 });
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mGeometry = geometry;
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mCanvas = canvas;
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}
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~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
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void eventProcess(const Events& events) override { mGeometry->mCamera.rotate(0.01f, 0.0); }
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void eventProcess(const Events& events) override {
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mRender.getRenderBuffer()->resize(this->mArea.size);
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mGeometry->mCamera.rotate(0.01f, 0.0);
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mGeometry->mCamera.setRatio(this->mArea.w / this->mArea.z);
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}
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void eventDraw(Canvas& canvas) override {
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mRender.render(*mGeometry, this->mArea.size);
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@ -13,7 +13,8 @@ namespace tp {
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~Render();
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void render(const Scene& geometry, Vec2F size);
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uint4 getRenderBuffer();
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uint4 getRenderBufferID();
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RenderBuffer* getRenderBuffer();
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Vec2F getBufferSize();
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private:
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