Resize frame buffer method added
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parent
bc29860385
commit
8bfe44b3cd
6 changed files with 66 additions and 13 deletions
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@ -4,7 +4,10 @@
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#include <stdio.h>
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void glerr(GLenum type) { printf("GL ERROR\n"); }
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void glerr(GLenum type) {
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printf("GL ERROR - %i\n", type);
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}
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#define AssertGL(x) \
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{ \
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x; \
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@ -15,7 +18,8 @@ void glerr(GLenum type) { printf("GL ERROR\n"); }
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using namespace tp;
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RenderBuffer::RenderBuffer(const Vec2F& size) :
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mSize(size) {
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mSize(size), mSamples(0)
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{
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mDrawBuffers[0] = { GL_COLOR_ATTACHMENT0 };
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@ -47,7 +51,8 @@ RenderBuffer::RenderBuffer(const Vec2F& size) :
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}
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RenderBuffer::RenderBuffer(const Vec2F& size, tp::uint1 samples) :
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mSize(size) {
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mSize(size), mSamples(samples)
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{
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mDrawBuffers[0] = { GL_COLOR_ATTACHMENT0 };
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@ -115,3 +120,40 @@ RenderBuffer::~RenderBuffer() {
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uint4 RenderBuffer::texId() const { return mTextureId; }
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const Vec2F& RenderBuffer::getSize() const { return mSize; }
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void RenderBuffer::resize(const Vec2F& size) {
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if (size == mSize) return;
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// Update size
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mSize = size;
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// Bind framebuffer
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AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID));
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// Resize color texture
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if (mSamples) {
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AssertGL(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextureId));
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AssertGL(glTexImage2DMultisample(
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GL_TEXTURE_2D_MULTISAMPLE, mSamples, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, GL_TRUE
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));
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AssertGL(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0));
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} else {
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AssertGL(glBindTexture(GL_TEXTURE_2D, mTextureId));
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AssertGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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AssertGL(glBindTexture(GL_TEXTURE_2D, 0));
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}
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// Resize depth renderbuffer
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if (mSamples) {
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AssertGL(glBindRenderbuffer(GL_RENDERBUFFER, mDepthBufferID));
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AssertGL(glRenderbufferStorageMultisample(
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GL_RENDERBUFFER, mSamples, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei)size.x, (GLsizei)size.y
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));
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} else {
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AssertGL(glBindRenderbuffer(GL_RENDERBUFFER, mDepthBufferID));
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AssertGL(glRenderbufferStorage(GL_RENDERBUFFER, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei)size.x, (GLsizei)size.y));
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}
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// Unbind framebuffer
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AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
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}
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