Networking Initial
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6 changed files with 178 additions and 86 deletions
11
Storage/applications/CMakeLists.txt
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11
Storage/applications/CMakeLists.txt
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@ -0,0 +1,11 @@
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cmake_minimum_required(VERSION 3.2)
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project(Applications)
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### ---------------------- Applications --------------------- ###
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add_executable(Server ./Server.cpp)
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add_executable(Client ./Client.cpp)
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include_directories(Client ./../../Externals/asio/asio/include)
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include_directories(Server ./../../Externals/asio/asio/include)
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@ -1,45 +1,81 @@
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#include <iostream>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <cstring>
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#include "asio.hpp"
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constexpr int PORT = 8080;
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constexpr int BUFFER_SIZE = 1024;
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#include <iostream>
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#include <string>
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#include <mutex>
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// #include <unistd.h>
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// #include <cstring>
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constexpr int PORT = 3333;
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const char* SERVER_IP = "127.0.0.1";
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std::mutex mutex;
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void* readServerBroadcast(void* clientSocketPtr) {
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auto socket = ((asio::ip::tcp::socket*)clientSocketPtr);
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while (true) {
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short messageSize;
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asio::read(*socket, asio::buffer(&messageSize, 2));
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mutex.lock();
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auto message = new char[messageSize + 1];
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message[messageSize] = 0;
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asio::read(*socket, asio::buffer(message, messageSize));
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std::cerr << "Broadcast : " << message << std::endl;
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delete[] message;
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mutex.unlock();
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}
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return nullptr;
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}
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int main() {
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// Create socket
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int clientSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (clientSocket == -1) {
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std::cerr << "Failed to create socket" << std::endl;
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asio::io_context ioContext;
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// Create a TCP socket
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asio::ip::tcp::socket socket(ioContext);
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// Connect to a server
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asio::ip::tcp::endpoint endpoint(asio::ip::address::from_string(SERVER_IP), PORT);
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socket.connect(endpoint);
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// Create a new thread to handle the client
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pthread_t threadId;
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if (pthread_create(&threadId, nullptr, readServerBroadcast, (void*) &socket) != 0) {
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std::cerr << "Failed to create thread for client" << std::endl;
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return 1;
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}
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// Connect to server
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sockaddr_in serverAddress{};
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_port = htons(PORT);
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if (inet_pton(AF_INET, SERVER_IP, &serverAddress.sin_addr) <= 0) {
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std::cerr << "Invalid address or address not supported" << std::endl;
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return 1;
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}
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// Detach the thread so it can run independently
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pthread_detach(threadId);
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if (connect(clientSocket, reinterpret_cast<sockaddr*>(&serverAddress), sizeof(serverAddress)) == -1) {
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std::cerr << "Failed to connect to server" << std::endl;
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return 1;
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}
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while (true) {
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std::string message;
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std::cout << " >> ";
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std::cin >> message;
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// Send message to server
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const char* message = "Hello, server!";
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if (write(clientSocket, message, strlen(message)) == -1) {
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std::cerr << "Failed to write to socket" << std::endl;
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return 1;
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mutex.lock();
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// Send a message to the server
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auto messageSize = (short) message.size();
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asio::write(socket, asio::buffer(&messageSize, 2));
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// Send a message to the server
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asio::write(socket, asio::buffer(message + "\n"));
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mutex.unlock();
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}
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// Close socket
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close(clientSocket);
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// close(clientSocket);
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return 0;
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}
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@ -1,54 +1,56 @@
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#include <asio.hpp>
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#include <cstring>
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#include <iostream>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <unistd.h>
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#include <list>
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#include <mutex>
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#include <pthread.h>
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class Server {
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struct SharedData {
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std::list<asio::ip::tcp::socket*> clients;
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std::mutex mutex;
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};
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SharedData mSharedData;
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//int serverSocket;
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int port;
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public:
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Server(int port) : serverSocket(-1), port(port) {}
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Server(int port) : port(port) {}
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~Server() { assert(0); }
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bool start() {
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// Create socket
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serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket == -1) {
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std::cerr << "Failed to create socket" << std::endl;
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return false;
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}
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asio::io_context io_context;
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asio::ip::tcp::acceptor serverSocket(io_context);
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// Bind socket to port
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sockaddr_in serverAddress{};
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_port = htons(port);
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serverAddress.sin_addr.s_addr = INADDR_ANY;
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if (bind(serverSocket, reinterpret_cast<sockaddr*>(&serverAddress), sizeof(serverAddress)) == -1) {
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std::cerr << "Failed to bind socket" << std::endl;
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return false;
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}
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serverSocket.open(asio::ip::tcp::v4());
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// serverSocket.set_option(asio::ip::tcp::acceptor::reuse_address(true));
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serverSocket.bind(asio::ip::tcp::endpoint(asio::ip::tcp::v4(), port));
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// Listen for connections
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if (listen(serverSocket, 5) == -1) {
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std::cerr << "Failed to listen on socket" << std::endl;
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return false;
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}
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serverSocket.listen();
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std::cout << "Server listening on port " << port << std::endl;
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// Start accepting clients
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while (true) {
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// Accept client connection
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sockaddr_in clientAddress{};
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socklen_t clientAddressSize = sizeof(clientAddress);
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int clientSocket = accept(serverSocket, reinterpret_cast<sockaddr*>(&clientAddress), &clientAddressSize);
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if (clientSocket == -1) {
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std::cerr << "Failed to accept client connection" << std::endl;
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return false;
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}
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auto clientSocket = new asio::ip::tcp::socket(io_context);
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serverSocket.accept(*clientSocket);
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// add client
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mSharedData.mutex.lock();
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mSharedData.clients.push_back(clientSocket);
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mSharedData.mutex.unlock();
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// Create a new thread to handle the client
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pthread_t threadId;
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if (pthread_create(&threadId, nullptr, handleClient, &clientSocket) != 0) {
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if (pthread_create(&threadId, nullptr, handleClient, this) != 0) {
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std::cerr << "Failed to create thread for client" << std::endl;
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return false;
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}
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}
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// Close server socket
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close(serverSocket);
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serverSocket.close();
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return true;
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}
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private:
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int serverSocket;
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int port;
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static void* handleClient(void* clientSocketPtr) {
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int clientSocket = *(reinterpret_cast<int*>(clientSocketPtr));
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constexpr int BUFFER_SIZE = 1024;
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static void* handleClient(void* in) {
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auto self = (Server*) in;
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// Receive and print client message
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char buffer[BUFFER_SIZE];
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ssize_t bytesRead = read(clientSocket, buffer, BUFFER_SIZE - 1);
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if (bytesRead == -1) {
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std::cerr << "Failed to read from socket" << std::endl;
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return nullptr;
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// read shared data - current client id
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self->mSharedData.mutex.lock();
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auto clientSocket = self->mSharedData.clients.back();
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self->mSharedData.mutex.unlock();
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MESSAGE:
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// wait for a message request1
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short messageSize;
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{
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auto bytesRead = asio::read(*clientSocket, asio::buffer(&messageSize, 2));
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if (bytesRead == -1) {
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std::cerr << "Failed to read from socket" << std::endl;
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(*clientSocket).close();
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return nullptr;
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}
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}
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buffer[bytesRead] = '\0';
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std::cout << "Received message from client: " << buffer << std::endl;
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self->mSharedData.mutex.lock();
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// Receive client message
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auto message = new char[messageSize + 1];
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message[messageSize] = '\0';
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{
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auto bytesRead = asio::read(*clientSocket, asio::buffer(message, messageSize));
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if (bytesRead == -1) {
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std::cerr << "Failed to read from socket" << std::endl;
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memcpy(message, "Cant wanna say something but i cant read", 100);
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}
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}
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// Broadcast to all clients
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for (auto client: self->mSharedData.clients) {
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auto bytesWritten = asio::write(*client, asio::buffer(&messageSize, 2));
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if (bytesWritten == -1) {
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std::cerr << "Failed to write to socket" << std::endl;
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}
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bytesWritten = write(*client, asio::buffer(message, messageSize));
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if (bytesWritten == -1) {
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std::cerr << "Failed to write to socket" << std::endl;
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}
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}
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auto exit = memcmp(message, "exit", strlen("exit")) == 0;
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// Close socket
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close(clientSocket);
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delete[] message;
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return nullptr;
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if (exit) {
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(*clientSocket).close();
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self->mSharedData.clients.remove(clientSocket);
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}
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self->mSharedData.mutex.unlock();
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if (exit) {
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return nullptr;
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}
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goto MESSAGE;
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}
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};
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int main() {
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Server server(8080);
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Server server(3333);
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server.start();
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return 0;
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}
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}
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