Restore buildbot status

This commit is contained in:
IlyaShurupov 2024-03-22 17:16:24 +03:00 committed by Ilya Shurupov
parent f10f04bac2
commit 9054ed9f4a
11 changed files with 53 additions and 49 deletions

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@ -0,0 +1,49 @@
# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake on a single platform
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Sutup Dependencies
run: |
git submodule update --init --recursive
sudo apt-get update
sudo apt-get install python3 python-is-python3
sudo apt-get install -y libx11-dev libgl1-mesa-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
sudo apt-get install -y clang-15
sudo apt-get install -y libasound2-dev libglew-dev
sudo apt-get install -y portaudio19-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}}

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@ -30,8 +30,6 @@ SUITE(Connection) {
CHECK(data[i] == dataRead[i]);
}
}
TEST(NO_TESTS) { CHECK(false); }
}
int main() {

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@ -12,8 +12,4 @@ SUITE(Buffer2D) {
buff.set({ 2, 2 }, 5);
CHECK(buff.get({ 2, 2 }) == 5);
}
TEST(NO_TESTS) {
CHECK(false);
}
}

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@ -28,6 +28,4 @@ SUITE(Buffer) {
buff.pop();
CHECK(buff.size() == 0);
}
TEST(NO_TEST) { CHECK(false); }
}

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@ -30,8 +30,9 @@ endif()
#target_compile_definitions(glew_s PUBLIC GLEW_NO_GLU)
#add_subdirectory(unittest-cpp)
add_subdirectory(lalr)
target_compile_options(UnitTest++ PUBLIC -Wno-error)
add_subdirectory(glfw)
project(Imgui)

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@ -39,8 +39,6 @@ SUITE(Math) {
CHECK((tmp1 - tmp2).mod() < 0.001);
}
}
TEST(NO_TESTS) { CHECK(false); }
}
int main() {

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@ -1,22 +1,6 @@
#include "Utils.hpp"
#include <ctime>
#include <random>
void initializeCallStackCapture();
void deinitializeCallStackCapture();
static bool initialize(const tp::ModuleManifest*) {
initializeCallStackCapture();
// std::srand(std::time(nullptr));
return true;
}
static void deinitialize(const tp::ModuleManifest*) {
deinitializeCallStackCapture();
}
namespace tp {
void memSetVal(void* p, uhalni byteSize, uint1 val) {

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@ -39,10 +39,4 @@ namespace tp {
}
#else
#define DEBUG_BREAK(expr) ()
#endif
#define SWITCH_NO_DEF \
default: \
{ \
FAIL("No Default Case Possible"); \
}
#endif

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@ -13,8 +13,7 @@ Many modules were intentionally developed to gain a better understanding of a to
For more information on some modules see TODO and STATUS
# **Building**
On Linux with clang with some libraries installed. See workflow in git actions.
Check git actions if some libraries are missing. <br>
To build and debug on windows clone svn repository (https://svn.riouxsvn.com/moduleswindowsl) alongside this repo and check WINDOWS_LIBRARIES option in cmake

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@ -8,13 +8,6 @@ add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PUBLIC ./public/)
target_link_libraries(${PROJECT_NAME} PUBLIC Math Graphics Imgui)
### -------------------------- Tests -------------------------- ###
enable_testing()
file(GLOB TEST_SOURCES "./tests/*.cpp")
add_executable(Test${PROJECT_NAME} ${TEST_SOURCES})
target_link_libraries(Test${PROJECT_NAME} ${PROJECT_NAME} UnitTest++)
add_test(NAME Test${PROJECT_NAME} COMMAND Test${PROJECT_NAME})
### -------------------------- Applications -------------------------- ###
add_executable(ExampleGui examples/Entry.cpp)

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@ -1,6 +0,0 @@
#include "UnitTest++/UnitTest++.h"
TEST(NO_TESTS) { CHECK(false); }
int main() { return UnitTest::RunAllTests(); }