Save multiple buffers from RayTracer
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parent
15c5576273
commit
97a99f84f5
4 changed files with 59 additions and 19 deletions
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@ -44,16 +44,23 @@ namespace tp {
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struct Progress {
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halnf percentage = 0.f;
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} mProgress;
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struct RenderSettings {
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uhalni depth = 2;
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uhalni spray = 1;
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Vec2I size;
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};
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struct OutputBuffers {
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RenderBuffer normals;
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RenderBuffer color;
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RenderBuffer depth;
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// albedo, reflectance ...
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};
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public:
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RayTracer() = default;
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void render(const Scene& scene, RenderBuffer& buff, const RenderSettings& settings);
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void render(const Scene& scene, OutputBuffers& out, const RenderSettings& settings);
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private:
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struct RayCastData {
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@ -74,6 +81,5 @@ namespace tp {
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private:
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RenderSettings mSettings;
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const Scene* mScene = nullptr;
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RenderBuffer* mBuff = nullptr;
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};
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}
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