Update widgets module. Raster example initial.
This commit is contained in:
parent
9e339defd6
commit
9cfae3fe3e
48 changed files with 1169 additions and 530 deletions
22
3DEditor/CMakeLists.txt
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22
3DEditor/CMakeLists.txt
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project(3DEditor)
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### ---------------------- Externals --------------------- ###
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set(BINDINGS_INCLUDE ../Externals/glfw/include ../Externals)
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set(BINDINGS_LIBS glfw Imgui)
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### ---------------------- Static Library --------------------- ###
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file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
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file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender)
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target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
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### -------------------------- Applications -------------------------- ###
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add_executable(3DEditorApp ./applications/Entry.cpp ./applications/SceneLoad.cpp)
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target_link_libraries(3DEditorApp ${PROJECT_NAME} Lua ImageIO)
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file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
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file(COPY "rsc/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
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43
3DEditor/applications/Entry.cpp
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43
3DEditor/applications/Entry.cpp
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#include "EditorWidget.hpp"
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#include "GraphicApplication.hpp"
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using namespace tp;
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bool loadMeshes(tp::Scene& scene, const std::string& objetsPath);
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class EditorGUI : public Application {
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public:
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EditorGUI() {
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Vec2F renderResolution = { 1000, 1000 };
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auto canvas = this->mGraphics->getCanvas();
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mGui = new EditorWidget<EventHandler, Canvas>(canvas, &geometry, renderResolution);
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loadMeshes(geometry, "rsc/scene.obj");
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geometry.mCamera.lookAtPoint({ 0, 0, 0 }, { 3, 3, 2 }, { 0, 0, 1 });
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}
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~EditorGUI() override { delete mGui; }
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void processFrame(EventHandler* eventHandler) override {
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auto rec = RectF({ 0, 0 }, mWindow->getSize());
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mGui->updateConfigCache(mWidgetManager);
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mGui->proc(*eventHandler, rec, rec);
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}
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void drawFrame(Canvas* canvas) override { mGui->draw(*canvas); }
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private:
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Scene geometry;
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WidgetManager mWidgetManager;
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EditorWidget<EventHandler, Canvas>* mGui;
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};
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int main() {
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EditorGUI gui;
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gui.run();
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}
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41
3DEditor/applications/SceneLoad.cpp
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41
3DEditor/applications/SceneLoad.cpp
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#include "Scene.hpp"
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#include "obj/OBJ_Loader.h"
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#include <filesystem>
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bool loadMeshes(tp::Scene& scene, const std::string& objetsPath) {
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using namespace tp;
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objl::Loader Loader;
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if (!Loader.LoadFile(objetsPath.c_str())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return false;
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}
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for (auto& curMesh : Loader.LoadedMeshes) {
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scene.mObjects.append(Object());
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auto object = &scene.mObjects.last();
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for (auto& vertex : curMesh.Vertices) {
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// printf("{ %f, %f, %f }, \n", vertex.Position.X, vertex.Position.Y, vertex.Position.Z);
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object->mTopology.Points.append(Vec3F{ vertex.Position.X, vertex.Position.Y, vertex.Position.Z });
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object->mTopology.Normals.append(Vec3F{ vertex.Normal.X, vertex.Normal.Y, vertex.Normal.Z });
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}
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for (int j = 0; j < curMesh.Indices.size(); j += 3) {
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uint idx1 = (int) curMesh.Indices[j];
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uint idx2 = (int) curMesh.Indices[j + 1];
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uint idx3 = (int) curMesh.Indices[j + 2];
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// printf("{ %i, %i, %i },\n", idx1, idx2, idx3);
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object->mTopology.Indexes.append({ idx1, idx2, idx3 });
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}
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if (object->mTopology.Normals.size() != object->mTopology.Points.size()) {
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printf("Logic error loading normals\n");
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}
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}
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return scene.mObjects.size();
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}
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110
3DEditor/private/Render.cpp
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3DEditor/private/Render.cpp
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#include "Render.hpp"
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#include "GraphicsApi.hpp"
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using namespace tp;
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class ObjectBuffers {
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public:
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ObjectBuffers(Object* object) {
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mObject = (object);
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auto& buff = mObject->mTopology.Points;
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auto& indices = mObject->mTopology.Indexes;
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glGenVertexArrays(1, &VAO);
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glGenBuffers(1, &VBO);
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glGenBuffers(1, &EBO);
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glBindVertexArray(VAO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3F) * buff.size(), buff.getBuff(), GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Vec3<uhalni>) * indices.size(), indices.getBuff(), GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glEnableVertexAttribArray(0);
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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Object* mObject = nullptr;
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GLuint VAO = 0;
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GLuint VBO = 0;
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GLuint EBO = 0;
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void drawCall() {
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auto& indices = mObject->mTopology.Indexes;
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glBindVertexArray(VAO);
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// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
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glDrawElements(GL_TRIANGLES, indices.size() * 3, GL_UNSIGNED_INT, nullptr);
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// glDrawArrays(GL_TRIANGLES, 0, sizeof(buffer) / (2 * sizeof(float)));
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// glBindVertexArray(0);
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}
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~ObjectBuffers() {
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glDeleteBuffers(1, &VBO);
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glDeleteVertexArrays(1, &VAO);
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}
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};
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Render::Render(Vec2F renderResolution) :
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mRenderBuffer(renderResolution) {
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mDefaultShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/default.frag", true);
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}
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Render::~Render() {}
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uint4 Render::getRenderBuffer() { return mRenderBuffer.texId(); }
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Vec2F Render::getBufferSize() { return mRenderBuffer.getSize(); }
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void Render::render(const Scene& geometry, Vec2F size) {
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for (auto object : geometry.mObjects) {
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if (!object->mBuffers) {
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object->mBuffers = std::make_shared<ObjectBuffers>(&object.data());
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}
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}
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mRenderBuffer.mClearCol = { 0.0f, 0.0f, 0.0f, 0.f };
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mRenderBuffer.beginDraw();
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mRenderBuffer.clear();
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mDefaultShader.bind();
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Mat4F cameraMat = geometry.mCamera.calculateTransformationMatrix();
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glEnable(GL_DEPTH_TEST);
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for (auto object : geometry.mObjects) {
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static auto origin = (GLint) mDefaultShader.getu("Origin");
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static auto basis = (GLint) mDefaultShader.getu("Basis");
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static auto camera = (GLint) mDefaultShader.getu("Camera");
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Mat4F basisMat;
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Vec4F originPoint;
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glUniform4fv(origin, 1, &originPoint[0]);
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glUniformMatrix4fv(basis, 1, false, &basisMat[0][0]);
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glUniformMatrix4fv(camera, 1, true, &cameraMat[0][0]);
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object->mBuffers->drawCall();
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}
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mDefaultShader.unbind();
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mRenderBuffer.endDraw();
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}
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79
3DEditor/public/EditorWidget.hpp
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3DEditor/public/EditorWidget.hpp
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#include "Widgets.hpp"
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#include "Render.hpp"
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namespace tp {
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template <typename Events, typename Canvas>
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class ViewportWidget : public Widget<Events, Canvas> {
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public:
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explicit ViewportWidget(Canvas* canvas, Scene* geometry, Vec2F renderResolution) :
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mRender(renderResolution) {
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mImage = canvas->createImageFromTextId(mRender.getRenderBuffer(), mRender.getBufferSize());
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mGeometry = geometry;
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mCanvas = canvas;
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}
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~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
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void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
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this->mArea = aArea;
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this->mVisible = areaParent.isOverlap(aArea);
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if (!this->mVisible) return;
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mGeometry->mCamera.rotate(0.01f, 0.0);
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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mRender.render(*mGeometry, this->mArea.size);
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canvas.drawImage(this->mArea, &mImage, PI);
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}
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public:
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Render mRender;
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Scene* mGeometry = nullptr;
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Canvas* mCanvas = nullptr;
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Canvas::ImageHandle mImage;
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};
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template <typename Events, typename Canvas>
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class EditorWidget : public Widget<Events, Canvas> {
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public:
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EditorWidget(Canvas* canvas, Scene* geometry, Vec2F renderResolution) :
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mViewport(canvas, geometry, renderResolution) {}
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void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
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this->mArea = aArea;
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this->mVisible = areaParent.isOverlap(aArea);
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if (!this->mVisible) return;
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mSplitView.proc(events, aArea, aArea);
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mViewport.proc(events, aArea, mSplitView.getFirst());
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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canvas.rect(this->mArea, mBaseColor);
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mSplitView.draw(canvas);
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mViewport.draw(canvas);
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}
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void updateConfigCache(WidgetManager& wm) override {
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wm.setActiveId("3DEditor");
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mBaseColor = wm.getColor("Base", "Base");
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mViewport.updateConfigCache(wm);
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mSplitView.updateConfigCache(wm);
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}
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public:
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ViewportWidget<Events, Canvas> mViewport;
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SplitView<Events, Canvas> mSplitView;
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RGBA mBaseColor;
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};
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}
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23
3DEditor/public/Render.hpp
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3DEditor/public/Render.hpp
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#pragma once
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#include "Scene.hpp"
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#include "Rect.hpp"
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#include "FrameBuffer.hpp"
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#include "Shader.hpp"
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namespace tp {
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class Render {
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public:
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explicit Render(Vec2F renderResolution);
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~Render();
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void render(const Scene& geometry, Vec2F size);
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uint4 getRenderBuffer();
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Vec2F getBufferSize();
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private:
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RenderBuffer mRenderBuffer;
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RenderShader mDefaultShader;
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};
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}
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34
3DEditor/public/Scene.hpp
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34
3DEditor/public/Scene.hpp
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#pragma once
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#include "Topology.hpp"
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#include <memory>
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class ObjectBuffers;
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namespace tp {
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class Object {
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public:
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Object() = default;
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public:
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Topology mTopology;
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std::shared_ptr<ObjectBuffers> mBuffers;
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};
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struct PointLight {
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Vec3F pos;
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halnf fallOut = 1.f;
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halnf intensity = 1.f;
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};
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class Scene {
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public:
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Scene() = default;
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public:
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Buffer<Object> mObjects;
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Buffer<PointLight> mLights;
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Camera mCamera;
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};
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}
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BIN
3DEditor/rsc/Font.ttf
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BIN
3DEditor/rsc/Font.ttf
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Binary file not shown.
112
3DEditor/rsc/scene.obj
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112
3DEditor/rsc/scene.obj
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# Blender v3.0.1 OBJ File: 'scene.blend'
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# www.blender.org
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mtllib meshes.mtl
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o Cube
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v -1.039076 1.039076 1.792917
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v -1.039076 1.039076 -1.285234
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v 1.039076 1.039076 1.792917
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v 1.039076 1.039076 -1.285234
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v -1.039076 -1.039076 1.792917
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v -1.039076 -1.039076 -1.285234
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v 1.039076 -1.039076 1.792917
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v 1.039076 -1.039076 -1.285234
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vt 0.625000 0.500000
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vt 0.625000 0.750000
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vt 0.875000 0.750000
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vt 0.875000 0.500000
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vt 0.375000 0.750000
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vt 0.375000 1.000000
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vt 0.625000 1.000000
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vt 0.375000 0.000000
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vt 0.375000 0.250000
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vt 0.625000 0.250000
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vt 0.625000 0.000000
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vt 0.125000 0.500000
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vt 0.125000 0.750000
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vt 0.375000 0.500000
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vn 0.0000 0.0000 -1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn 1.0000 0.0000 0.0000
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usemtl Material
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s off
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f 1/1/1 3/2/1 7/3/1 5/4/1
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f 4/5/2 8/6/2 7/7/2 3/2/2
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f 8/8/3 6/9/3 5/10/3 7/11/3
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f 6/12/4 8/13/4 4/5/4 2/14/4
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f 6/9/5 2/14/5 1/1/5 5/10/5
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o Cube.001
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v 0.411013 -0.208216 -1.264212
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||||
v 0.411013 -0.208216 -0.612621
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||||
v -0.208216 -0.411013 -1.264212
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||||
v -0.208216 -0.411013 -0.612621
|
||||
v 0.208216 0.411013 -1.264212
|
||||
v 0.208216 0.411013 -0.612621
|
||||
v -0.411013 0.208216 -1.264212
|
||||
v -0.411013 0.208216 -0.612621
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
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||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
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||||
vt 0.125000 0.750000
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||||
vt 0.875000 0.500000
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||||
vt 0.875000 0.750000
|
||||
vn 0.3112 -0.9503 0.0000
|
||||
vn -0.9503 -0.3112 0.0000
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||||
vn -0.3112 0.9503 0.0000
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||||
vn 0.9503 0.3112 0.0000
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||||
vn 0.0000 0.0000 -1.0000
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||||
vn 0.0000 0.0000 1.0000
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usemtl None
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s off
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f 9/15/6 10/16/6 12/17/6 11/18/6
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f 11/18/7 12/17/7 16/19/7 15/20/7
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f 15/20/8 16/19/8 14/21/8 13/22/8
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f 13/22/9 14/21/9 10/23/9 9/24/9
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f 11/25/10 15/20/10 13/22/10 9/26/10
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f 16/19/11 12/27/11 10/28/11 14/21/11
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o Cube.002
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v -0.351718 -0.467100 -0.602050
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v -0.351718 -0.467100 0.049542
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||||
v -0.800825 0.004996 -0.602050
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||||
v -0.800825 0.004996 0.049542
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||||
v 0.120377 -0.017993 -0.602050
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||||
v 0.120377 -0.017993 0.049542
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||||
v -0.328730 0.454103 -0.602050
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||||
v -0.328730 0.454103 0.049542
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||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
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||||
vt 0.375000 0.500000
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||||
vt 0.625000 0.750000
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vt 0.375000 0.750000
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||||
vt 0.625000 1.000000
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||||
vt 0.375000 1.000000
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vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
vn -0.7245 -0.6892 0.0000
|
||||
vn -0.6892 0.7245 0.0000
|
||||
vn 0.7245 0.6892 0.0000
|
||||
vn 0.6892 -0.7245 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 17/29/12 18/30/12 20/31/12 19/32/12
|
||||
f 19/32/13 20/31/13 24/33/13 23/34/13
|
||||
f 23/34/14 24/33/14 22/35/14 21/36/14
|
||||
f 21/36/15 22/35/15 18/37/15 17/38/15
|
||||
f 19/39/16 23/34/16 21/36/16 17/40/16
|
||||
f 24/33/17 20/41/17 18/42/17 22/35/17
|
||||
7
3DEditor/rsc/shaders/default.frag
Normal file
7
3DEditor/rsc/shaders/default.frag
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#version 330 core
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1.f);
|
||||
}
|
||||
11
3DEditor/rsc/shaders/default.vert
Normal file
11
3DEditor/rsc/shaders/default.vert
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#version 330 core
|
||||
|
||||
layout(location = 0) in vec3 Point;
|
||||
|
||||
uniform vec4 Origin;
|
||||
uniform mat4 Basis;
|
||||
uniform mat4 Camera;
|
||||
|
||||
void main() {
|
||||
gl_Position = Camera * vec4(Point.xyz, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue