Update widgets module. Raster example initial.

This commit is contained in:
IlyaShurupov 2024-04-12 15:27:40 +03:00
parent 9e339defd6
commit 9cfae3fe3e
48 changed files with 1169 additions and 530 deletions

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#include "EditorWidget.hpp"
#include "GraphicApplication.hpp"
using namespace tp;
bool loadMeshes(tp::Scene& scene, const std::string& objetsPath);
class EditorGUI : public Application {
public:
EditorGUI() {
Vec2F renderResolution = { 1000, 1000 };
auto canvas = this->mGraphics->getCanvas();
mGui = new EditorWidget<EventHandler, Canvas>(canvas, &geometry, renderResolution);
loadMeshes(geometry, "rsc/scene.obj");
geometry.mCamera.lookAtPoint({ 0, 0, 0 }, { 3, 3, 2 }, { 0, 0, 1 });
}
~EditorGUI() override { delete mGui; }
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui->updateConfigCache(mWidgetManager);
mGui->proc(*eventHandler, rec, rec);
}
void drawFrame(Canvas* canvas) override { mGui->draw(*canvas); }
private:
Scene geometry;
WidgetManager mWidgetManager;
EditorWidget<EventHandler, Canvas>* mGui;
};
int main() {
EditorGUI gui;
gui.run();
}

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#include "Scene.hpp"
#include "obj/OBJ_Loader.h"
#include <filesystem>
bool loadMeshes(tp::Scene& scene, const std::string& objetsPath) {
using namespace tp;
objl::Loader Loader;
if (!Loader.LoadFile(objetsPath.c_str())) {
std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
return false;
}
for (auto& curMesh : Loader.LoadedMeshes) {
scene.mObjects.append(Object());
auto object = &scene.mObjects.last();
for (auto& vertex : curMesh.Vertices) {
// printf("{ %f, %f, %f }, \n", vertex.Position.X, vertex.Position.Y, vertex.Position.Z);
object->mTopology.Points.append(Vec3F{ vertex.Position.X, vertex.Position.Y, vertex.Position.Z });
object->mTopology.Normals.append(Vec3F{ vertex.Normal.X, vertex.Normal.Y, vertex.Normal.Z });
}
for (int j = 0; j < curMesh.Indices.size(); j += 3) {
uint idx1 = (int) curMesh.Indices[j];
uint idx2 = (int) curMesh.Indices[j + 1];
uint idx3 = (int) curMesh.Indices[j + 2];
// printf("{ %i, %i, %i },\n", idx1, idx2, idx3);
object->mTopology.Indexes.append({ idx1, idx2, idx3 });
}
if (object->mTopology.Normals.size() != object->mTopology.Points.size()) {
printf("Logic error loading normals\n");
}
}
return scene.mObjects.size();
}