Update widgets module. Raster example initial.
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48 changed files with 1169 additions and 530 deletions
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@ -1,34 +0,0 @@
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#pragma once
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#include "Rect.hpp"
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#include "Color.hpp"
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namespace tp {
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class RenderBuffer {
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public:
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RenderBuffer(const Vec2F& size);
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RenderBuffer(const Vec2F& size, tp::uint1 samples);
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~RenderBuffer();
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void beginDraw();
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void setViewport(const RectF& viewport);
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void clear();
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void endDraw();
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uint4 texId() const;
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uint4 buffId() const;
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const Vec2F& getSize() const;
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public:
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RGBA mClearCol = 0.f;
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private:
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uint4 mFrameBufferID = 0; // regroups 0, 1, or more textures, and 0 or 1 depth buffer.
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uint4 mTextureId = 0; // texture we're going to render to ( colour attachement #0 )
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uint4 mDepthBufferID = 0;
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uint4 mDrawBuffers[1];
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Vec2F mSize;
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};
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};
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@ -1,19 +0,0 @@
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#pragma once
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#include "Environment.hpp"
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#ifdef ENV_OS_ANDROID
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#include <EGL/egl.h>
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#include <GLES3/gl32.h>
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#else
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#include "GL/glew.h"
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#endif
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#ifdef ENV_OS_ANDROID
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#define GLW_CONTEXT_DEPTH_BITS 16
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#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT16
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#else
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#define GLW_CONTEXT_DEPTH_BITS 32
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#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT32
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#endif
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@ -1,31 +0,0 @@
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#pragma once
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namespace tp {
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class RenderShader {
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public:
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RenderShader();
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RenderShader(const char* vertid, const char* geomid, const char* fragid, bool paths = true);
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~RenderShader();
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void vert_bind_source(const char* vert_src);
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void frag_bind_source(const char* frag_src);
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void geom_bind_source(const char* geom_src);
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void compile();
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void bind();
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uint4 getu(const char* uid);
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void unbind();
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private:
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bool compile_shader(const char* ShaderCode, uint4 ShaderID);
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void load(const char* vert, const char* geom, const char* frag, bool paths);
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private:
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uint4 programm;
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uint4 VertexShaderID;
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uint4 FragmentShaderID;
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uint4 GeometryShaderID;
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};
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};
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@ -9,16 +9,14 @@ namespace tp {
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class Sketch3DWidget : public Widget<Events, Canvas> {
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public:
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Sketch3DWidget(Canvas& canvas, Vec2F renderResolution) :
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mRenderer(renderResolution) {
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mRenderer(renderResolution) {
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mImage = canvas.createImageFromTextId(mRenderer.getBuff()->texId(), mRenderer.getBuff()->getSize());
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mCanvas = &canvas;
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mProject.mBackgroundColor = { 0.13f, 0.13f, 0.13f, 1.f };
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}
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~Sketch3DWidget() {
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mCanvas->deleteImageHandle(mImage);
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}
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~Sketch3DWidget() { mCanvas->deleteImageHandle(mImage); }
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void proc(const Events& events, const RectF& areaParent, const RectF& area) override {
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@ -51,20 +49,24 @@ namespace tp {
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mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
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switch (mMode) {
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case Mode::MOVE: {
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case Mode::MOVE:
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{
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if (mAction) mProject.mCamera.move(relativePos, relativePosPrev);
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break;
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}
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case Mode::ZOOM: {
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case Mode::ZOOM:
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{
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halnf factor = absolutePos.y / mActionPosAbsolutePrev.y;
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if (mAction) mProject.mCamera.zoom(factor);
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break;
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}
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case Mode::ROTATE: {
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case Mode::ROTATE:
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{
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if (mAction) mProject.mCamera.rotate(-relativeDelta.x * halnf(PI), -relativeDelta.y * halnf(PI));
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break;
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}
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case Mode::DRAW: {
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case Mode::DRAW:
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{
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mProject.sample(events.getPointerPressure(), this->mArea.w / this->mArea.z, crs);
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break;
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}
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@ -74,20 +76,15 @@ namespace tp {
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mActionPosAbsolutePrev = absolutePos;
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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void drawBody(Canvas& canvas) override {
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mRenderer.renderToTexture(&mProject, this->mArea.size);
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canvas.drawImage(this->mArea, &mImage, 0, 1, 12);
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}
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void setColor(const RGBA& color) {
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((PencilBrush*) mProject.mBrushes.get("pencil"))->mCol = color;
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}
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void setColor(const RGBA& color) { ((PencilBrush*) mProject.mBrushes.get("pencil"))->mCol = color; }
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public:
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enum class Mode {
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MOVE, ROTATE, ZOOM, DRAW, NONE
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} mMode = Mode::NONE;
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enum class Mode { MOVE, ROTATE, ZOOM, DRAW, NONE } mMode = Mode::NONE;
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Vec2F mActionPosAbsolutePrev = { 0, 0 };
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bool mAction = false;
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@ -102,12 +99,8 @@ namespace tp {
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template <typename Events, typename Canvas>
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class Sketch3DGUI : public Widget<Events, Canvas> {
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public:
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Sketch3DGUI(Canvas& canvas, Vec2F renderResolution) : mViewport(canvas, renderResolution) {
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this->createConfig("Sketch3D");
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this->addColor("Background", "Background");
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this->addValue("Rounding", "Rounding");
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Sketch3DGUI(Canvas& canvas, Vec2F renderResolution) :
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mViewport(canvas, renderResolution) {
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mDrawButton = new ButtonWidget<Events, Canvas>("Draw", { 0, 0, 100, 30 });
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mMoveButton = new ButtonWidget<Events, Canvas>("Pan View", { 0, 0, 100, 30 });
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mRotateButton = new ButtonWidget<Events, Canvas>("Rotate view", { 0, 0, 100, 30 });
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@ -119,26 +112,22 @@ namespace tp {
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mOptions.mContents.append(mZoomButton);
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// add color sliders
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mRed = new NamedSliderWidget < Events, Canvas >("Red");
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mGreen = new NamedSliderWidget < Events, Canvas >("Green");
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mBlue = new NamedSliderWidget < Events, Canvas >("Blue");
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mRed = new NamedSliderWidget<Events, Canvas>("Red");
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mGreen = new NamedSliderWidget<Events, Canvas>("Green");
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mBlue = new NamedSliderWidget<Events, Canvas>("Blue");
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mOptions.mContents.append(mRed);
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mOptions.mContents.append(mGreen);
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mOptions.mContents.append(mBlue);
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}
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~Sketch3DGUI() {
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~Sketch3DGUI() {
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for (auto item : mOptions.mContents) {
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delete item.data();
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}
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}
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void proc(const Events& events, const RectF& areaParent, const RectF& area) override {
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this->mArea = area;
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this->mVisible = area.isOverlap(areaParent);
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if (!this->mVisible) return;
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void procBody(const Events& events) override {
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mSplitView.proc(events, this->mArea, this->mArea);
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mViewport.proc(events, this->mArea, mSplitView.getFirst());
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mOptions.proc(events, this->mArea, mSplitView.getSecond());
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@ -156,16 +145,25 @@ namespace tp {
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mViewport.setColor(RGBA(mRed->mSlider.mFactor, mGreen->mSlider.mFactor, mBlue->mSlider.mFactor, 1.f));
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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canvas.rect(this->mArea, this->getColor("Background"), this->getValue("Rounding"));
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void drawBody(Canvas& canvas) override {
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canvas.rect(this->mArea, mBackgroundColor, mRounding);
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mSplitView.draw(canvas);
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mViewport.draw(canvas);
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mOptions.draw(canvas);
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}
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void updateConfigCache(WidgetManager& wm) override {
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wm.setActiveId("Sketch3DGui");
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mBackgroundColor = wm.getColor("Background", "Background");
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mRounding = wm.getNumber("Rounding", "Rounding");
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mSplitView.updateConfigCache(wm);
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mOptions.updateConfigCache(wm);
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mViewport.updateConfigCache(wm);
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}
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private:
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Sketch3DWidget<Events, Canvas> mViewport;
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SplitView<Events, Canvas> mSplitView;
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@ -179,5 +177,8 @@ namespace tp {
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NamedSliderWidget<Events, Canvas>* mRed = nullptr;
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NamedSliderWidget<Events, Canvas>* mGreen = nullptr;
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NamedSliderWidget<Events, Canvas>* mBlue = nullptr;
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RGBA mBackgroundColor;
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halnf mRounding = 0;
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};
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}
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@ -1,29 +0,0 @@
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#pragma once
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#include "Buffer2D.hpp"
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#include "Color.hpp"
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#include "Vec.hpp"
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namespace tp {
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class RenderTexture {
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public:
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RenderTexture();
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~RenderTexture();
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uint4 getid();
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void update(const Buffer2D<RGBA>& buff);
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void draw(const uint4& out = 0);
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public:
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static void init();
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static void deinit();
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static void draw_texture(uint4 out, uint4 in);
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static uint4 get_tex(const char* TexId);
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static void drawCurcle(Vec2F pos, double radius, RGBA col);
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private:
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uint4 id;
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};
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};
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