This commit is contained in:
IlyaShurupov 2024-04-12 15:27:40 +03:00
parent 9e339defd6
commit a9fbb909ac
21 changed files with 322 additions and 30 deletions

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project(GeometryEditor2D)
### ---------------------- Externals --------------------- ###
set(BINDINGS_INCLUDE ../Externals/glfw/include)
set(BINDINGS_LIBS glfw Imgui)
### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender)
target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
### -------------------------- Applications -------------------------- ###
add_executable(geomEdit2d ./applications/Entry.cpp)
target_link_libraries(geomEdit2d ${PROJECT_NAME})
file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "rsc/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

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#include "EditorWidget.hpp"
#include "GraphicApplication.hpp"
using namespace tp;
class EditorGUI : public Application {
public:
EditorGUI() {
Vec2F renderResolution = { 1000, 1000 };
auto canvas = this->mGraphics->getCanvas();
mGui = new EditorWidget<EventHandler, Canvas>(canvas, &geometry, renderResolution);
//
}
~EditorGUI() override { delete mGui; }
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui->proc(*eventHandler, rec, rec);
}
void drawFrame(Canvas* canvas) override { mGui->draw(*canvas); }
private:
Geometry geometry;
EditorWidget<EventHandler, Canvas>* mGui;
};
int main() {
GlobalGUIConfig mConfig;
gGlobalGUIConfig = &mConfig;
{
EditorGUI gui;
gui.run();
}
}

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#include "Render.hpp"
#include "GraphicsApi.hpp"
using namespace tp;
struct Shape {
float buffer[6] = {
0, 0, 1, 0, 0, 1,
};
GLuint vbo_id = 0;
GLuint vbo_len = 6;
Shape() {
glGenBuffers(1, &vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_COPY);
}
void drawCall() {
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(0);
glBindVertexArray(0);
}
~Shape() { glDeleteBuffers(1, &vbo_id); }
};
Render::Render(Vec2F renderResolution) :
mRenderBuffer(renderResolution) {
mDefaultShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/default.frag", true);
}
Render::~Render() {}
uint4 Render::getRenderBuffer() { return mRenderBuffer.texId(); }
Vec2F Render::getBufferSize() { return mRenderBuffer.getSize(); }
void Render::render(const Geometry& geometry, Vec2F size) {
static Shape shape;
mRenderBuffer.mClearCol = { 0.1f, 0.1f, 0.1f, 1.f };
mRenderBuffer.beginDraw();
mRenderBuffer.clear();
{
mDefaultShader.bind();
static auto uniform_color = mDefaultShader.getu("Color");
static auto uniform_scale = mDefaultShader.getu("Viewport");
RGBA col = { 0, 0, 1.f, 1.f };
RectF viewport = { 0.0f, 0.0f, 1.f, 1.f };
viewport.w = viewport.z * (size.y / size.x);
glUniform4fv(uniform_color, 1, &col.r);
glUniform4fv(uniform_scale, 1, &viewport.x);
shape.drawCall();
mDefaultShader.unbind();
}
mRenderBuffer.endDraw();
}

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#include "Widgets.hpp"
#include "Render.hpp"
namespace tp {
template <typename Events, typename Canvas>
class ViewportWidget : public Widget<Events, Canvas> {
public:
explicit ViewportWidget(Canvas* canvas, Geometry* geometry, Vec2F renderResolution) :
mRender(renderResolution) {
this->createConfig("ViewportWidget");
mImage = canvas->createImageFromTextId(mRender.getRenderBuffer(), mRender.getBufferSize());
mCanvas = canvas;
}
~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
this->mArea = aArea;
this->mVisible = areaParent.isOverlap(aArea);
if (!this->mVisible) return;
mRender.render(*mGeometry, this->mArea.size);
}
void draw(Canvas& canvas) override {
if (!this->mVisible) return;
canvas.drawImage(this->mArea, &mImage);
}
public:
Render mRender;
Geometry* mGeometry = nullptr;
Canvas* mCanvas = nullptr;
Canvas::ImageHandle mImage;
};
template <typename Events, typename Canvas>
class EditorWidget : public Widget<Events, Canvas> {
public:
EditorWidget(Canvas* canvas, Geometry* geometry, Vec2F renderResolution) :
mViewport(canvas, geometry, renderResolution) {
this->createConfig("EditorWidget");
this->addColor("Base", "Base");
}
void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
this->mArea = aArea;
this->mVisible = areaParent.isOverlap(aArea);
if (!this->mVisible) return;
mSplitView.proc(events, aArea, aArea);
mViewport.proc(events, aArea, mSplitView.getFirst());
}
void draw(Canvas& canvas) override {
if (!this->mVisible) return;
canvas.rect(this->mArea, this->getColor("Base"));
mSplitView.draw(canvas);
mViewport.draw(canvas);
}
public:
ViewportWidget<Events, Canvas> mViewport;
SplitView<Events, Canvas> mSplitView;
};
}

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#pragma once
namespace tp {
class Geometry {
public:
Geometry() = default;
};
}

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#pragma once
#include "Geometry.hpp"
#include "Rect.hpp"
#include "FrameBuffer.hpp"
#include "Shader.hpp"
namespace tp {
class Render {
public:
explicit Render(Vec2F renderResolution);
~Render();
void render(const Geometry& geometry, Vec2F size);
uint4 getRenderBuffer();
Vec2F getBufferSize();
private:
RenderBuffer mRenderBuffer;
RenderShader mDefaultShader;
};
}

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#version 330 core
uniform vec4 Color;
out vec4 FragColor;
void main() {
FragColor = vec4(1.f);
}

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#version 330 core
layout(location = 0) in vec2 point;
uniform vec4 Viewport;
void main() {
vec2 transformedPoint = point;
transformedPoint.x = transformedPoint.x - Viewport.x;
transformedPoint.y = transformedPoint.y - Viewport.y;
transformedPoint.x = transformedPoint.x / Viewport.z;
transformedPoint.y = transformedPoint.y / Viewport.w;
transformedPoint.y = -transformedPoint.y;
transformedPoint.y = transformedPoint.y * 2;
transformedPoint.x = transformedPoint.x * 2;
gl_Position = vec4(transformedPoint.x - 1, transformedPoint.y + 1, 1.0, 1.0);
}