This commit is contained in:
IlyaShurupov 2024-04-12 15:27:40 +03:00
parent 9e339defd6
commit a9fbb909ac
21 changed files with 322 additions and 30 deletions

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#pragma once
#include "Rect.hpp"
#include "Color.hpp"
namespace tp {
class RenderBuffer {
public:
RenderBuffer(const Vec2F& size);
RenderBuffer(const Vec2F& size, tp::uint1 samples);
~RenderBuffer();
void beginDraw();
void setViewport(const RectF& viewport);
void clear();
void endDraw();
uint4 texId() const;
uint4 buffId() const;
const Vec2F& getSize() const;
public:
RGBA mClearCol = 0.f;
private:
uint4 mFrameBufferID = 0; // regroups 0, 1, or more textures, and 0 or 1 depth buffer.
uint4 mTextureId = 0; // texture we're going to render to ( colour attachement #0 )
uint4 mDepthBufferID = 0;
uint4 mDrawBuffers[1];
Vec2F mSize;
};
};

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#pragma once
#include "Environment.hpp"
#ifdef ENV_OS_ANDROID
#include <EGL/egl.h>
#include <GLES3/gl32.h>
#else
#include "GL/glew.h"
#endif
#ifdef ENV_OS_ANDROID
#define GLW_CONTEXT_DEPTH_BITS 16
#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT16
#else
#define GLW_CONTEXT_DEPTH_BITS 32
#define GLW_CONTEXT_DEPTH_COMPONENT GL_DEPTH_COMPONENT32
#endif

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#pragma once
namespace tp {
class RenderShader {
public:
RenderShader();
RenderShader(const char* vertid, const char* geomid, const char* fragid, bool paths = true);
~RenderShader();
void vert_bind_source(const char* vert_src);
void frag_bind_source(const char* frag_src);
void geom_bind_source(const char* geom_src);
void compile();
void bind();
uint4 getu(const char* uid);
void unbind();
void load(const char* vert, const char* geom, const char* frag, bool paths);
private:
bool compile_shader(const char* ShaderCode, uint4 ShaderID);
private:
uint4 programm;
uint4 VertexShaderID;
uint4 FragmentShaderID;
uint4 GeometryShaderID;
};
};

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#pragma once
#include "Buffer2D.hpp"
#include "Color.hpp"
#include "Vec.hpp"
namespace tp {
class RenderTexture {
public:
RenderTexture();
~RenderTexture();
uint4 getid();
void update(const Buffer2D<RGBA>& buff);
void draw(const uint4& out = 0);
public:
static void init();
static void deinit();
static void draw_texture(uint4 out, uint4 in);
static uint4 get_tex(const char* TexId);
static void drawCurcle(Vec2F pos, double radius, RGBA col);
private:
uint4 id;
};
};