tmp
This commit is contained in:
parent
9e339defd6
commit
a9fbb909ac
21 changed files with 322 additions and 30 deletions
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@ -22,4 +22,6 @@ add_subdirectory(DataAnalysis)
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add_subdirectory(Objects)
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add_subdirectory(Widgets)
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add_subdirectory(LibraryViewer)
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add_subdirectory(RasterRender)
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add_subdirectory(Sketch3D)
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add_subdirectory(GeometryEditor2D)
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22
GeometryEditor2D/CMakeLists.txt
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22
GeometryEditor2D/CMakeLists.txt
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@ -0,0 +1,22 @@
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project(GeometryEditor2D)
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### ---------------------- Externals --------------------- ###
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set(BINDINGS_INCLUDE ../Externals/glfw/include)
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set(BINDINGS_LIBS glfw Imgui)
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### ---------------------- Static Library --------------------- ###
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file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
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file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender)
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target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
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### -------------------------- Applications -------------------------- ###
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add_executable(geomEdit2d ./applications/Entry.cpp)
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target_link_libraries(geomEdit2d ${PROJECT_NAME})
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file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
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file(COPY "rsc/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
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39
GeometryEditor2D/applications/Entry.cpp
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39
GeometryEditor2D/applications/Entry.cpp
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@ -0,0 +1,39 @@
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#include "EditorWidget.hpp"
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#include "GraphicApplication.hpp"
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using namespace tp;
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class EditorGUI : public Application {
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public:
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EditorGUI() {
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Vec2F renderResolution = { 1000, 1000 };
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auto canvas = this->mGraphics->getCanvas();
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mGui = new EditorWidget<EventHandler, Canvas>(canvas, &geometry, renderResolution);
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//
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}
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~EditorGUI() override { delete mGui; }
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void processFrame(EventHandler* eventHandler) override {
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auto rec = RectF({ 0, 0 }, mWindow->getSize());
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mGui->proc(*eventHandler, rec, rec);
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}
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void drawFrame(Canvas* canvas) override { mGui->draw(*canvas); }
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private:
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Geometry geometry;
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EditorWidget<EventHandler, Canvas>* mGui;
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};
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int main() {
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GlobalGUIConfig mConfig;
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gGlobalGUIConfig = &mConfig;
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{
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EditorGUI gui;
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gui.run();
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}
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}
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0
GeometryEditor2D/private/Geometry.cpp
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0
GeometryEditor2D/private/Geometry.cpp
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76
GeometryEditor2D/private/Render.cpp
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76
GeometryEditor2D/private/Render.cpp
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@ -0,0 +1,76 @@
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#include "Render.hpp"
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#include "GraphicsApi.hpp"
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using namespace tp;
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struct Shape {
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float buffer[6] = {
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0, 0, 1, 0, 0, 1,
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};
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GLuint vbo_id = 0;
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GLuint vbo_len = 6;
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Shape() {
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glGenBuffers(1, &vbo_id);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferData(GL_ARRAY_BUFFER, sizeof(buffer), buffer, GL_STATIC_COPY);
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}
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void drawCall() {
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
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glEnableVertexAttribArray(0);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(0);
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glBindVertexArray(0);
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}
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~Shape() { glDeleteBuffers(1, &vbo_id); }
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};
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Render::Render(Vec2F renderResolution) :
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mRenderBuffer(renderResolution) {
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mDefaultShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/default.frag", true);
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}
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Render::~Render() {}
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uint4 Render::getRenderBuffer() { return mRenderBuffer.texId(); }
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Vec2F Render::getBufferSize() { return mRenderBuffer.getSize(); }
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void Render::render(const Geometry& geometry, Vec2F size) {
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static Shape shape;
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mRenderBuffer.mClearCol = { 0.1f, 0.1f, 0.1f, 1.f };
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mRenderBuffer.beginDraw();
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mRenderBuffer.clear();
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{
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mDefaultShader.bind();
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static auto uniform_color = mDefaultShader.getu("Color");
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static auto uniform_scale = mDefaultShader.getu("Viewport");
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RGBA col = { 0, 0, 1.f, 1.f };
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RectF viewport = { 0.0f, 0.0f, 1.f, 1.f };
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viewport.w = viewport.z * (size.y / size.x);
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glUniform4fv(uniform_color, 1, &col.r);
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glUniform4fv(uniform_scale, 1, &viewport.x);
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shape.drawCall();
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mDefaultShader.unbind();
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}
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mRenderBuffer.endDraw();
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}
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68
GeometryEditor2D/public/EditorWidget.hpp
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68
GeometryEditor2D/public/EditorWidget.hpp
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@ -0,0 +1,68 @@
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#include "Widgets.hpp"
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#include "Render.hpp"
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namespace tp {
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template <typename Events, typename Canvas>
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class ViewportWidget : public Widget<Events, Canvas> {
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public:
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explicit ViewportWidget(Canvas* canvas, Geometry* geometry, Vec2F renderResolution) :
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mRender(renderResolution) {
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this->createConfig("ViewportWidget");
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mImage = canvas->createImageFromTextId(mRender.getRenderBuffer(), mRender.getBufferSize());
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mCanvas = canvas;
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}
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~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
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void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
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this->mArea = aArea;
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this->mVisible = areaParent.isOverlap(aArea);
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if (!this->mVisible) return;
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mRender.render(*mGeometry, this->mArea.size);
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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canvas.drawImage(this->mArea, &mImage);
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}
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public:
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Render mRender;
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Geometry* mGeometry = nullptr;
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Canvas* mCanvas = nullptr;
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Canvas::ImageHandle mImage;
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};
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template <typename Events, typename Canvas>
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class EditorWidget : public Widget<Events, Canvas> {
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public:
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EditorWidget(Canvas* canvas, Geometry* geometry, Vec2F renderResolution) :
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mViewport(canvas, geometry, renderResolution) {
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this->createConfig("EditorWidget");
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this->addColor("Base", "Base");
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}
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void proc(const Events& events, const RectF& areaParent, const RectF& aArea) override {
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this->mArea = aArea;
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this->mVisible = areaParent.isOverlap(aArea);
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if (!this->mVisible) return;
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mSplitView.proc(events, aArea, aArea);
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mViewport.proc(events, aArea, mSplitView.getFirst());
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}
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void draw(Canvas& canvas) override {
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if (!this->mVisible) return;
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canvas.rect(this->mArea, this->getColor("Base"));
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mSplitView.draw(canvas);
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mViewport.draw(canvas);
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}
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public:
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ViewportWidget<Events, Canvas> mViewport;
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SplitView<Events, Canvas> mSplitView;
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};
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}
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8
GeometryEditor2D/public/Geometry.hpp
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8
GeometryEditor2D/public/Geometry.hpp
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#pragma once
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namespace tp {
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class Geometry {
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public:
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Geometry() = default;
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};
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}
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23
GeometryEditor2D/public/Render.hpp
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23
GeometryEditor2D/public/Render.hpp
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#pragma once
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#include "Geometry.hpp"
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#include "Rect.hpp"
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#include "FrameBuffer.hpp"
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#include "Shader.hpp"
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namespace tp {
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class Render {
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public:
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explicit Render(Vec2F renderResolution);
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~Render();
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void render(const Geometry& geometry, Vec2F size);
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uint4 getRenderBuffer();
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Vec2F getBufferSize();
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private:
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RenderBuffer mRenderBuffer;
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RenderShader mDefaultShader;
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};
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}
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BIN
GeometryEditor2D/rsc/Font.ttf
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BIN
GeometryEditor2D/rsc/Font.ttf
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Binary file not shown.
9
GeometryEditor2D/rsc/shaders/default.frag
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9
GeometryEditor2D/rsc/shaders/default.frag
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#version 330 core
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uniform vec4 Color;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.f);
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}
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22
GeometryEditor2D/rsc/shaders/default.vert
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22
GeometryEditor2D/rsc/shaders/default.vert
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#version 330 core
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layout(location = 0) in vec2 point;
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uniform vec4 Viewport;
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void main() {
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vec2 transformedPoint = point;
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transformedPoint.x = transformedPoint.x - Viewport.x;
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transformedPoint.y = transformedPoint.y - Viewport.y;
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transformedPoint.x = transformedPoint.x / Viewport.z;
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transformedPoint.y = transformedPoint.y / Viewport.w;
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transformedPoint.y = -transformedPoint.y;
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transformedPoint.y = transformedPoint.y * 2;
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transformedPoint.x = transformedPoint.x * 2;
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gl_Position = vec4(transformedPoint.x - 1, transformedPoint.y + 1, 1.0, 1.0);
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}
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@ -62,7 +62,7 @@ namespace tp {
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ImageHandle createImageFromTextId(ualni id, Vec2F size);
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void deleteImageHandle(ImageHandle image);
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void drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding);
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void drawImage(const RectF& rec, ImageHandle* image, halnf angle = 0, halnf alpha = 1.f, halnf rounding = 0.f);
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private:
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Buffer<RectF> mScissors;
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@ -71,7 +71,9 @@ namespace tp {
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class Graphics {
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public:
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explicit Graphics(Window* window) : mGui(window), mCanvas(window) {}
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explicit Graphics(Window* window) :
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mGui(window),
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mCanvas(window) {}
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void procBegin() {
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mCanvas.procBegin();
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@ -93,9 +95,7 @@ namespace tp {
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mGui.drawEnd();
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}
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Canvas* getCanvas() {
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return &mCanvas;
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}
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Canvas* getCanvas() { return &mCanvas; }
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private:
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Canvas mCanvas;
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15
RasterRender/CMakeLists.txt
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15
RasterRender/CMakeLists.txt
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@ -0,0 +1,15 @@
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project(RasterRender)
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### ---------------------- Externals --------------------- ###
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set(BINDINGS_INCLUDE ${GLEW_INCLUDE_DIR})
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set(BINDINGS_LIBS ${GLEW_LIB})
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### ---------------------- Static Library --------------------- ###
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file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
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file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Math Connection)
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target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
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#include <stdio.h>
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void glerr(GLenum type) { printf("GL ERROR\n"); }
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#define AssertGL(x) { x; GLenum __gle = glGetError(); if (__gle != GL_NO_ERROR) glerr(__gle); }
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#define AssertGL(x) \
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{ \
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x; \
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GLenum __gle = glGetError(); \
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if (__gle != GL_NO_ERROR) glerr(__gle); \
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}
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using namespace tp;
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@ -18,7 +23,8 @@ RenderBuffer::RenderBuffer(const Vec2F& size) :
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AssertGL(glGenTextures(1, &mTextureId));
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AssertGL(glBindTexture(GL_TEXTURE_2D, mTextureId));
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// Give an empty image to OpenGL ( the last "0" )
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AssertGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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AssertGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei) size.x, (GLsizei) size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)
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);
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// Poor filtering. Needed
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AssertGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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AssertGL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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@ -49,9 +55,13 @@ RenderBuffer::RenderBuffer(const Vec2F& size, tp::uint1 samples) :
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AssertGL(glGenTextures(1, &mTextureId));
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AssertGL(glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextureId));
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#ifdef ENV_OS_ANDROID
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AssertGL(glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, GL_TRUE));
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AssertGL(
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glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei) size.x, (GLsizei) size.y, GL_TRUE)
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);
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#else
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AssertGL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei)size.x, (GLsizei)size.y, GL_TRUE));
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AssertGL(
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, (GLsizei) size.x, (GLsizei) size.y, GL_TRUE)
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);
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#endif
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// !?
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// AssertGL(glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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// ------- depth -------
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AssertGL(glGenRenderbuffers(1, &mDepthBufferID));
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AssertGL(glBindRenderbuffer(GL_RENDERBUFFER, mDepthBufferID));
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AssertGL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei)size.x, (GLsizei)size.y));
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AssertGL(glRenderbufferStorageMultisample(
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GL_RENDERBUFFER, samples, GLW_CONTEXT_DEPTH_COMPONENT, (GLsizei) size.x, (GLsizei) size.y
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));
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// ------- fbuff -------
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AssertGL(glGenFramebuffers(1, &mFrameBufferID));
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@ -72,9 +84,7 @@ RenderBuffer::RenderBuffer(const Vec2F& size, tp::uint1 samples) :
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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uint4 RenderBuffer::buffId() const {
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return mFrameBufferID;
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}
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uint4 RenderBuffer::buffId() const { return mFrameBufferID; }
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void RenderBuffer::beginDraw() {
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AssertGL(glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID));
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@ -102,9 +112,6 @@ RenderBuffer::~RenderBuffer() {
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glDeleteRenderbuffers(1, &mDepthBufferID);
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}
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uint4 RenderBuffer::texId() const {
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return mTextureId;
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}
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uint4 RenderBuffer::texId() const { return mTextureId; }
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const Vec2F& RenderBuffer::getSize() const { return mSize; }
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@ -18,9 +18,10 @@ namespace tp {
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uint4 getu(const char* uid);
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void unbind();
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void load(const char* vert, const char* geom, const char* frag, bool paths);
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private:
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bool compile_shader(const char* ShaderCode, uint4 ShaderID);
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void load(const char* vert, const char* geom, const char* frag, bool paths);
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private:
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uint4 programm;
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@ -1,8 +1,8 @@
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project(Sketch3D)
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### ---------------------- Externals --------------------- ###
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set(BINDINGS_INCLUDE ../Externals/glfw/include ${GLEW_INCLUDE_DIR})
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set(BINDINGS_LIBS glfw Imgui ${GLEW_LIB})
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set(BINDINGS_INCLUDE ../Externals/glfw/include)
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set(BINDINGS_LIBS glfw Imgui)
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### ---------------------- Static Library --------------------- ###
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file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
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@ -11,7 +11,7 @@ file(GLOB HEADERS "./public/*.hpp" "./public/*/*.hpp")
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add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math)
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target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets Math RasterRender)
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target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
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### -------------------------- Applications -------------------------- ###
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