Windows update
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fcd5eb2d2a
commit
aecc75828b
9 changed files with 64 additions and 51 deletions
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@ -2,7 +2,7 @@ project(3DEditor)
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### ---------------------- Externals --------------------- ###
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set(BINDINGS_INCLUDE ../Externals/glfw/include ../Externals)
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set(BINDINGS_LIBS glfw Imgui)
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set(BINDINGS_LIBS glfw Imgui OpenImageDenoise)
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### ---------------------- Static Library --------------------- ###
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file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
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@ -13,7 +13,6 @@ add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Widgets RasterRender RayTracer)
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target_link_libraries(${PROJECT_NAME} PRIVATE ${BINDINGS_LIBS})
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target_link_libraries(${PROJECT_NAME} PRIVATE OpenImageDenoise)
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### -------------------------- Applications -------------------------- ###
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file(GLOB APP_SOURCES "./applications/*.cpp")
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.10)
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set(CMAKE_CXX_STANDARD 20)
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@ -8,13 +8,20 @@ set(CMAKE_CXX_STANDARD 20)
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project(ModulesRoot)
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include(CMakeOptions.txt)
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include(cmake/ModulesOptions.txt)
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set(WINDOWS_LIBRARIES "../moduleswindowsl" CACHE STRING "Svn repository with windows libraries https://svn.riouxsvn.com/moduleswindowsl")
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include(cmake/FindGLEW.cmake)
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include(cmake/FindOIDN.cmake)
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include(cmake/FindPortAudio.cmake)
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add_subdirectory(Externals)
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add_subdirectory(Modules)
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add_subdirectory(Containers)
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add_subdirectory(Math)
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# add_subdirectory(Language)
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add_subdirectory(Externals)
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add_subdirectory(Connection)
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add_subdirectory(Graphics)
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add_subdirectory(DataAnalysis)
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43
Externals/CMakeLists.txt
vendored
43
Externals/CMakeLists.txt
vendored
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@ -1,42 +1,5 @@
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# find_package(ALSA REQUIRED)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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message("Configuring for windows...")
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message("Libraries path is - ${WINDOWS_LIBRARIES}")
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set(CMAKE_PREFIX_PATH "${WINDOWS_LIBRARIES}/glew-2.1.0")
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find_package(GLEW REQUIRED)
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set(GLEW_LIB ${GLEW_STATIC_LIBRARY_RELEASE} opengl32.lib PARENT_SCOPE)
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# Your relative paths
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set(RELATIVE_INCLUDE_DIR "${WINDOWS_LIBRARIES}/portaudio/include")
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set(RELATIVE_LIB "${WINDOWS_LIBRARIES}/portaudio_build/Debug/portaudio.lib")
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# Convert to absolute paths
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get_filename_component(ABSOLUTE_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_INCLUDE_DIR}" ABSOLUTE)
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get_filename_component(ABSOLUTE_LIB "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_LIB}" ABSOLUTE)
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# Set absolute paths with respect to the parent scope
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set(PORTAUDIO_INCLUDE_DIR "${ABSOLUTE_INCLUDE_DIR}" PARENT_SCOPE)
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set(PORTAUDIO_LIB "${ABSOLUTE_LIB}" PARENT_SCOPE)
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else()
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find_package(GLEW REQUIRED)
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set(GLEW_LIB ${GLEW_LIBRARIES} GL PARENT_SCOPE)
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set(PORTAUDIO_LIB portaudio PARENT_SCOPE)
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endif()
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#add_subdirectory(glew/build/cmake/)
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#target_compile_definitions(glew_s PUBLIC GLEW_NO_GLU)
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#add_subdirectory(unittest-cpp)
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add_subdirectory(lalr)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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else()
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target_compile_options(UnitTest++ PUBLIC -Wno-error)
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endif()
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add_subdirectory(glfw)
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project(Imgui)
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@ -87,8 +50,4 @@ project(ImageIO)
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add_library(${PROJECT_NAME} INTERFACE)
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target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/)
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#set(OIDN_DEVICE_CPU ON)
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#set(OIDN_STATIC_LIB ON)
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#add_subdirectory(oidn)
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find_package(OpenImageDenoise REQUIRED)
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add_subdirectory(lalr)
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@ -41,6 +41,7 @@ Window::Window(Vec2F size, const char* title) {
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// Initialize GLEW
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if (glewInit() != GLEW_OK) {
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printf("Failed to initialize GLEW\n");
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exit(1);
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return;
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}
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@ -64,7 +65,9 @@ Window* Window::createWindow(Vec2F size, const char* title) {
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}
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count--;
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
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#ifdef ENV_OS_LINUX
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
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#endif
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// glfwInitHint(GLFW_WAYLAND_LIBDECOR, GLFW_WAYLAND_DISABLE_LIBDECOR);
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// Initialize GLFW
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@ -109,7 +109,7 @@ void UpdateManager::handleFocusChanges(Widget* root, EventHandler& events) {
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int mostCommonIdx = 0;
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if (!(path1.empty() || path2.empty())) {
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while (path1[mostCommonIdx] == path2[mostCommonIdx] && mostCommonIdx < min(path1.size(), path2.size())) {
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while (mostCommonIdx < min(path1.size(), path2.size()) && path1[mostCommonIdx] == path2[mostCommonIdx]) {
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mostCommonIdx++;
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}
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}
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10
cmake/FindGLEW.cmake
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10
cmake/FindGLEW.cmake
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@ -0,0 +1,10 @@
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(CMAKE_PREFIX_PATH "${WINDOWS_LIBRARIES}/glew-2.1.0")
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find_package(GLEW REQUIRED)
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set(GLEW_LIB ${GLEW_STATIC_LIBRARY_RELEASE} opengl32.lib CACHE STRING "Path to PortAudio includes")
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else()
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find_package(GLEW REQUIRED)
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set(GLEW_LIB ${GLEW_LIBRARIES} GL CACHE STRING "Path to PortAudio includes")
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endif()
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21
cmake/FindOIDN.cmake
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21
cmake/FindOIDN.cmake
Normal file
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@ -0,0 +1,21 @@
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#set(OIDN_DEVICE_CPU ON)
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#set(OIDN_STATIC_LIB ON)
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#add_subdirectory(oidn)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(CMAKE_PREFIX_PATH "${WINDOWS_LIBRARIES}/oidn-2.3.0.x64.windows")
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endif()
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find_package(OpenImageDenoise REQUIRED)
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set(TARGETS_LIST OpenImageDenoise)
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foreach(TARGET ${TARGETS_LIST})
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if(TARGET ${TARGET})
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message("Found ${TARGET}.")
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else()
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message(ERROR "Not Found ${TARGET}.")
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endif()
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endforeach()
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16
cmake/FindPortAudio.cmake
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16
cmake/FindPortAudio.cmake
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@ -0,0 +1,16 @@
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# relative paths
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set(RELATIVE_INCLUDE_DIR "${WINDOWS_LIBRARIES}/portaudio/include")
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set(RELATIVE_LIB "${WINDOWS_LIBRARIES}/portaudio_build/Debug/portaudio.lib")
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# Convert to absolute paths
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get_filename_component(ABSOLUTE_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_INCLUDE_DIR}" ABSOLUTE)
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get_filename_component(ABSOLUTE_LIB "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_LIB}" ABSOLUTE)
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# Set absolute paths with respect to the parent scope
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set(PORTAUDIO_INCLUDE_DIR "${ABSOLUTE_INCLUDE_DIR}" CACHE STRING "Path to PortAudio includes")
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set(PORTAUDIO_LIB "${ABSOLUTE_LIB}" CACHE STRING "Path to PortAudio library")
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else()
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set(PORTAUDIO_LIB portaudio CACHE STRING "Path to PortAudio library")
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endif()
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@ -1,8 +1,6 @@
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option(MODULES_MEMORY_DEBUG "Debug memory" OFF)
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option(MODULES_MEMORY_DEBUG_STACK_TRACE "Record stack info on memory debug" OFF)
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set(WINDOWS_LIBRARIES "../../ModulesWindowsLibraries" CACHE STRING "Svn repository with windows libraries https://svn.riouxsvn.com/moduleswindowsl")
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if (MODULES_MEMORY_DEBUG)
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add_compile_definitions(MEM_DEBUG)
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endif ()
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