Sketch ini
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260
Sketch3D/private/StrokesWidget.cpp
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260
Sketch3D/private/StrokesWidget.cpp
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#include "StrokesWidget.h"
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#include "operator.h"
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using namespace nd;
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void StrokesWidget::constructor(StrokesWidget* self) {
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new (&self->mRenderer) strokes::Renderer({ 1980, 1020 });
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self->createMember("link", "TargetProject");
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self->createMember("StrokesProject", "default");
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self->createMember("rgba", "draw_color");
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self->addMember(obj::ColorObject::create({ 0.13f, 0.13f, 0.13f, 1.f }), "bg_color");
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}
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void StrokesWidget::destructor(StrokesWidget* self) {
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self->mRenderer.~Renderer();
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self->mImage.free(self->mDrawer);
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self->mImage.~ImageHandle();
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}
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void StrokesWidget::copy(Widget* self, const Widget* in) {}
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strokes::Project* StrokesWidget::getTargetProject() {
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auto link = getMember<obj::LinkObject>("TargetProject");
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if (!link) {
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return NULL;
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}
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auto obj = link->getLink();
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if (!obj) {
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link->setLink(getMember<obj::StrokesObject>("default"));
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return getTargetProject();
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}
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auto strokes = NDO_CAST(obj::StrokesObject, obj);
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if (!strokes) {
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return NULL;
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}
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return &strokes->mProject;
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}
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void StrokesWidget::procInputs(StrokesWidget* self, nd::GUIInputs* inputs) {
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auto proj = self->getTargetProject();
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if (!proj) {
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return;
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}
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auto rec = self->getRect();
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proj->mCamera.set_ratio(rec.w / rec.z);
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auto col_obj_bg = self->getMember<obj::ColorObject>("bg_color");
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if (col_obj_bg) {
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proj->mBackgroundColor = col_obj_bg->mCol;
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}
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if (!rec.inside(inputs->mCrsPrev)) {
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return;
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}
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auto pressure = inputs->mPressure;
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if (!inputs->Anticipating()) {
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pressure = 0.f;
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}
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auto idx = proj->mBrushes.presents(proj->mActiveBrush);
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if (idx) {
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auto brush = proj->mBrushes.getSlotVal(idx);
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auto crs = (inputs->mCrs - rec.pos);
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crs.x /= rec.z;
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crs.y /= rec.w;
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crs = (crs - 0.5) * 2;
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if (brush->mType == "pencil") {
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auto col_obj = self->getMember<obj::ColorObject>("draw_color");
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if (col_obj) {
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((strokes::PencilBrush*)brush)->mCol = col_obj->mCol;
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}
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}
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brush->sample(proj, crs, pressure);
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}
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}
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void StrokesWidget::presentOutput(StrokesWidget* self, nd::GUIdrawer* drawer) {
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auto proj = self->getTargetProject();
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if (!proj) {
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return;
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}
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if (!self->mImage.mId) {
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self->mDrawer = drawer;
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self->mImage.createFromBuff(self->mRenderer.getBuff(), drawer);
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}
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auto rec = self->getRect();
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self->mRenderer.setViewport({ 0, 0, rec.z, rec.w });
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self->mRenderer.setClearCol(proj->mBackgroundColor);
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self->mRenderer.renderBegin();
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for (auto lay : proj->mLayers) {
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if (lay.data()->enabled) {
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for (auto str : lay.data()->strokes) {
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self->mRenderer.drawStroke(str.data(), &proj->mCamera);
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}
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}
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}
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auto idx = proj->mBrushes.presents(proj->mActiveBrush);
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if (idx) {
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auto brush = proj->mBrushes.getSlotVal(idx);
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brush->draw(&self->mRenderer, &proj->mCamera);
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}
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self->mRenderer.renderEnd();
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drawer->drawImage(rec, &self->mImage, 0, 1, 12);
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}
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struct obj::ObjectType StrokesWidget::TypeData = {
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.base = &Widget::TypeData,
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.constructor = (obj::object_constructor)StrokesWidget::constructor,
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.destructor = (obj::object_destructor)StrokesWidget::destructor,
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.copy = (obj::object_copy)StrokesWidget::copy,
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.size = sizeof(StrokesWidget),
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.name = "StrokesWidget",
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.vtable = &StrokesWidget::vtable
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};
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struct StrokesWidget::Vtable StrokesWidget::vtable = {
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(void (*)(Widget*, nd::GUIInputs*)) & StrokesWidget::procInputs,
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(void (*)(Widget*, nd::GUIdrawer*)) & StrokesWidget::presentOutput,
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};
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class StrokesWidgetOps : public nd::TypeOperators {
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struct CameraOrbit : public nd::Operator {
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tp::vec2f prev_crs;
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struct Invoke : public nd::OpCallBack {
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Invoke() {
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auto transf = obj::EnumObject::create({ "move", "rotate" , "scale" });
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arg_interface.put("Gui", obj::NDO->create("link"));
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arg_interface.put("transf", transf);
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func = exec;
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description = "invoke";
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}
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static void exec(Operator* op, obj::DictObject* args) {
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auto active = OpCallBack::getActiveWidget<StrokesWidget>(args);
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if (!active) {
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return;
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}
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auto proj = active->getTargetProject();
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if (!proj) {
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return;
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}
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auto rec = active->getRect();
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auto gui = OpCallBack::getGUI(args);
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auto prev_crs = ((CameraOrbit*)op)->prev_crs;
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prev_crs = tp::vec2f(prev_crs.x / rec.size.x, prev_crs.y / rec.size.y);
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prev_crs = (prev_crs - 0.5f) * 2.f;
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auto crs = tp::vec2f(gui->mInputs.mCrs.x / rec.size.x, gui->mInputs.mCrs.y / rec.size.y);
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crs = (crs - 0.5f) * 2.f;
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auto delta = (crs - prev_crs);
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if (tp::abs(delta.x) < 0.1 && tp::abs(delta.y) < 0.1) {
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auto type = OpCallBack::getArg<obj::EnumObject>(args, "transf");
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switch (type->active) {
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case 0: {
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proj->mCamera.move(crs, prev_crs);
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break;
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}
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case 1: {
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proj->mCamera.rotate(-delta.x * 5, -delta.y * 5);
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break;
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}
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case 2: {
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proj->mCamera.zoom((crs.y + 1.f) / (prev_crs.y + 1.f));
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break;
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}
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}
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}
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((CameraOrbit*)op)->prev_crs = gui->mInputs.mCrs;
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}
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} invoke_callback;
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CameraOrbit() {
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description = "Orbits camera";
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callbacks.put("invoke", &invoke_callback);
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}
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} camera_orbit_op;
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public:
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StrokesWidgetOps() {
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operators.put("camera_orbit", &camera_orbit_op);
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}
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};
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void StrokesWidget::OpsInit() {
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assert(!StrokesWidget::TypeData.nodes_custom_data);
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StrokesWidget::TypeData.nodes_custom_data = new StrokesWidgetOps();
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}
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void StrokesWidget::OpsUnInit() {
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assert(StrokesWidget::TypeData.nodes_custom_data);
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auto del = (StrokesWidgetOps*)StrokesWidget::TypeData.nodes_custom_data;
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StrokesWidget::TypeData.nodes_custom_data = NULL;
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delete del;
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}
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void StrokesWidget::addShortcuts(nd::NodesCore* nodes) {
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auto uis_list = nodes->getMemberAssert<obj::ListObject>("uis");
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NDO_CASTV(nd::GUI, uis_list->getItems()[0], gui);
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NDO_CASTV(nd::TUI, uis_list->getItems()[1], tui);
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auto shortcuts = tui->getMemberAssert<obj::ListObject>("shortcuts");
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auto inputs = tui->getMemberAssert<obj::DictObject>("inputs");
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auto input_states = tui->getMemberAssert<obj::DictObject>("input_states");
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auto input_state_hold = input_states->get("hold");
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{ // orbit
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auto shortcut = nd::Shortcut::createShortcut("StrokesWidget", "camera_orbit");
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auto args = NDO_CAST(obj::DictObject, shortcut->callbacks_arguments->get("invoke"));
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NDO_CAST(obj::LinkObject, args->get("Gui"))->setLink(gui);
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NDO_CAST(obj::EnumObject, args->get("transf"))->active = 1;
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shortcuts->pushBack(shortcut);
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auto trigger = shortcut->addTrigger("invoke");
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auto back = tui->getInput(tp::Keycode::LEFT_ALT)->getMember<obj::EnumObject>("state");
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trigger->addComparator("comp", back, input_state_hold);
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}
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{ // zoom
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auto shortcut = nd::Shortcut::createShortcut("StrokesWidget", "camera_orbit");
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auto args = NDO_CAST(obj::DictObject, shortcut->callbacks_arguments->get("invoke"));
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NDO_CAST(obj::LinkObject, args->get("Gui"))->setLink(gui);
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NDO_CAST(obj::EnumObject, args->get("transf"))->active = 2;
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shortcuts->pushBack(shortcut);
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auto trigger = shortcut->addTrigger("invoke");
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auto back = tui->getInput(tp::Keycode::LEFT_CONTROL)->getMember<obj::EnumObject>("state");
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trigger->addComparator("comp", back, input_state_hold);
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}
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{ // pan
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auto shortcut = nd::Shortcut::createShortcut("StrokesWidget", "camera_orbit");
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auto args = NDO_CAST(obj::DictObject, shortcut->callbacks_arguments->get("invoke"));
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NDO_CAST(obj::LinkObject, args->get("Gui"))->setLink(gui);
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shortcuts->pushBack(shortcut);
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auto trigger = shortcut->addTrigger("invoke");
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auto back = tui->getInput(tp::Keycode::SPACE)->getMember<obj::EnumObject>("state");
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trigger->addComparator("comp", back, input_state_hold);
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}
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}
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501
Sketch3D/private/strokes.cpp
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501
Sketch3D/private/strokes.cpp
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#include "Strokes.h"
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using namespace strokes;
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Stroke::GLHandles::GLHandles() {
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glGenVertexArrays(1, &VertexArrayID);
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glBindVertexArray(VertexArrayID);
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glGenBuffers(1, &vertexbuffer);
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}
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void Stroke::GLHandles::sendDataToGPU(tp::Array<Point>* mPoints) {
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glBindVertexArray(VertexArrayID);
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vbo_len = mPoints->length();
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(mPoints[0]) * vbo_len, mPoints->buff(), GL_STATIC_DRAW);
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}
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Stroke::GLHandles::~GLHandles() {
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glDeleteBuffers(1, &vertexbuffer);
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glDeleteVertexArrays(1, &VertexArrayID);
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}
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Stroke::Stroke() {}
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tp::Array<Stroke::Point>& Stroke::buff() {
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return mPoints;
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}
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void Stroke::updateGpuBuffers() {
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mGl.sendDataToGPU(&mPoints);
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}
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void Stroke::denoisePos(tp::halni passes) {
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for (auto pass : tp::Range(passes)) {
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for (auto pi : tp::Range(mPoints.length() - 2)) {
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mPoints[pi + 1].pos = (mPoints[pi + 1].pos + mPoints[pi].pos + mPoints[pi + 2].pos) / 3.f;
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}
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}
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}
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void Stroke::denoiseThickness(tp::halni passes) {
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for (auto pass : tp::Range(passes)) {
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for (auto pi : tp::Range(mPoints.length() - 2)) {
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mPoints[pi + 1].thickness = (mPoints[pi].thickness + mPoints[pi + 2].thickness) / 2.f;
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}
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}
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}
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void Stroke::compress(tp::halnf factor) {
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if (mPoints.length() < 3) {
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return;
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}
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tp::List<Point> passed_poits;
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for (auto idx : tp::Range(mPoints.length())) {
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passed_poits.pushBack(mPoints[idx]);
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}
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tp::ListNode<Point>* min_node = NULL;
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do {
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min_node = NULL;
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tp::halnf min_factor = factor;
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tp::ListNode<Point>* iter = passed_poits.first()->next;
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for (; iter->next; iter = iter->next) {
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tp::vec3f dir1 = (iter->data.pos - iter->prev->data.pos).normalize();
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tp::vec3f dir2 = (iter->next->data.pos - iter->data.pos).normalize();
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tp::halnf factor = 1 - dir1.dot(dir2);
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if (factor < min_factor) {
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min_node = iter;
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min_factor = factor;
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}
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}
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if (min_node) {
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passed_poits.delNode(min_node);
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}
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} while (min_node);
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mPoints.reserve(passed_poits.length());
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for (auto point : passed_poits) {
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mPoints[point.idx()] = point.data();
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}
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}
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void Stroke::subdiv(tp::halnf precision, tp::Camera* cam, tp::halni passes) {
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// TODO
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if (mPoints.length() < 4) {
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return;
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}
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tp::List<Point> new_points;
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for (auto idx : tp::Range(mPoints.length())) {
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new_points.pushBack(mPoints[idx]);
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}
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auto viewmat = cam->viewmat();
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auto projmat = cam->projmat();
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for (auto i : tp::Range(passes)) {
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auto n_points = new_points.length();
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auto p0 = new_points.first();
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auto p1 = p0->next;
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auto p2 = p1->next;
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auto p3 = p2->next;
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while (p3) {
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auto p1_2d = cam->project(p1->data.pos, viewmat, projmat);
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auto p2_2d = cam->project(p2->data.pos, viewmat, projmat);
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auto len = (p1_2d - p2_2d).length();
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if (len > precision * 1.5f) {
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auto const a = (p1->data.pos - p0->data.pos).unitv();
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auto const b = (p2->data.pos - p3->data.pos).unitv();
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auto const l = p1->data.pos - p2->data.pos;
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auto const l_len = l.length();
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auto const ab = a.dot(b);
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auto const la = l.dot(a);
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auto const lb = l.dot(b);
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tp::vec3f mid;
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if (1 - tp::abs(ab) < 0.001f) {
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goto SKIP;
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}
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auto k = (lb - ab * la) / (1 - ab * ab);
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auto t = ab * k - la;
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if (k < 0 || t < 0) {
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goto SKIP;
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}
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if (k > l_len) {
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k = l_len;
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}
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if (t > l_len) {
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t = l_len;
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}
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auto const p1_mid = p1->data.pos + (a * t);
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auto const p2_mid = p2->data.pos + (b * k);
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mid = (p1_mid + p2_mid) / 2.f;
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{
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auto const p0 = ((p2->data.pos - p1->data.pos) / 2.f) + p1->data.pos;
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mid = ((mid - p0) / 3.f) + p0;
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}
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auto node = new_points.newNode();
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node->data.pos = mid;
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node->data.thickness = (p1->data.thickness + p2->data.thickness) / 2.f;
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auto insert_after = p1;
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p0 = p1;
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p1 = p2;
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p2 = p3;
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p3 = p3->next;
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new_points.attach(node, insert_after);
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p0 = p0->next;
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continue;
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}
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SKIP:
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p0 = p1;
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p1 = p2;
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p2 = p3;
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p3 = p3->next;
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}
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if (n_points == new_points.length()) {
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break;
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}
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}
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if (new_points.length() != mPoints.length()) {
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mPoints.reserve(new_points.length());
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for (auto point : new_points) {
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mPoints[point.idx()] = point.data();
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}
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}
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}
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tp::halni Stroke::saveSize() {
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tp::halni out = 0;
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out += sizeof(tp::rgba);
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out += sizeof(tp::alni);
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out += mPoints.length() * sizeof(Point);
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return out;
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}
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void Stroke::save(tp::File& file) {
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file.write<tp::rgba>(&mCol);
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tp::alni length = mPoints.length();
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file.write<tp::alni>(&length);
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for (auto piter : mPoints) {
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file.write<Point>(&piter.data());
|
||||
}
|
||||
}
|
||||
|
||||
void Stroke::load(tp::File& file) {
|
||||
tp::rgba color;
|
||||
file.read<tp::rgba>(&color);
|
||||
|
||||
tp::alni p_len;
|
||||
file.read<tp::alni>(&p_len);
|
||||
|
||||
mPoints.reserve(p_len);
|
||||
for (auto piter : mPoints) {
|
||||
file.read<Point>(&piter.data());
|
||||
}
|
||||
|
||||
updateGpuBuffers();
|
||||
}
|
||||
|
||||
PencilBrush::PencilBrush() {
|
||||
mType = "pencil";
|
||||
}
|
||||
|
||||
void PencilBrush::unsureReady(Stroke* stroke, tp::Camera* cam, bool debug) {
|
||||
if (stroke->buff().length() == 1) {
|
||||
auto new_point = stroke->buff()[0];
|
||||
new_point.pos += 0.00001f;
|
||||
stroke->buff().pushBack(new_point);
|
||||
}
|
||||
|
||||
if (mEnableCompression && !debug) {
|
||||
stroke->subdiv(mPrecision, cam, mSubdivPasses);
|
||||
stroke->denoisePos(mDenoisePassesPos);
|
||||
stroke->compress(mCompressionFactor);
|
||||
}
|
||||
|
||||
stroke->updateGpuBuffers();
|
||||
}
|
||||
|
||||
void PencilBrush::sample(Project* proj, tp::vec2f crs, tp::halnf pressure) {
|
||||
if (proj->mActiveLayer == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool max_level = mStroke && mStroke->mPoints.length() > mMaxPoints;
|
||||
if (!pressure || max_level) {
|
||||
if (mStroke) {
|
||||
unsureReady(mStroke, &proj->mCamera);
|
||||
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
|
||||
mStroke = NULL;
|
||||
}
|
||||
|
||||
if (max_level) {
|
||||
mStroke = new Stroke();
|
||||
mStroke->mCol = mCol;
|
||||
|
||||
mStroke->mPoints.pushBack(proj->mLayers[proj->mActiveLayer]->strokes.last()->data->mPoints.last());
|
||||
}
|
||||
|
||||
if (!pressure) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto thickness = pressure * (proj->mCamera.project({ 0.f, 0.f }) - proj->mCamera.project({ mSize, 0.f })).length();
|
||||
bool point_passed = true;
|
||||
|
||||
if (mStroke && mStroke->buff().length()) {
|
||||
auto last_point_2d = proj->mCamera.project(mStroke->buff().last().pos);
|
||||
point_passed = (crs - last_point_2d).length() > mPrecision;
|
||||
}
|
||||
|
||||
if (!point_passed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mStroke) {
|
||||
mStroke = new Stroke();
|
||||
mStroke->mCol = mCol;
|
||||
}
|
||||
|
||||
auto point_coords = proj->mCamera.project(crs);
|
||||
mStroke->buff().pushBack({ point_coords, (tp::halnf) thickness });
|
||||
mStroke->updateGpuBuffers();
|
||||
}
|
||||
|
||||
void PencilBrush::draw(Renderer* render, tp::Camera* camera) {
|
||||
if (mStroke) {
|
||||
if (mEnableCompression) {
|
||||
mShowStroke.buff() = mStroke->buff();
|
||||
mShowStroke.mCol = mStroke->mCol;
|
||||
unsureReady(&mShowStroke, camera, 0);
|
||||
render->drawStroke(&mShowStroke, camera);
|
||||
} else {
|
||||
render->drawStroke(mStroke, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PencilBrush::~PencilBrush() {
|
||||
if (mStroke) delete mStroke;
|
||||
}
|
||||
|
||||
Project::Layer::~Layer() {
|
||||
for (auto str : strokes) {
|
||||
delete str.data();
|
||||
}
|
||||
}
|
||||
|
||||
Project::Project() {
|
||||
mCamera.lookat({ 0.0f, 0.0f, 0.0f }, { 2.0f, 0.0f, 0.f }, { 0, 0, 1 });
|
||||
|
||||
auto lay = new Layer();
|
||||
lay->enabled = true;
|
||||
mLayers.pushBack(lay);
|
||||
mActiveLayer = 0;
|
||||
|
||||
mBrushes.put("eraser", new EraserBrush());
|
||||
mBrushes.put("pencil", new PencilBrush());
|
||||
|
||||
mActiveBrush = "pencil";
|
||||
|
||||
|
||||
auto vec = mCamera.project({0, 0, 0});
|
||||
vec = mCamera.project({-1, 0, 0});
|
||||
vec = mCamera.project({1, 0, 0});
|
||||
}
|
||||
|
||||
Project::~Project() {
|
||||
for (auto brush : mBrushes) {
|
||||
delete brush->val;
|
||||
}
|
||||
}
|
||||
|
||||
tp::alni Project::saveSize() {
|
||||
tp::alni out = 0;
|
||||
out += sizeof(tp::Camera);
|
||||
out += sizeof(tp::rgba);
|
||||
out += sizeof(tp::halni);
|
||||
|
||||
out += sizeof(tp::alni);
|
||||
for (auto layer : mLayers) {
|
||||
out += layer.data()->name.save_size();
|
||||
out += sizeof(bool);
|
||||
out += sizeof(tp::alni);
|
||||
for (auto stiter : layer.data()->strokes) {
|
||||
out += stiter->saveSize();
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
void Project::save(tp::File& file) {
|
||||
file.write<tp::Camera>(&mCamera);
|
||||
file.write<tp::rgba>(&mBackgroundColor);
|
||||
file.write<tp::halni>(&mActiveLayer);
|
||||
|
||||
tp::alni lay_len = mLayers.length();
|
||||
file.write<tp::alni>(&lay_len);
|
||||
for (auto layer : mLayers) {
|
||||
layer.data()->name.save(&file);
|
||||
|
||||
file.write<bool>(&layer.data()->enabled);
|
||||
|
||||
tp::alni len = layer.data()->strokes.length();
|
||||
file.write<tp::alni>(&len);
|
||||
for (auto stiter : layer.data()->strokes) {
|
||||
stiter->save(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Project::load(tp::File& file) {
|
||||
file.read<tp::Camera>(&mCamera);
|
||||
file.read<tp::rgba>(&mBackgroundColor);
|
||||
file.read<tp::halni>(&mActiveLayer);
|
||||
|
||||
tp::alni layers_len;
|
||||
file.read<tp::alni>(&layers_len);
|
||||
mLayers.reserve(layers_len);
|
||||
|
||||
for (tp::alni idx = 0; idx < layers_len; idx++) {
|
||||
|
||||
tp::string key; key.load(&file);
|
||||
auto layer = new Layer();
|
||||
layer->name = key;
|
||||
mLayers[idx] = layer;
|
||||
|
||||
file.read<bool>(&layer->enabled);
|
||||
|
||||
tp::alni len;
|
||||
file.read<tp::alni>(&len);
|
||||
|
||||
for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
|
||||
auto str = new Stroke();
|
||||
layer->strokes.pushBack(str);
|
||||
layer->strokes.last()->data->load(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Renderer::Renderer(tp::vec2f size) :
|
||||
mBuffer(size, { 0.f, 0.f, 1.f, 1.f }, 4),
|
||||
mBufferDowncast(size, { 0.f, 0.f, 1.f, 1.f }),
|
||||
mShader(".\\rsc\\shaders\\stroke", ".\\rsc\\shaders\\stroke", ".\\rsc\\shaders\\stroke")
|
||||
{
|
||||
mMatrixUniform = mShader.getu("MVP");
|
||||
mColorUniform = mShader.getu("Color");
|
||||
mRatioUniform = mShader.getu("Ratio");
|
||||
mTargetUniform = mShader.getu("Target");
|
||||
mBGColUniform = mShader.getu("BGCol");
|
||||
}
|
||||
|
||||
void Renderer::renderBegin() {
|
||||
mBuffer.begin_draw();
|
||||
mBuffer.clear();
|
||||
}
|
||||
|
||||
void Renderer::setViewport(tp::rectf viewport) {
|
||||
mBuffer.setViewport(viewport);
|
||||
}
|
||||
|
||||
void Renderer::drawStroke(Stroke* str, tp::Camera* camera) {
|
||||
//return;
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
|
||||
GLint val;
|
||||
glGetIntegerv(GL_SAMPLES, &val);
|
||||
|
||||
glBindVertexArray(str->mGl.VertexArrayID);
|
||||
mShader.bind();
|
||||
|
||||
auto cam_mat = camera->transform_mat().transpose();
|
||||
glUniformMatrix4fv(mMatrixUniform, 1, GL_FALSE, &cam_mat[0][0]);
|
||||
|
||||
glUniform4fv(mColorUniform, 1, &str->mCol.r);
|
||||
|
||||
glUniform4fv(mBGColUniform, 1, &mBuffer.col_clear.r);
|
||||
|
||||
auto ratio = camera->get_ratio();
|
||||
glUniform1fv(mRatioUniform, 1, &ratio);
|
||||
|
||||
auto target = tp::halnf(((camera->get_target() - camera->get_pos()).length() - camera->get_near())
|
||||
/ (camera->get_far() - camera->get_near()));
|
||||
|
||||
glUniform1fv(mTargetUniform, 1, &target);
|
||||
|
||||
// 1st attribute buffer : vertices
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, str->mGl.vertexbuffer);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*)0);
|
||||
|
||||
glDrawArrays(GL_LINE_STRIP, 0, str->mGl.vbo_len);
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
mShader.unbind();
|
||||
|
||||
}
|
||||
|
||||
void Renderer::renderEnd() {
|
||||
mBuffer.end_draw();
|
||||
|
||||
mBufferDowncast.begin_draw();
|
||||
|
||||
auto size = mBufferDowncast.getSize();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBuffer.buffId());
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mBufferDowncast.buffId());
|
||||
mBufferDowncast.clear();
|
||||
glBlitFramebuffer(0, 0, size.x, size.y, 0, 0, size.x, size.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
mBufferDowncast.end_draw();
|
||||
}
|
||||
|
||||
tp::uhalni Renderer::getTextudeId() {
|
||||
return mBufferDowncast.texId();
|
||||
}
|
||||
|
||||
tp::ogl::fbuffer* Renderer::getBuff() {
|
||||
return &mBufferDowncast;
|
||||
}
|
||||
|
||||
void Renderer::setClearCol(tp::rgba col) {
|
||||
mBuffer.col_clear = col;
|
||||
mBufferDowncast.col_clear = col;
|
||||
}
|
||||
|
||||
Renderer::~Renderer() {
|
||||
}
|
||||
42
Sketch3D/private/strokesobject.cpp
Normal file
42
Sketch3D/private/strokesobject.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
#include "strokesobject.h"
|
||||
|
||||
using namespace tp;
|
||||
using namespace obj;
|
||||
|
||||
void StrokesObject::constructor(StrokesObject* self) {
|
||||
new (&self->mProject) strokes::Project();
|
||||
}
|
||||
|
||||
void StrokesObject::copy(StrokesObject* self, const StrokesObject* in) {
|
||||
self->mProject = in->mProject;
|
||||
}
|
||||
|
||||
void StrokesObject::destructor(StrokesObject* self) {
|
||||
self->mProject.~Project();
|
||||
}
|
||||
|
||||
static alni save_size(StrokesObject* self) {
|
||||
return self->mProject.saveSize();
|
||||
}
|
||||
|
||||
static void save(StrokesObject* self, File& file_self) {
|
||||
self->mProject.save(file_self);
|
||||
}
|
||||
|
||||
static void load(File& file_self, StrokesObject* self) {
|
||||
new (&self->mProject) strokes::Project();
|
||||
self->mProject.load(file_self);
|
||||
}
|
||||
|
||||
struct ObjectType obj::StrokesObject::TypeData = {
|
||||
.base = NULL,
|
||||
.constructor = (object_constructor) StrokesObject::constructor,
|
||||
.destructor = (object_destructor) StrokesObject::destructor,
|
||||
.copy = (object_copy) StrokesObject::copy,
|
||||
.size = sizeof(StrokesObject),
|
||||
.name = "StrokesProject",
|
||||
.save_size = (object_save_size) save_size,
|
||||
.save = (object_save) save,
|
||||
.load = (object_load) load,
|
||||
};
|
||||
1049
Sketch3D/private/temp.cpp
Normal file
1049
Sketch3D/private/temp.cpp
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue