Sketch ini
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29
Sketch3D/public/StrokesWidget.h
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29
Sketch3D/public/StrokesWidget.h
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#include "gui/Widgets.h"
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#include "nodes.h"
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#include "StrokesObject.h"
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namespace nd {
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struct StrokesWidget : Widget {
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static obj::ObjectType TypeData;
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static struct Vtable : Widget::Vtable {} vtable;
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strokes::Renderer mRenderer;
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nd::GUIdrawer::ImageHandle mImage;
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nd::GUIdrawer* mDrawer = NULL;
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static void constructor(StrokesWidget* self);
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static void destructor(StrokesWidget* self);
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static void copy(Widget* self, const Widget* in);
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static void procInputs(StrokesWidget* self, nd::GUIInputs* inputs);
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static void presentOutput(StrokesWidget* self, nd::GUIdrawer* drawer);
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strokes::Project* getTargetProject();
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static void OpsInit();
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static void OpsUnInit();
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static void addShortcuts(nd::NodesCore* core);
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};
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};
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153
Sketch3D/public/strokes.h
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153
Sketch3D/public/strokes.h
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#include "Buffer.hpp"
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#include "List.hpp"
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#include "Map.hpp"
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#include "Topology.hpp"
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#include "Color.hpp"
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#include "Strings.hpp"
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namespace strokes {
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class Renderer;
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class Project;
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class Stroke {
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friend Renderer;
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public:
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struct Point {
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tp::vec3f pos;
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tp::halnf thickness = NULL;
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};
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tp::Array<Point> mPoints;
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tp::rgba mCol;
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private:
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struct GLHandles {
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GLuint VertexArrayID = 0;
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GLuint vertexbuffer = 0;
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GLuint vbo_len = 0;
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GLHandles();
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void sendDataToGPU(tp::Array<Point>* mPoints);
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~GLHandles();
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} mGl;
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public:
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Stroke();
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void denoisePos(tp::halni passes);
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void denoiseThickness(tp::halni passes);
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void compress(tp::halnf factor);
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void subdiv(tp::halnf precition, tp::Camera* cam, tp::halni passes = 1);
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void updateGpuBuffers();
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tp::Array<Point>& buff();
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tp::halni saveSize();
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void save(tp::File& file);
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void load(tp::File& file);
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};
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class Brush {
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public:
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tp::string mType = "equal";
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Brush() {}
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virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) {}
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virtual void draw(Renderer* render, tp::Camera* camera) {}
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virtual ~Brush() {}
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};
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class PencilBrush : public Brush {
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tp::halnf mPrecision = 0.001f;
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tp::halni mDenoisePassesPos = 1;
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tp::halni mDenoisePassesThick = 3;
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tp::halnf mCompressionFactor = 0.0001f;
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tp::halni mSubdivPasses = 3;
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bool mEnableCompression = true;
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tp::halni mMaxPoints = 100;
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Stroke* mStroke = NULL;
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Stroke mShowStroke;
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void unsureReady(Stroke* stroke, tp::Camera* cam, bool debug = false);
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public:
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tp::rgba mCol = tp::rgba(1.0f);
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tp::halnf mSize = 0.01f;
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PencilBrush();
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virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override;
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virtual void draw(Renderer* render, tp::Camera* camera) override;
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virtual ~PencilBrush();
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};
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struct EraserBrush : public Brush {
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EraserBrush() { mType = "eraser"; }
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virtual void sample(Project* proj, tp::vec2f crs, tp::halnf pressure) override {}
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virtual void draw(Renderer* render, tp::Camera* camera) override {}
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virtual ~EraserBrush() {}
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};
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class Project {
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public:
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struct Layer {
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tp::string name = "new layer";
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tp::List<Stroke*> strokes;
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bool enabled = true;
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~Layer();
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};
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tp::Array<Layer*> mLayers;
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tp::halni mActiveLayer = -1;
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tp::Camera mCamera;
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tp::rgba mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
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tp::HashMap<Brush*, tp::string> mBrushes;
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tp::string mActiveBrush;
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Project();
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~Project();
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tp::alni saveSize();
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void save(tp::File& file);
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void load(tp::File& file);
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};
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class Renderer {
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tp::ogl::fbuffer mBufferDowncast;
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tp::ogl::fbuffer mBuffer;
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tp::ogl::shader mShader;
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// shader uniforms
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GLuint mMatrixUniform = 0;
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GLuint mColorUniform = 0;
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GLuint mRatioUniform = 0;
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GLuint mTargetUniform = 0;
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GLuint mBGColUniform = 0;
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public:
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Renderer(tp::vec2f size);
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void renderBegin();
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void setViewport(tp::rectf viewport);
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void drawStroke(Stroke* str, tp::Camera* camera);
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void renderEnd();
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void setClearCol(tp::rgba col);
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tp::uhalni getTextudeId();
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tp::ogl::fbuffer* getBuff();
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~Renderer();
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};
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};
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178
Sketch3D/public/strokes_versions.h
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178
Sketch3D/public/strokes_versions.h
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#pragma once
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#include "strokes.h"
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struct ProjectInfo {
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char name[10] = {0};
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char version[10] = {0};
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void init(tp::alni v) {
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tp::string version_s(v);
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tp::memcp(name, "strokes", tp::slen("strokes"));
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tp::memcp(version, version_s.cstr(), version_s.size());
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}
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};
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namespace StrokesVersion0 {
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tp::alni save_size(strokes_project* proj) {
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tp::alni out = 0;
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out += sizeof(tp::Camera);
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out += sizeof(tp::rgba);
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out += sizeof(tp::alni);
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for (auto layer : proj->layers) {
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for (auto stiter : layer->strokes) {
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stroke* str = &stiter.data();
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out += sizeof(tp::rgba);
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out += sizeof(tp::alni);
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out += str->points.length() * sizeof(stroke_point);
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}
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}
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return out;
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}
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void save(tp::File& file, strokes_project* proj) {
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file.write<tp::Camera>(&proj->cam);
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file.write<tp::rgba>(&proj->canvas_color);
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drawlayer base_layer;
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proj->append_layers(&base_layer);
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tp::alni len = base_layer.strokes.length();
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file.write<tp::alni>(&len);
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for (auto stiter : base_layer.strokes) {
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stroke* str = &stiter.data();
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tp::alni length = str->points.length();
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file.write<tp::alni>(&length);
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file.write<tp::rgba>(&str->mesh.color);
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for (auto piter : str->points) {
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file.write<stroke_point>(&piter.data());
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}
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}
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}
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void load(tp::File& file, strokes_project* proj) {
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file.read<tp::Camera>(&proj->cam);
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file.read<tp::rgba>(&proj->canvas_color);
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drawlayer* base = proj->get_base_layer();
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tp::alni len;
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file.read<tp::alni>(&len);
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for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
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stroke str = stroke();
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tp::alni p_len; file.read<tp::alni>(&p_len);
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tp::rgba color; file.read<tp::rgba>(&color);
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str.points.reserve(p_len);
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for (auto piter : str.points) {
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file.read<stroke_point>(&piter.data());
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}
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str.mesh.color = color;
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base->add_stroke(str);
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}
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}
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};
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namespace StrokesVersion1 {
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tp::alni save_size(strokes_project* proj) {
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tp::alni out = 0;
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out += sizeof(tp::Camera);
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out += sizeof(tp::halnf);
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out += sizeof(tp::halnf);
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out += sizeof(tp::rgba);
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out += sizeof(tp::alni);
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for (auto layer : proj->layers) {
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out += layer->name.save_size();
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out += sizeof(bool);
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out += sizeof(tp::alni);
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for (auto stiter : layer->strokes) {
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stroke* str = &stiter.data();
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out += sizeof(tp::rgba);
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out += sizeof(tp::alni);
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out += str->points.length() * sizeof(stroke_point);
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}
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}
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return out;
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}
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void save(tp::File& file, strokes_project* proj) {
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file.write<tp::Camera>(&proj->cam);
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file.write<tp::halnf>(&proj->sampler.eraser_size);
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file.write<tp::halnf>(&proj->sampler.screen_thikness);
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file.write<tp::rgba>(&proj->canvas_color);
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tp::alni lay_len = proj->layers.length();
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file.write<tp::alni>(&lay_len);
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for (auto layer : proj->layers) {
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layer->name.save(&file);
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file.write<bool>(&layer->hiden);
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tp::alni len = layer->strokes.length();
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file.write<tp::alni>(&len);
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for (auto stiter : layer->strokes) {
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stroke* str = &stiter.data();
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file.write<tp::rgba>(&str->mesh.color);
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tp::alni length = str->points.length();
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file.write<tp::alni>(&length);
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for (auto piter : str->points) {
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file.write<stroke_point>(&piter.data());
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}
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}
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}
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}
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void load(tp::File& file, strokes_project* proj) {
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file.read<tp::Camera>(&proj->cam);
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file.read<tp::halnf>(&proj->sampler.eraser_size);
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file.read<tp::halnf>(&proj->sampler.screen_thikness);
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file.read<tp::rgba>(&proj->canvas_color);
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tp::alni layers_len;
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file.read<tp::alni>(&layers_len);
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for (tp::alni str_idx = 0; str_idx < layers_len; str_idx++) {
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tp::string key; key.load(&file);
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drawlayer* layer = new drawlayer();
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layer->name = key;
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proj->layers.pushBack(layer);
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file.read<bool>(&layer->hiden);
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tp::alni len;
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file.read<tp::alni>(&len);
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for (tp::alni str_idx = 0; str_idx < len; str_idx++) {
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stroke str = stroke();
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tp::rgba color; file.read<tp::rgba>(&color);
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tp::alni p_len; file.read<tp::alni>(&p_len);
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str.points.reserve(p_len);
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for (auto piter : str.points) {
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file.read<stroke_point>(&piter.data());
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}
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str.mesh.color = color;
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layer->add_stroke(str);
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}
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}
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}
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};
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