Adding lua scene description
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parent
d6c326b83d
commit
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9 changed files with 195 additions and 49 deletions
24
Externals/CMakeLists.txt
vendored
24
Externals/CMakeLists.txt
vendored
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@ -13,7 +13,7 @@ set(${PROJECT_NAME}_SOURCES
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imgui/backends/imgui_impl_glfw.cpp
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imgui/backends/imgui_impl_opengl3.cpp
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)
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)
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add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES})
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include_directories(${PROJECT_NAME} ./glfw/include)
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@ -22,7 +22,27 @@ target_include_directories(${PROJECT_NAME} PUBLIC ./imgui/ ./imgui/backends/)
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project(Nanovg)
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set(${PROJECT_NAME}_SOURCES
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nanovg/src/nanovg.c
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)
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)
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add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES})
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target_include_directories(${PROJECT_NAME} PUBLIC ./nanovg/src/ ./nanovg/obsolete/)
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project(Lua)
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# Add the Lua source files
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#file(GLOB ${PROJECT_NAME}_SOURCES "./lua/luaone.c")
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# list(FILTER ${PROJECT_NAME}_SOURCES EXCLUDE REGEX "./lua/lua.c$")
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# Create the Lua library
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add_library(${PROJECT_NAME} STATIC "lua/onelua.c")
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target_compile_definitions(${PROJECT_NAME} PUBLIC MAKE_LIB)
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# Include directories for Lua headers
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target_include_directories(${PROJECT_NAME} PUBLIC "./lua")
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# Set compilation options, e.g., for compilation with C99
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set_target_properties(${PROJECT_NAME} PROPERTIES
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C_STANDARD 99
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C_STANDARD_REQUIRED ON
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)
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1
Externals/lua
vendored
Submodule
1
Externals/lua
vendored
Submodule
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@ -0,0 +1 @@
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Subproject commit 6baee9ef9d5657ab582c8a4b9f885ec58ed502d0
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@ -15,15 +15,16 @@ target_include_directories(${PROJECT_NAME} PUBLIC ./public/)
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target_link_libraries(${PROJECT_NAME} PUBLIC Math CommandLine Connection)
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### -------------------------- Applications -------------------------- ###
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add_executable(rayt ./applications/Rayt.cpp )
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add_executable(rayt ./applications/Rayt.cpp applications/SceneLoad.cpp
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applications/Rayt.hpp)
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target_link_libraries(rayt ${PROJECT_NAME})
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target_link_libraries(rayt ${PROJECT_NAME} Lua)
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### -------------------------- Tests -------------------------- ###
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enable_testing()
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file(GLOB TEST_SOURCES "./tests/*.cpp" "./tests/*/*.cpp")
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add_executable(${PROJECT_NAME}Tests ${TEST_SOURCES})
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target_link_libraries(${PROJECT_NAME}Tests ${PROJECT_NAME} Utils)
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target_link_libraries(${PROJECT_NAME}Tests ${PROJECT_NAME} Utils)
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add_test(NAME ${PROJECT_NAME}Tests COMMAND ${PROJECT_NAME}Tests)
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install(TARGETS ${PROJECT_NAME} LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}/lib)
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@ -1,47 +1,16 @@
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// #include "NewPlacement.hpp"
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#include "Buffer.hpp"
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#include "CommandLine.hpp"
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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#include "Timing.hpp"
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#include "Vec.hpp"
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#include "Rayt.hpp"
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#include "OBJ_Loader.h"
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#include "CommandLine.hpp"
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#include "Timing.hpp"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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using namespace tp;
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void loadScene(Scene& scene, const String& scenePath) {
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objl::Loader Loader;
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if (!Loader.LoadFile(scenePath.read())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return;
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}
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for (auto& curMesh : Loader.LoadedMeshes) {
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scene.mObjects.append(Topology());
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auto object = &scene.mObjects.last();
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for (int j = 0; j < curMesh.Indices.size(); j += 3) {
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unsigned int idx1 = curMesh.Indices[j];
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unsigned int idx2 = curMesh.Indices[j + 1];
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unsigned int idx3 = curMesh.Indices[j + 2];
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Vec3F v1 = {curMesh.Vertices[idx1].Position.X, curMesh.Vertices[idx1].Position.Y, curMesh.Vertices[idx1].Position.Z};
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Vec3F v2 = {curMesh.Vertices[idx2].Position.X, curMesh.Vertices[idx2].Position.Y, curMesh.Vertices[idx2].Position.Z};
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Vec3F v3 = {curMesh.Vertices[idx3].Position.X, curMesh.Vertices[idx3].Position.Y, curMesh.Vertices[idx3].Position.Z};
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object->addTrig(v1, v2, v3);
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}
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object->updateTransformed();
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}
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}
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void writeImage(const RayTracer::RenderBuffer& output) {
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// Save the data to a PNG file
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struct urgb {
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@ -62,24 +31,21 @@ void writeImage(const RayTracer::RenderBuffer& output) {
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if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
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// Image saved successfully
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std::cout << "Image saved successfully." << std::endl;
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printf("Image saved successfully.\n");
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} else {
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std::cerr << "Error saving the image." << std::endl;
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printf("Error saving the image.\n");
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}
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}
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void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D size) {
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void renderCommand(const String& scenePath) {
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Scene scene;
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loadScene(scene, scenePath);
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RayTracer::RenderSettings settings;
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scene.mCamera.lookAtPoint({0, 0, 0}, {-3, -3, 3}, {1, 1, 1});
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scene.mCamera.setFOV(3.14 / 4);
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scene.mCamera.setFar(100);
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scene.mCamera.setRatio((halnf) size.y / (halnf) size.x);
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loadScene(scene, scenePath, settings);
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RayTracer::RenderBuffer output;
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output.reserve(size);
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output.reserve(RayTracer::RenderBuffer::Index2D(settings.size.x, settings.size.y));
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RayTracer rayt;
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@ -99,7 +65,7 @@ int main(int argc, const char** argv) {
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tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
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if (module.initialize()) {
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renderCommand("scene.obj", {600, 600});
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renderCommand("scene.lua");
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module.deinitialize();
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}
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6
RayTracer/applications/Rayt.hpp
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6
RayTracer/applications/Rayt.hpp
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@ -0,0 +1,6 @@
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#pragma once
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::RenderSettings& settings);
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151
RayTracer/applications/SceneLoad.cpp
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151
RayTracer/applications/SceneLoad.cpp
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@ -0,0 +1,151 @@
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#include "Rayt.hpp"
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extern "C" {
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "OBJ_Loader.h"
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bool loadMeshes(tp::Scene& scene, const tp::String& objetsPath) {
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using namespace tp;
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objl::Loader Loader;
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if (!Loader.LoadFile(objetsPath.read())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return false;
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}
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for (auto& curMesh : Loader.LoadedMeshes) {
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scene.mObjects.append(Topology());
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auto object = &scene.mObjects.last();
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for (int j = 0; j < curMesh.Indices.size(); j += 3) {
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unsigned int idx1 = curMesh.Indices[j];
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unsigned int idx2 = curMesh.Indices[j + 1];
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unsigned int idx3 = curMesh.Indices[j + 2];
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Vec3F v1 = {curMesh.Vertices[idx1].Position.X, curMesh.Vertices[idx1].Position.Y, curMesh.Vertices[idx1].Position.Z};
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Vec3F v2 = {curMesh.Vertices[idx2].Position.X, curMesh.Vertices[idx2].Position.Y, curMesh.Vertices[idx2].Position.Z};
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Vec3F v3 = {curMesh.Vertices[idx3].Position.X, curMesh.Vertices[idx3].Position.Y, curMesh.Vertices[idx3].Position.Z};
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object->addTrig(v1, v2, v3);
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}
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object->updateTransformed();
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}
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return scene.mObjects.size();
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}
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bool getVector(lua_State* L, const char* name, tp::Vec3F& out, const char* parent) {
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lua_getglobal(L, name);
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if (lua_istable(L, -1)) {
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lua_pushstring(L, "x");
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lua_gettable(L, -2);
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if (lua_isnumber(L, -1)) {
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out.x = lua_tonumber(L, -1);
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} else {
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printf("Component of vector '%s' is not found in %s\n\n", name, parent);
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return false;
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}
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lua_pop(L, 1);
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} else {
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printf("Vector '%s' is not found in %s\n\n", name, parent);
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return false;
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}
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}
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void loadScene(tp::Scene& scene, const tp::String& scenePath, tp::RayTracer::RenderSettings& settings) {
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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if (luaL_dofile(L, "script.lua") != 0) {
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lua_close(L);
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printf("Cant open scene script.\n");
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return;
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}
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lua_getglobal(L, "Meshes");
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if (lua_isstring(L, -1)) {
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tp::String meshesPath = lua_tostring(L, -1);
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if (!loadMeshes(scene, meshesPath)) {
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printf("No 'meshes' loaded - check ur .obj path and validate content of .obj .\n");
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return;
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}
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} else {
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printf("No 'meshes' path given.\n");
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return;
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}
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// --- camera
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// Access Camera table
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lua_getglobal(L, "Camera");
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if (!lua_istable(L, -1)) {
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printf("Camera is not a table.\n");
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lua_close(L);
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return;
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}
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// Verify you are inside the "Camera" table
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int cameraTableIndex = lua_gettop(L); // Get the index of the "Camera" table
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// Access the "pos" field and validate it
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lua_getfield(L, cameraTableIndex, "pos");
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if (!lua_istable(L, -1) || lua_rawlen(L, -1) != 3) {
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printf("Invalid 'pos' field in Camera table.\n");
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lua_close(L);
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return;
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}
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// Read the values from the table
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float pos[3];
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for (int i = 0; i < 3; i++) {
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lua_rawgeti(L, -1, i + 1);
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if (lua_isnumber(L, -1)) {
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pos[i] = lua_tonumber(L, -1);
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} else {
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printf("Invalid 'pos' field value at index %d.\n", i + 1);
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lua_close(L);
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return;
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}
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lua_pop(L, 1);
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}
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// Access the "size_x" field and validate it
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lua_getfield(L, cameraTableIndex, "size_x");
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if (!lua_isnumber(L, -1)) {
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printf("Invalid or missing 'size_x' field in Camera table.\n");
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lua_close(L);
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return;
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}
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int size_x = lua_tointeger(L, -1);
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lua_pop(L, 1); // Pop the 'size_x' value from the stack
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// Access the "size_y" field and validate it
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lua_getfield(L, cameraTableIndex, "size_y");
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if (!lua_isnumber(L, -1)) {
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printf("Invalid or missing 'size_y' field in Camera table.\n");
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lua_close(L);
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return;
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}
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int size_y = lua_tointeger(L, -1);
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settings.size = {(tp::halnf) size_x, (tp::halnf) size_y};
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scene.mCamera.lookAtPoint({0, 0, 0}, {pos[0], pos[1], pos[2]}, {0, 0, 1});
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scene.mCamera.setFOV(3.14 / 4);
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scene.mCamera.setFar(100);
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scene.mCamera.setRatio((tp::halnf) size_x / (tp::halnf) size_y);
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lua_close(L);
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}
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BIN
RayTracer/applications/rsc/normals.blend
Normal file
BIN
RayTracer/applications/rsc/normals.blend
Normal file
Binary file not shown.
BIN
RayTracer/applications/rsc/scene.blend
Normal file
BIN
RayTracer/applications/rsc/scene.blend
Normal file
Binary file not shown.
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@ -31,6 +31,7 @@ namespace tp {
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struct RenderSettings {
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alni samplesiPerPixel = 1;
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alni rayBounces = 1;
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Vec2I size;
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};
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public:
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