From bcaef2489ae45a2a53449ce1a7d3318e352bcec7 Mon Sep 17 00:00:00 2001 From: IlyaShurupov Date: Mon, 18 Mar 2024 11:51:29 +0300 Subject: [PATCH] Small cleanup --- Sketch3D/private/Sketch3D.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/Sketch3D/private/Sketch3D.cpp b/Sketch3D/private/Sketch3D.cpp index 060829a..2690e16 100644 --- a/Sketch3D/private/Sketch3D.cpp +++ b/Sketch3D/private/Sketch3D.cpp @@ -305,15 +305,7 @@ Project::Project() { mActiveBrush = "pencil"; - Stroke* debug = new Stroke(); - debug->getPoints() = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 }, 1 } }; - debug->updateGpuBuffers(); - - mLayers.last()->strokes.pushBack(debug); - - auto vec = mCamera.project({0, 0, 0}); - vec = mCamera.project({-1, 0, 0}); - vec = mCamera.project({1, 0, 0}); + mBackgroundColor = 0.f; } void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) { @@ -349,6 +341,9 @@ Renderer::Renderer(Vec2F size) : mRatioUniform = mShader.getu("Ratio"); mTargetUniform = mShader.getu("Target"); mBGColUniform = mShader.getu("BGCol"); + + mBuffer.mClearCol = 0.f; + mBufferDowncast.mClearCol = 0.f; } void Renderer::renderToTexture(const Project* project, Vec2F size) {