Replace Old Widgets

This commit is contained in:
IlyaShurupov 2024-10-18 10:56:42 +03:00 committed by Ilya Shurupov
parent 03da5e41d6
commit c41dc20132
81 changed files with 388 additions and 278 deletions

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#pragma once
#include "Widget.hpp"
#include <set>
namespace tp {
class DebugManager {
public:
DebugManager() = default;
bool isRedrawAlways() const { return mDebugRedrawAlways; }
bool update(RootWidget* rootWidget, EventHandler& events);
void drawDebug(RootWidget* rootWidget, Canvas& canvas);
void checkProcBreakPoints(Widget* widget) {
if (mProcBreakpoints.find(widget) != mProcBreakpoints.end()) {
mProcBreakpoints.erase(widget);
DEBUG_BREAK(1)
}
}
void checkLayoutBreakpoints(Widget* widget) {
if (mLayBreakpoints.find(widget) != mLayBreakpoints.end()) {
mLayBreakpoints.erase(widget);
DEBUG_BREAK(1)
}
}
[[nodiscard]] bool isDebug() const { return mDebug; }
private:
void recursiveDraw(Canvas& canvas, Widget* active, const Vec2F& pos, int depthOrder);
static void widgetMenu(Widget*);
void drawLayoutOrder();
private:
RootWidget* mRootWidget = nullptr;
// debug
bool mDebug = false;
bool mDebugStopProcessing = false;
bool mDebugRedrawAlways = false;
bool mSlowMotion = false;
std::set<Widget*> mProcBreakpoints;
std::set<Widget*> mLayBreakpoints;
};
extern DebugManager gDebugWidget;
}

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#pragma once
#include "Layout.hpp"
#include "DebugManager.hpp"
#include <map>
#include <vector>
namespace tp {
class LayoutManager {
friend DebugManager;
struct DepNode {
std::vector<Widget*> depends;
int references = 0;
int depth = 0;
};
public:
LayoutManager() = default;
void adjust(Widget* root);
private:
void findDependencies(Widget* root);
void topologicalSort(Widget* root, int depth = 0);
void adjustLayouts();
private:
int getLayoutOrder(WidgetLayout* parent, WidgetLayout* child) const;
private:
std::map<Widget*, DepNode> mDepGraph;
std::vector<Widget*> mRoots;
std::vector<std::pair<Widget*, int>> mLayOrder;
bool mVertical = false;
};
}

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#pragma once
#include "Widget.hpp"
#include <map>
namespace tp {
// FIXME : desperately needs refactor
class UpdateManager {
friend DebugManager;
public:
UpdateManager() = default;
void scheduleUpdate(Widget* widget, const char* reason);
void lockFocus(Widget* widget);
void freeFocus(Widget* widget);
[[nodiscard]] bool isPendingUpdates() const {
return !mTriggeredWidgets.empty();
}
void processWidgets(Widget* root, EventHandler& eventHandler);
void clean();
void updateTreeToProcess(Widget* root);
void handleFocusChanges(Widget* root, EventHandler& events);
void findFocusWidget(Widget* iter, Widget** focus, const Vec2F& pointer);
static void getWidgetPath(Widget* widget, std::vector<Widget*>& out);
void processActiveTree(Widget* iter, EventHandler& events, Vec2F pos);
void processFocusItems(EventHandler& events);
private:
static void procWidget(Widget* widget, EventHandler& events, bool withEvents = false);
private:
std::map<Widget*, bool> mTriggeredWidgets;
Widget* mInFocusWidget = nullptr;
Widget* mFocusLockWidget = nullptr;
private:
int mDebugWidgetsToProcess = 0;
};
}