Refactor of layout manager to add support for all menus (dirty unstable)
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23fe07d3d3
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21 changed files with 274 additions and 167 deletions
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@ -13,10 +13,8 @@ namespace tp {
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}
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void process(const EventHandler& events) override;
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void draw(Canvas& canvas) override;
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[[nodiscard]] bool needsNextFrame() const override;
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[[nodiscard]] bool propagateEventsToChildren() const override;
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@ -28,35 +26,4 @@ namespace tp {
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FloatingLayout* layout();
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[[nodiscard]] const FloatingLayout* layout() const;
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};
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class FloatingMenu : public FloatingWidget {
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public:
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FloatingMenu();
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public:
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void addToMenu(Widget* widget) {
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widget->setSizePolicy(SizePolicy::Expanding, SizePolicy::Minimal);
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mContentWidget.addChild(widget);
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}
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const List<Widget*>& getContent() {
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return mContentWidget.getChildren();
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}
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void clearChildren() {
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mContentWidget.clear();
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}
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void setText(const std::string& text);
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private:
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// VerticalLayout mMenuLayout;
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Widget mBodyLayout;
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Widget mContentWidget;
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ScrollableBarWidget mScrollBar;
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LabelWidget mHeader;
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// ButtonWidget mTestButton;
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};
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}
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