fix warnings

This commit is contained in:
IlyaShurupov 2024-03-24 10:13:18 +03:00 committed by Ilya Shurupov
parent f8c82b7e29
commit c6260f7c48
4 changed files with 39 additions and 46 deletions

View file

@ -28,7 +28,7 @@ Buffer<StrokePoint>& Stroke::getPoints() { return mPoints; }
const Buffer<StrokePoint>& Stroke::getPoints() const { return mPoints; }
void Stroke::setColor(const RGBA& col) { mColor = col; }
void Stroke::setColor(const RGBA& col) { mColor = col; }
const RGBA& Stroke::getColor() const { return mColor; }
@ -61,9 +61,9 @@ void Stroke::compress(halnf factor) {
passed_poits.pushBack(mPoints[idx]);
}
List<StrokePoint>::Node* min_node = NULL;
List<StrokePoint>::Node* min_node = nullptr;
do {
min_node = NULL;
min_node = nullptr;
halnf min_factor = factor;
List<StrokePoint>::Node* iter = passed_poits.first()->next;
@ -83,7 +83,6 @@ void Stroke::compress(halnf factor) {
}
} while (min_node);
mPoints.reserve(passed_poits.length());
ualni idx = 0;
@ -116,7 +115,7 @@ void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
auto p1 = p0->next;
auto p2 = p1->next;
auto p3 = p2->next;
while (p3) {
auto p1_2d = cam->project(p1->data.pos, viewmat, projmat);
@ -140,7 +139,7 @@ void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
auto k = (lb - ab * la) / (1 - ab * ab);
auto t = ab * k - la;
if (k < 0 || t < 0) {
goto SKIP;
}
@ -178,7 +177,7 @@ void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
continue;
}
SKIP:
SKIP:
p0 = p1;
p1 = p2;
p2 = p3;
@ -200,9 +199,7 @@ void Stroke::subdiv(halnf precision, const Camera* cam, halni passes) {
}
}
PencilBrush::PencilBrush() {
mType = "pencil";
}
PencilBrush::PencilBrush() { mType = "pencil"; }
void PencilBrush::ensureReady(Stroke* stroke, const Camera* cam, bool debug) const {
if (stroke->getPoints().size() == 1) {
@ -230,7 +227,7 @@ void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
if (mStroke) {
ensureReady(mStroke, &proj->mCamera);
proj->mLayers[proj->mActiveLayer]->strokes.pushBack(mStroke);
mStroke = NULL;
mStroke = nullptr;
}
if (max_level) {
@ -252,7 +249,7 @@ void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
auto last_point_2d = proj->mCamera.project(mStroke->getPoints().last().pos);
point_passed = (crs - last_point_2d).length() > mPrecision;
}
if (!point_passed) {
return;
}
@ -264,7 +261,7 @@ void PencilBrush::sample(Project* proj, Vec2F crs, halnf pressure) {
auto point_coords = proj->mCamera.project(crs);
mStroke->getPoints().append({ point_coords, (halnf) thickness });
// mStroke->updateGpuBuffers();
}
@ -328,11 +325,10 @@ Project::~Project() {
}
}
Renderer::Renderer(Vec2F size) :
Renderer::Renderer(Vec2F size) :
mBuffer(size, 4),
mBufferDowncast(size),
mShader("rsc/shaders/stroke.vert", "rsc/shaders/stroke.geom", "rsc/shaders/stroke.frag")
{
mShader("rsc/shaders/stroke.vert", "rsc/shaders/stroke.geom", "rsc/shaders/stroke.frag") {
mMaxSize = size;
mMatrixUniform = mShader.getu("MVP");
@ -374,12 +370,10 @@ void Renderer::renderBegin() {
mBuffer.clear();
}
void Renderer::setViewport(RectF viewport) {
mBuffer.setViewport(viewport);
}
void Renderer::setViewport(RectF viewport) { mBuffer.setViewport(viewport); }
void Renderer::drawStroke(const Stroke* str, const Camera* camera) {
//return;
// return;
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE);
@ -400,22 +394,22 @@ void Renderer::drawStroke(const Stroke* str, const Camera* camera) {
auto ratio = camera->getRatio();
glUniform1fv(mRatioUniform, 1, &ratio);
auto target = halnf(((camera->getTarget() - camera->getPos()).length() - camera->getNear())
/ (camera->getFar() - camera->getNear()));
auto target = halnf(
((camera->getTarget() - camera->getPos()).length() - camera->getNear()) / (camera->getFar() - camera->getNear())
);
glUniform1fv(mTargetUniform, 1, &target);
// 1st attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, str->mGPUHandles.vertexbuffer);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*)0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, (void*) 0);
glDrawArrays(GL_LINE_STRIP, 0, str->mGPUHandles.vbo_len);
glDisableVertexAttribArray(0);
mShader.unbind();
}
void Renderer::renderEnd() {
@ -433,18 +427,13 @@ void Renderer::renderEnd() {
mBufferDowncast.endDraw();
}
uhalni Renderer::getTextudeId() {
return mBufferDowncast.texId();
}
uhalni Renderer::getTextudeId() { return mBufferDowncast.texId(); }
RenderBuffer* Renderer::getBuff() {
return &mBufferDowncast;
}
RenderBuffer* Renderer::getBuff() { return &mBufferDowncast; }
void Renderer::setClearCol(RGBA col) {
mBuffer.mClearCol = col;
mBufferDowncast.mClearCol = col;
}
Renderer::~Renderer() {
}
Renderer::~Renderer() {}